… Can’t really understand your question… You mean, how do you take a combo from the ground, into the air, with Mag? s.roundhouse. That’s all you need. After the first hit, cancel into a sj, and bingo, you’re both in the air. An easier but less foolproof method is to sweep, SJ, AD Down, OTG them with an AD attack, and go from there. You’re on the ground, they’re in the air.
Storm fly combos just need a little know-how. Dash at them, combo into a fierce. Cancel the fierce with Up.(This works best if you hold up after the fierce, so it auto cancels.) After you cancel with Up, you can air dash again. But, Cancelling with up, THEN air dashing into another combo, is more tricky then you need to be. Instead, cancel the fierce, and then hit them again, either with another fierce, or with a f.short, or something, into a fierce again. THEN, cancel THAT fierce with an air dash down into them, rinse, and repeat. There are a couple ways to end it. What I do is an ad.fierce xx Unfly. The fierce comes out, followed by an automatic Roundhouse as she lands. Gives you some nice stun time. And if you really want to pester them… ad.fierce xx Up, f.fierce xx AD Down/Forward, repeat, does wonders. Nothing like 30 fierces in a row to drill that storm yell into their head.
There’s no real reliable way to follow up that corner Semi Inf. Pretty much the best option you have, is to hit them into a throw. Try something like s.short(OTG) -> s.strong, and then throw them on the bounce. Or, juggle them with sj.short right before you land, and land and throw them on the bounce. OR, while still in the air, juggle with sj.jab -> sj.short, Air Throw.
Is any of this a little ‘Whoosh’, too technical? If so, just lemme know.
Also, a suggestion about your Online play. See how well FBA works for you. In general, it has better key response, if there’s no Frameskip problem(On some PCs, there is). Also, there’s some good FBA competition there too. Sometimes I even show up. :bluu: