battletoads was much easier than tmnt. You can make tons of lives, skip plenty of levels and second player can join at a level of his choice. Although two players doesnt neccesarily make it easier.
tmnt had that area in the dam level with all the electric seaweed (yeah THAT area) which drains tons of your health if you make the slightest error. The items that appear randomly which take away the item you already picked up. The fifth level with the random manhole to the boss.
Both are excellent games, however i’ve beaten battletoads plenty of times but still to this day have not beaten tmnt.
back on topic
Gun Valkyrie - i chose to get this over cvs2. I would never have gotten this game if you idiots didnt hype it up on this forum. Huge environments my ass. Bland as hell with its ‘revolutionary’ shit controls made it a chore to get through. Everyone said the controls were great. Overly complicated is more accurate. If i miss a single enemy in a level i have to go back like a treasure hunt trying to find him. Thumbs down.
Doom 3 - I got this for the xbox. I picked this one up because it had a steelcase.Limited collectors edition. It was pre-owned. Another linear fps with dark corridors made me claustraphobic. Most guns were pointless, most notably when you got that health regenerating all-spark cube. Mobs spawned so i could never use grenades to maximum advatange. If i know theres a bad guy around a corner i want to throw a grenade at him. However the spawning enemies made this not possible. The game would slow down when there are enemies around. The suspense was ruined by the framerate. Never fight more than three monsters at a time. The lag in the menu screens was bad but nothing compared to using the PDA. The best part about this game is that it came with doom one and two. Minus five stars.
Jade Empire - My biggest gripe with this game is the art design. I dont hate asian culture or their traditional clothing, however this game looked like they looked up china on google and dragged the first image they found onto their game. Bland as hell. The only positive thing i can say about this is that it cured my insomnia. I should never have taken it back. Thumbs down.
I heard someone disrespecting bayou billy. And i wont stand for it. It gave you variety in play types. It was difficult, until you get the whip. It had a damn good soundtrack, and the developers knew this, so they added the sound test option. It made use of the zapper. It had voice samples. For this stage use the controller! Not the best game in the library, but a good addition nonetheless.
I was beating battletoads as a young kid as well. I didnt even know it was a notoriously difficult game until many many years later as a young adult, or at least an internet fad. I dont use emulators. I’m jesus.
how many attack choppers does Gordon have? I never really understood why he took her away. He didnt have any demands, except for billy to meet up at his estate. Did he want billy dead, or just to bang his broad annabelle?
Fustrating as all hell in it’s incredibly cheap difficulty, clunky controls and absolutely horrifyingly bad/confusing overview levels this game was quite simply a failure.
This is dissapointing, as the game actually has (in my opinion) one of the best soundtracks of any nes game ever made.
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i actually sat through that sack of horse shit back in the day and beat it.
sandman level still makes me want to slit a 9 year old throat and stab it repeatedly.
Took me a couple of google searches to even remember the name of one of these, but i submit both “Fear Effect” and “Fighting Force”.
Both because they were games that got me excited to play them, and looked like they would be a blast. But then after spending too much time playing both i came to resent them big time. Fear Effect is a wannabe movie-game but released in '99 with lots of hype. It can be fun enough while you’re playing it, but the way it unfolds is incredibly hollow and boring. i remember little bits of it now that i’m trying to, but the game was an instantly forgettable gigantic letdown.
Fighting Force looked like it was going to be Streets of Rage in 3d, that’s awesome how could that go wrong?? Well play it for 30 minutes and you’ll see. Me and a buddy played the shit out of it for 2 days and then we both returned our copies (we anticipated this being a new streets of rage so we had both got it).
lol no it wasn’t. It was made for arcades, and was a beast considering you had to pump in quarters. The NES version had one fucking life. U die, and thats it. No continues, no extra lives, no nothing. The game fucking sucked huge balls.
Time Stalkers on the Dreamcast was pretty bad. I played the shit out of it though. The main problem was it was an RPG and after every dungeon you went back to lvl 1. What kinda shit is that?
lol. Doom 3 wasn’t bad, it had some good moments, and jumped FPS’s ahead in the game. It was just a shame it wasn’t a game, it was an engine. There were a lot of problems with the game, but not warranting worst video ever status. Sure, you didn’t get huge hordes of baddies on screen like classic Doom, and once you killed something it just fell down and disappeared (as opposed to awesome death animations in old school Doom), and no Spider-Mastermind, but the game was quite fun nonetheless.
Can I throw Perfect Dark Zero on this list? Fuck, why take one of the best old school FPS’, and take all the cool weapons, and make earlier (read: lamer) versions of those weapons, then release it on 360 when it was supposed to be a gamecube game?