Worst Video Game Cliches

When you the protagonist that just saved the world/galaxy/universe has to take shit from stupid ass white dudes above them in the military.

Case in point Halo 4. Bitch, did I not just save the world? Get off my nut, go play general with these other mopes and let me do work. I’m about halfway through Halo 4 and of course the commander of the big ass ship is a prick with ego issues. Wouldn’t a basic psychological profile on this guy make him ineligible to lead such a huge resource like the biggest star ship made in Humanity’s history?

Oh yeah, this is a thing with every form of watchable media but, having a Arabic woman going “ahhhhhhhhyaaaaaaa” in order to set a tone. Doesn’t work anymore creators, find a new trope.

games with unskippable cutscenes, it its longer than 4 minutes you have lost my attention

Magneto…
In every fucking game.

Also, I love this guy: http://arstechnica.com/gaming/2012/11/i-am-no-man-for-zelda-playing-daughter-dad-gives-link-a-sex-change/

Sorry, totally didn’t answer your question.

Cliche I hate? This goes for everything. Male hero saves the female.
I’ve never seen a female character fight to save the male.

Call of Duty

-Games that try too hard to look “Realistic”.
No thanks. Video games are an escapist hobby and I like games with vibrant colours and ridiculous over-the-top sci-fi/fantasy/action themes.

-Escort missions.
I love Catherine, but level 8-1 was very frustrating.

-Generic FPS games that are either about World War 2, space marines or modern war conflicts in the Middle East (My great grandfather served in the Red Army and lost a leg during WWII. Don’t know why, but I was rather offended about the regenerating health in “Call of Duty: World At War”). Give me something like Serious Sam, Half-Life, Painkiller, System Shock or Bioshock any day.

-I hate sewer levels, even in games like Silent Hill 1 (Though, it was done decently in SH3)

-Hack n Slash games that don’t have a variety of combos (I’m a Devil May Cry/Bayonetta fanboy, so sue me. I prefer to keep it stylish.)

-Puzzles in point-and-click adventure games that don’t make ANY SENSE (Like the infamous puzzle in Gabriel Knight 3, where you have to make a disguise).

-Fetch quests (Hilariously lampshaded in one of the Discworld games on PC)

-Unkillable enemies that are more annoying rather than scary like in Silent Hill 4: The Room, which is TEARING ME APART!!!

Sorry for the lame pop culture reference -.-

Unskippable cutscenes with awful voice acting are even worse! Not the “So bad it’s funny” type of voice acting, but the kind that sounds like torture to ears.

only thing that comes to mind. But i never played it, but im pretty sure the plot is to save mario.

Wow, never heard of that. That said, that’s pretty damn fucking cool.

Is there a Mulan game?

You have to beat some evil dude in a tournament to save the world

There is. Disneys Story Studio: Mulan for the PSX. Apparently it got some good reception back in the day

If you want to play a princess trying to save a dude, playing the Zeldas on CD-I.

Nearly at Death then Some characters makes a bad ass entrance and fucks everyones shit up

One which annoys me and it seems to be usually a japanese thing but the teenager who saves the world.

Also, the new guy who is better than everyone at X than people who have been doing it for their whole lives.

Getting shot by enemies dozens of times and being fine

Cutscene comes along, enemies point guns at you, OH GOD I BETTER SURRENDER I DON’T WANNA GET SHOT

The parts in the game where you are supposed to lose in the end to continue the story.

Scientist fucking up everything by spreading a virus, not containing aliens/monsters they captured, opening some fucked up alternate dimension.

You walk in to a town and everyone that has problems wants YOU to fix it.

Allowing your Early Teenage kid to go wherever.

The asshole who’s been giving you shit the majority of the game will soon become your best bud.

After like, killing 60 people/robots/monsters with little trouble, you have to step into a room and get surrounded by like, 3 enemies you could pretty easily take down and get arrested/jailed/sent to a coliseum

When games boast interactivity and environmental destruction, but there is only like, 2 practical sequences and involves some helper going “Hey there are a bunch of red barrels on that bridge, what would happen if they were to blow up?” Also applies to games that claim to be strategic but are largely about wailing/blasting away on enemies, with the occasional “press a series of buttons on different sides of a room” boss battles.

Getting knocked out as a plot device. Like, I can get shot, blown up, bashed by ogres, set on fire, but if a rock falls on my head, I am definitely getting knocked out and separated from my group. Related: Helicopter crashes are almost never fatal when I’m involved…at least for me…the pilot and all the other passengers may die, but I’ll dusting myself off shortly.

Getting introduced to a dope ass character only to have the nigga die like 5 mins later or they turn out to be an enemy.

I think you’re referring to the ball busting superior. I like it when its the angry black guy (though it can be a white dude too) in a cop movie. in cop movies they tend to be done well. not so much in military flicks.

I believe its explained though. Spartans are looked at negatively since they’ve been enhanced /how they came to be/the incident where a spartan killed a bunch of UNSC guys single handed etc. Although its retarded, its been several years after countless events and conflicts, the Spartans are such massive morale boosts that Spartans cant be referred to as ever having died.

You also save that Green Guy.

yes. I am a total badass. I am killing your army easily and single handed you have successfully knocked me out. Instead of killing me quickly and ending the threat, you are going to lock me up somewhere, I now have a chance to survive, escape (either on my own, with help from a prisoner, or from one of your hot chick traitors) and will then resume excessive cruelty.

Dat bad guy logic. I think it would make better sense if this is done early in the game (before seeing if the main is a or for “I’m gonna frame this guy” setups.

the team of heroes in rpgs that always always always find themselves somehow arrested and stuck in a prison.
always gettin locked up.
fuck that.