Since it’s looking more and more like Phoenix will be sticking around in high-level play, I think it’s worth creating a new thread to discuss the matchup in some depth. X-23 definitely has some options against Phoenix and Dark Phoenix, but I think the more information we share here, the more prepared we will be to handle any circumstances in a match with a Phoenix or Phoenix team.
Obviously there is plenty to talk about, but I wanted to kick things off with a post about the old “X-23 Can Control It!” setup, which involves killing normal Phoenix at point blank range, canceling into Dirt Nap, and landing Dirt Nap during Phoenix’s recovery from Dark Phoenix Rising.
[media=youtube]l1dlrQmgczQ[/media]
I thought about this because I watched the GimR “How To One-Shot Phoenix” video (embed below) and then I readETR’s reaction to it on his blog (check it out!)
[media=youtube]37jnnm1XZ1M[/media]
The important part of the video is the first couple minutes where it explains the mechanics of the Dark Phoenix Rising transformation. To recap what’s in the video:
Phoenix is invincible for 34 frames
Frames 1-30 (startup phase) are her curling up, at Frame 30 the cinematic zoom-in happens and Phoenix says "I can’t control it!"
Frames 31-34 (active phase) are a frame 0 attack (i.e. if you’re not blocking or invincible on frame 30, you’re getting hit with it) and she is still invincible
Frame 35 the player regains control of Phoenix (there is no recovery phase, or it is 0 frames, however you want to look at it). A teleport at this point would take 10 frames.
You could represent this hyper like this:
ssssssssssssssssssssssssssssscaaaaxxX
Where s is startup, c is cinematic, a is active. I think Phoenix’s fastest normal is 3 frames (cr.L? can someone confirm, don’t have frame data in front of me), so x would be the time it takes for her to strike after the recovery.
So, with that all in mind, let’s talk about X-23’s Silent Kill. As I understand it:
Frames 1-5 (startup a) : this is the “flash” and X-23 starts to lean backward, X-23 is not invincible, can be hit out of this phase
Frame 6-19 (startup b) : now X-23 is invincible, and she continues leaning backwards
Frame 20 : close-up cinematic, X-23 says "Dirt nap!"
Frames 21-29 : recovery frames, now invisible, X-23 is still invincible but cannot yet act
Frame 30: player regains control of X-23 and can now act, no longer invincible, remains invisible
The actual strike time is difficult to gauge, because of her being invisible and all. What we do know is that her S attacks become the same as her standing and air L attacks except that they activate the Level 3. So with this in mind, I think we can assume that her strike is a 4 frame attack, although if anyone has any information to the contrary then that would be useful.
Using the same notation as above X-23’s hyper looks like this:
aaaaabbbbbbbbbbbbbbcrrrrrrrrrxxxX
where a is startup phase a, b is starup phase b, c is cinematic, r is recovery, and x is the time it takes to strike with Dirt Nap.
If we compare the frame data, a situation where X-23 could land an unavoidable Silent Kill on Phoenix during her transformation is theoretically escapable assuming Phoenix strikes with a 3-frame attack at the soonest possible frame. We can illustrate this as follows (sorry about the underscores, I had to reformat this because the code tags were being dumb):
X-23 would strike in time, but the last active frame of Dark Phoenix Rising hits her as she becomes vulnerable:
Phoenix: ssssssssssssssssssssssssssssscaaaaxxX
X-23: ______ aaaaabbbbbbbbbbbbbbcrrrrrrrrrxxxX
X-23 avoids Dark Phoenix Rising, but cannot strike in time:
Phoenix: ssssssssssssssssssssssssssssscaaaaxxX
X-23: _______ aaaaabbbbbbbbbbbbbbcrrrrrrrrrxxxX
In practice during a match, however, I think this can still work. I don’t think Phoenix has any 4-frame normals in air (again, correct me if I’m wrong) so if you land a killing blow with an OTG Ankle Slice like in the video above, then this could possibly be unavoidable, but it would still be extremely tight on timing (you’d have to cancel your Ankle Slicer the moment it dealt its damage). Also, if the Phoenix player ever attempts to teleport their way out of this setup instead of mashing out of it, then this will certainly work.
I’m not sure what the “startup” is on a raw tag, but it’s possible that this would also beat Phoenix players who just want to raw tag their team member in immediately upon transforming. Does anyone have any information about this?
Hopefully this gets everybody excited about a thread full of valuable X-23 vs. Phoenix info. Plenty more to come.