well, if you don’t want casual players returning the game and vowing (and they mean it when they say it.) to never buy another Capcom game again after getting pancaked into a 1v3 like it’s MvC2. it’s makes perfect economic sense and explains why XF and similar gimmicks aren’t going anyway anytime soon.
Agree. You can’t blame that on XF. That was execution drop that would have won the match. Plus he didn’t even have to go for anything that fancy. Should have just went with the lowest common denominator which was blow another super and then he wouldn’t have to worry about Dark Magneto.
Another local X-23 player lost even worse to Mike Ross’s Hulk at Seasons Beatings in Vanilla. Like should have had it wrapped up but dropped the combo after the unblockable level 3 and Hulk who gets no speed boost at all was able to come back and kill all 3 people in XF3.
I would say a better case for XF3 being too good is when you have 3 people left…DONT land a hit on the XF3 character and then just get randomed out by the XF3 character. That still happens too often and because of the way XF works there’s not a whole lot you can do about it other than just lame out their XF. Air XF helps mitigate the welcome mix up blow ups by Wesker by himself but some characters in XF3 just have mix ups too nasty where not even air XF is enough.
I already know why they put these things in games. That wasn’t the argument.
Although, LOTS of fighting games have gone on to become really fricking popular without the implementation of enormous reversal windows. I wonder how badly the world would implode if Capcom just tried doing that again.
I wouldn’t mind nor care about X-Factor if it wasn’t in a game with the words: “Marvel” and “Capcom” in it…
This godlike series did not deserve to be a complete shit like it is now.
Would you turn off Happy Birthdays if there was an option to?
I don’t know that this is a very productive line of questioning.
It’s not supposed to be. He’s basically just asking us what our opinion is on X-Factor.
well that video was a bad example. should’ve used one with one bar doing over 1 mil. i’m just saying imo xfc isn’t really scary and wesker with 3 isn’t.
who says you have to do a corner mix-up? you can easily play keep away and force him to use it or wait until he puts himself into a frame disadvantage and xfc guard cancel and kill for free.
I love Mario Kart. I despise the stupid Blue Shell. But since you know that the Blue Shell will come and f*ck you over 95% of the times you are in the first place, you just learn to deal with it. In the end, most of the times, the better driver wins, but Blue Shell loses makes you salty, mostly because it was totally unrelated to skill, and just a random mechanic that turned your game upside down. So, even though I despise the Blue Shell, I wouldn’t really turn it off because it indeed makes game A LOT more interesting and, more importantly, gives a viable mechanic for noobs and casual players to compete against more experienced ones, which is welcome by a lot of players, since 90% of players have a real job and a real life and can’t afford to spend 100 of hours training or playing “professionally”.
In the end, even though the FGC treat games like sports, these are still games, and Capcom knows this. And even though the Blue Shell will give undeserving wins or be used as a crutch, most good Mario Kart players will come on top most of the times, just not always. You know, the only thing that REALLY bugs me of the Blue Shell is having to relearn how to use a character, or fight against a character, 4 times, because of this mechanic.
dude you just compared marvel to a game that is played JUST for fun. problem is people WANT to take marvel seriously, but really can’t because of that RANDOM factor. I made that comparison with the two games before. thank you for reminding me about their similarities.
XFactor isn’t random
Actually, Mario Kart is played very seriously… in Japan.
w
with that mess in the game, the actual game CAN become random(outcome) and the majority of the time does. there’s no skill in ONE hit turning a game completely around. it’s the equivalent to having one unit in Starcraft 2 destroying 75% of your resources just because they were losing. my ribs are hurting from the laughter by people with no actual reasoning why such a mechanic belongs in what’s supposed to be a serious tournament fighter. all i keep seeing is “it’s part of the game”. so fighting games are the only genre where imbalance to this degree is ok? the the genre will fall.
i never said it wasn’t imbalanced. but losing because of one hit turning everything around isn’t ‘random.’ it’s because the person who got hit failed to block. is the attacker getting too much reward for said hit? absolutely. that still doesn’t make it a game of chance
you should be NEVER be rewarded that much for ONE correct move. doing damage is one thing, but…i don’t even have to explain it. you know full well what happens in this game off of ONE hit. rewarded for losing and people play like they don’t know how MUCH you get for not doing what you were supposed to do at the earlier stage of a match. I don’t believe I have to explain this. you’ve seen my redone X-factor right? what do you think of it? give me some details on what you like/don’t like about it so I can see where your mind is at. right now i’m not understanding you.
Honestly, I’d much rather turn off TAC.
some people want this game to be like mvc2 so that means they enjoy
-Being rom-ed to death
-being AHVB’d all the time
-guard breaking
-being chipped to death by Strider/spiral/doom iceman etc
sure mvc2 had WAY more hype than mvc3 but get with the times already this xfactor shit isnt as serious as what i listed
I wish x-factor never existed in the first place then there wouldn’t be people defending it because “it’s how the game is supposed to be” and I wouldn’t have to have it in my game.
MrPavy have you only read about mvc2? AHVB doesn’t auto-death anyone that matters but sentinel and that takes 5 bars (hella damage but not auto-death), Rom can’t kill (the reset can though), and yes guardbreaks are stupid but there are a few characters that can unblockable incoming characters into death combo’s in mvc3 so I don’t really get why you would list that as a difference. Also strider/doom isn’t top tier and is totally beatable so that isn’t a concern.
i don’t think you understand. i’m not disagreeing that is ridiculously overpowered, all i said is that the outcome is not random because of it.
redone X-Factor seemed decent until “super snapback”. cracked me up with such an off-the-wall, unnecessary addition. and only being useable if someone’s lost one character. using X-Factor as a one-shot combo breaker and nothing else really doesn’t sound like a terrible idea to me, but unfortunately we’re stuck with what we’ve got.
unnecessary? well everyone defending xf has said it’s there to help you out since you’re outnumbered. what better way to even a match then to have your opponent’s sideline locked out so you’re going one on one? losing one character is the condition because xf is suppose to be…a comeback mechanic. sounds like someone wants to abuse mechanics they haven’t earned. i knew it.
I despise the way XF is in this game, but what are you going to do about it?
This game can still be (and is) taken seriously competitively, anyway. So while I’d love for a huge XF overhaul that would lessen the ridiculousness of it, I can deal with it the way it is now.
Or we could go cuss Niitsuma out on his Twitter. It got Ono to do something about AE…