James, you’ll have to come over and show me how easy it is to SRK FADC Ultra because I just can’t seem to get it down!
As for SF4 stealing our player base…let’s see…currently 8 people are viewing the Remix forum and 572 are viewing SF4…hmmmm
James, you’ll have to come over and show me how easy it is to SRK FADC Ultra because I just can’t seem to get it down!
As for SF4 stealing our player base…let’s see…currently 8 people are viewing the Remix forum and 572 are viewing SF4…hmmmm
Guile’s is :smokin:
Well, I was skeptical about it at first, but it has happened: most of the HDR player base has gone over to SF4, myself included (for the time being).
After a couple months of frustrations, I’m sure I’ll be splitting my time evenly between the two once the patch comes out.
The disparity of talent in SF4 is almost too great to deal with right now. 90% of the players are brain-dead; the other 10% (the ones you think you want to play) are FADC–>Ultra masters who execute 10 hit combos in their sleep.
In a few months time, I’m hoping the scene will mature a bit so that I’m either not bored or not getting blown out. I believe this is beginning to happen with HDR.
I have dipped in a few times and the talent level has definitely gone up. That’s very good news.
ST/HDR is definitely here to stay. It’s SF in its purest form.
Agreed. After getting upkicked into full Ultra like 50x in a row from Rufus plus all those 1-frame-link combo masters I just don’t have any desire to put much more into SF4. Ether that or I’m just too ST biased for my own good
What’s killing me is the netcode.
Ryu has a fairly useful c.mp > c.mp link that’s a 2 frame link. 2 frames is a pretty good amount of time, I did the teahawk 100 drill using j.hk > c.mp > c.mp xx hadouken (and practiced ticking on xx shin hadouken to the end of it too). By the end of it all, I was linking it properly somewhere between 50% and 75% of the time.
I get online and it works maybe 10% of the time.
1 and 2-frame links just don’t make for a fun online experience. It’s essentially rolling the dice on whether you get the combo you wanted, even if you do it right on your end.
That being said none of Ryu’s sensitive links are all THAT useful (note: I main Ryu). Linking in the second c.mp instead of just going j.hk > c.mp > hadouken is only a 70 damage difference. Still, that can make the difference in close games, and it’s frustrating to think that I did the 100 drill for nothing.
I just don’t like how there’s so many ways to link into a guaranteed ultra. I feel like in ST/HDR you actually have to think about when to use your ultra. The best times to use most ultras in HDR are when you can predict what your opponent is about to do. EX Ryu’s fireball, generally the best time to use it is when your opponent is throwing their own projectile. In SF4 I just wait for a hit-checkable shot at a guaranteed ultra, and then if I execute right I get the ultra every time.
Funny thing is I now play HD like 80/20 again.
I find SF4 to be easier and so I dont need to spend as much time on it , it seems I run into infi scrubs on ranked, had to go and change the settings to better only, and on top of that im getting a 1/4 match where they quit to prevent the loss, goes to show you rating doesnt mean anything.
When I wasnt playing HD majority I was losing more, Maybe its just me, If I take to long off of HD I find it hard to get back into a groove and adjusting to the speed . And it seems the caliber on HD is a lot better now, I see a lot of the same good people. Hate the lag it has still .
Also may have something to do with my main… Since Blanka is better in SF4 than in HD…
Does anyone else accidentally try to throw with lp/lk in HDR after a SF4 session? Happens to me a lot :sad:
Fuck man I hate two button throws with a passion. There is nothing more satisfying than mashing out a throw.
3rd strike is my main game, so you’d figure i wouldn’t have this problem but I FUCKING DO!
wtf son? :shake:
Yea , too much for my own good. Usually when I use Chun/Guile not Blanka.
HaHa, lol, i got handed my as 3-0 last night after coming back to HDR out of frustration with IV.I basically decided to give IV another go, and tried to love it really hard for the last week or so, and finaly got sick of getting K.O.d because the dragon punch i needed NOW was input delayed.If you’re going from “no responsiveness” in IV to “twitch responsiveness” in HDR, and haven’t been back for a while, a quick half hour in training mode is DEFINITELY a good idea.
By the way, i’d say it’s more than a coincidence that the HDR patch is coming out a full 6-8 weks after IV hit the market.Capcom knows that a fix for all the crap that’s going on in HDR is going to send a lot of hardcore players back to playing it, not least of all the Ranked mode being patched up and leaderboards being reset.There was very little chance of capcom fixing up HDR and risking losing players from IV at the height of it’s launch popularity.To be honest i’m more excited about HDR working properly than i ever got about IV coming out.
A lot of the times, I noticed that even if you practice something 100 times in a row in Training Mode, you’ll miss it all the time in the regular game. I can do a Cammy Combo (Level 2 or 3 Focus, Dash Forward, instant Air Cannon Strike, Stand Fierce XX Cannon Drill) in SFIV pretty much 100% of the time in Training Mode and against dizzy computers, but I notice that when I play online or against friends, everytime I try it I mess it up (do the Strike too late so it pops the opponent up). A lot of the times, it’s just harder to do things in the midst of battle because your brain is so active, thinking of so many other things that when the chance to do the Combo finally arises, you mess it up.
Anyhow, that’s what I find myself do a lot. Do you land the Combo when you play offline against people consistently?
I haven’t played SF4 offline in a while. I guess I’ll have to try this out.
I expected it to be harder, but not this much harder.
Bought this after IV tbh and I love it, although it’s taking a good while spamming basic specials with my dual shock just to convince my opponent that i’m not fucking handicapped… IV is tons more difficult afterwards also, but it certainly has a hardcore validity to its player base that IV doesn’t… Beat downs are fun if the skill is genuine imo…
Conversely
I suppose to ask the original question the other way round, how many people do you know who have got into SFII through first playing SFIV? And how many prefer it?
It seems like people are always making the transition to newer games. Well, if the games are designed to the same principles, with the same audience in mind, then it might work backwards as well. Newer players unaware of the heritage might pick up an old game on the cheap, and get into it. Anybody got any examples of that? I succeeded with that around 4 years ago with two casual gamers. It might work with the online generation too.
Game play on sfiv online is not smooth enough to enjoy. Its a complicated game as well, so when your execution isn’t smooth, its frustrating. I currently prefer HD over SF4 at the moment.
Just wanted to agree on this and offer my 2 cents.I get the same issue playing online against decent players with quick reversals or who know their normals, and have lost rounds plenty of times by messing up combos i know i can do and eating a punishment.So much that i’ve gotten to the stage where if i’m online, i’ll take connecting a bread n’butter solid combo that i know i can pull off every time, that has lots of frame advantage on it’s component moves, rather than taking a risk on a much more impressive combo that relies on 1 or 2 frame input timing.
I suppose you could call it playing safe, and no lack of respect to people like james, who can pull off combos that are fucking frightening to be on the recieving end of (respect!), but even if you can hit a combo 100 times in training mode it’s not guaranteed online.There are too many factors like de-synch, lag, etc that can screw you over, not to mention the issue with the “just plain fucking it up in the heat of battle” factor.If your combo relies on a link that gives you a one or two frame margin of error like some of the ones mentioned in here even the fastest connection out there won’t guarantee it’ll be inescapable every time.
For example, one of my mains in HDR is dictator.My fave combo he has is j.HK, LK, cMK xx neg edged MK Scissors.I can land it every time in training mode, but i never even attempt it online against another player, cause it’s too easy to fuck it up cos of a very short link window.Instead i use jHK, cMK xx HP Crusher, and land it every time i get a chance to, for a guaranteed chunk of 30-40% damage and being left at a nice distance for a wakeup mixup afterwards.It’s a little less damaging, but point is, it’s reliable and safe, and most of all it’s 100% hardwired into my brain so that i never fuck it up in the heat of battle.It’s almost like auto-pilot i use it so much.
Just my thoughts, but I’d rather dish out good damage 100% of the time, and be in a safe position afterwards than risk a big combo that’s not 100% solid and if i mess it up or lag screws me over, i lose.
I’m starting to slowly lose interest in SFIV. It’s not a bad game, it’s just it feels to clunky and slow at times. I also was spoiled by 3S in having sweet new characters. Not to mention how they said it was going to be like SFII. So much for that, guess I put my expectations up too high.
That’s why I go and get back to playing HDR. At least I know I can cheese using Dhalsim!
I’ve started to hit those links more often in games. There was definitely some disconnect between training mode and real gameplay.
Still haven’t played it offline, so we’ll see how that goes.
I also was told that a 2 frame link in SFIV is actually a 4/60ths of a second link in real time. Any truth to that? That could explain why I can actually hit it at all online.
Been Playing alot of SF4 latley and way too little HDR, i mean SF4 nice and all. I kinda feel tho it’s a really defnsive based game. I feel it might turn out to be some kinda staredownfest where one watches the other all day.
Some characters got screwed over badly, like Cammy or Vega…
I plan on playing some more HDR in the future again, am not totally stopping SF4, it’s just kinda frusttrating how little reward i get for my Dictator lockdowns while other charaters do 1 combo and i lose 40%.