This is a strange thing I witnessed some days ago in an arcade. Blanka does lvl3 electric ball super which gets blocked by Cammy, who retaliates with lvl3 QCBx2+K super. Blanka clearly does the block damage death animation, but a Finest KO flame and whatnot comes out.
It’s apparent that Cammy’s super did not Counter Hit Blanka in any away since Blanka entered a blocking state and died of block damage. So what triggered the Finest? Is it something as simple as the attacks being supers and happening within a “close enough” period of time, or is there some funky transferrance of state thing going on?
As most of you know, a Finest KO occurs when a super is countered with another super for a KO. That’s the general prerequisite for one, anyway.
However, there is one instance where you can Finest KO soneome with chip damage. I’m still trying to figure it out exactly myself, but it has to do with the fact that some supers have extremely small recovery times when blocked. Blanka’s Electric Ball looks like he can block instantly when landing, but apparently the game still treats the first few frames after landing still a part of the super.
During Evolution this year, there was only one Finest KO in the finals, and it was one of this nature. If I recall, it was (claw) Vega doing the flip kick super against Sagat doing a Tiger shot super. Vega’s kick flip is virtually safe, yet it was chipped out of after he blocked by a Sagat super.
My theory is that because some supers are safe to land if blocked, the game will still let you teach that punk on the other side a lesson and reward you with a Finest KO if they try it when they’re almost dead. This is what my current theory is at the moment, and I mean to get to the bottom of it when I relaunch my appropriately-named site, FinestKO.com.
Don’t forget that countering a special with a lvl3/MAX super also grants Finest KO.
Have you ever gotten a chip damage Finest by satisfying this condition?
Random idea: use A-Groove, do a special (blocked/parried/JDd) and cancel into some laggy normal. Have opponent lvl3 super that such that it counter hits. Will you get a Finest, or will the fact that it was the normal that was Counter Hit prevent the Finest from happening?
Here are all the situations that I know of that will get you a Finest:
(Your move KOs Their move)
Lv3 Super KOs Special Move
Lv3 Super KOs Command Move (I think)
Lv3 Super KOs Lv1 Super
Lv3 Super KOs Lv2 Super
Lv3 Super KOs Lv3 Super
Lv3 Super KOs A-Groove Custom
Lv3 Super KOs Taunt
Lv3 Super KOs N-Groove stamp (I think)
Lv3 Super KOs (Alpha) Counter Attack
A-Groove Custom KOs Lv3 Super
Special Move KOs Lv3 Super in progress
Lv1 Super KOs Lv3 Super in progress
Lv2 Super KOs Lv3 Super in progress
Special Move KOs S-Groove Lv1 Super in progress (I think)
Chip Damage Lv3 Super KOs Special Move with quick recovery
Chip Damage Lv3 Super KOs Lv3 Super with quick recovery
I’m fairly sure that S-Groove supers are in the same group as the Lv3s, when it comes to KOing the super with a special. What I mean by “in progress” is that the KO comes while a super is still in the active frames; that is, the super is either just starting up or would normally be hitting you if you were blocking it.
I remember throwing out a Ryu Hadouken just as Kim did his rush super at me, a Lv3 super, and I got a Finest for hitting him out of it before he got to me. I also counter rolled past an Eagle Union Jack Platinum (rushdown super), then Genko punched him out of it with Maki (reach punch special move).
You don’t always need to dish out the super to get the KO. It’s a Dramatic Knock-Out (the boring, stupid American name for the Finest KO), so anything that would be considered “dramatic” would get it. I’ve basically listed everything that would make it happen, I’m pretty sure I didn’t miss anything.
Killing ANY super with a special is a Finest.
lvl3 vs CC is a finest???
Also, you posted:
“Chip Damage Lv3 Super KOs Special Move with quick recovery
Chip Damage Lv3 Super KOs Lv3 Super with quick recovery”
The only problem here is that if you chip someone to death, that means they were blocking and not in the animation for any move. Quick recovery or not.
I’m thinking if Ryu does a hadouken from full screen, then sagat does tiger cannon. Tiger cannon loses 1 hit as it goes through the hadoken. Then ryu should have time to block the super. But the super made contact with a special, it’s just that the special is no longer active.
Here’s another scenario for you. Geese does a reppuken from full screen, recovers and then decides for some odd reason to do a whiffed counter right before the fireball hits. If the opponent does a lvl3(something crappy like winecup) and gets hit while the counter is whiffing, you get a finest ko. If you aren’t doing another special, normal ko because you are in a neutral state.
Ok, well the same thing happened with me. Rugal vs. Ryu, level 3 super chip damage death as he was waking up, from a j.rh , the guy said he was inputting the motion for a super as he died, and he couldn’t have done a special before-hand since he was waking up with a block.
also dizzy… then level 3 is a finest KO.
In Dan vs Eddie Lee Dan does a blocked cr short to lvl 3 tiger shot on vega for the finest ko. Vega didn’t do anything noticeable either, just sat there and blocked. He lost his claw between the short and super, but that shouldn’t mean anything. But who cares anyway? It’s not like this game isn’t fucked up.
dizzy? I don’t think so. It’s just that if you taunted right before you were knocked dizzy, then that carries over until you’re back to neutral. The finest is part of something else, not the dizzy.
Ive seen this happen like five times?/ Taunts are :lame:
A super isn’t over until the character “shadow” disappears. So if Blanka still had a super shadow even if only for a few frames after his super then yeah he’s still as far as the game knows doing the super and thus you have a Finest KO.