100% true, this is another thing i don’t like about IV- the fact that the only really safe bet on a waking up opponent is to either do nothing or go for some chip damage off a fireball or an EX or something has taken away part of the fun.You are GUARANTEED to eat an ultra or an easy reversal.The window to punish meaties on getup is so lax it’s ridiculous.
On ultras, bait and punish seems to be the most obvious choice, but it just makes for a dull round IMO, especially between two SKILLED opponents who know what they’re doing.Once an ultra meter lights up it takes all the fun out of a round, especially if it’s on a character like ken who can hit confirm into his ultra from any number of normals/chains, it’s just too much of a risk to take any kinda hit.It’s turtle time…:rolleyes:
PS-Jchensor-Great points…Man, i thought my posts were long:wgrin:
I’m sure in time the majority of the serious SF players will be on HDr. I can foresee a younger generation of great players staying on SFIV, but that just comes with the territory.
Many fans (including myself) thought SFIV was a gimmick to cash-in on a legendary franchise, but from the reviews I’ve read and from hearing fans themselves talk about the game, it seems to be the best SF since the ST days. I know I’ll buy SFIV just because, but I doubt I’ll invest a ton of time / effort b/c HDr is just too damn addictive.
I Just spent the evening playing HDR, after playing IV since launch Day–Man it was a breath of fresh air.It felt good to know what i was doing again.Anyways, point is, i was keeping an eye out for the kinda players i ran into post SFIV launch and i gotta say, i’m not that worried about losing HDR players to IV, if anything the standard in lobbies has gone up a little recently, i came across plenty of serious players and less scrubs/casual spammers than usual.I guess the noobs all ran off to IV but the “core” players stayed or are playing both, which IMO is a good thing, cause scrubs = :lame:
…Oh and i also ran into skankin garbage-He won the matchup by a few rounds.Dude handed me my ass with chun a couple of times:mad:.Respect.
No one can out-novel me. Hahaha. I definitely write too much, I probably end up muddling my points writing so much damn text. People probably don’t even bother reading my posts most of the time. I need to figure out how to tone it down. lol! But yeah, I definitely have a reputation for going on and on and on and on, especially after a 100+ page CvS2 FAQ.
No dude, mad respect to all your posts. Even the ones I’ve disagreed with you on in the past. They all offer great insight. They’re probably nothing new to, say, the top 5% of players, but to someone like me they open up new avenues for thought. Keep 'em coming.
I definitely think the competition in this game has fallen off. Either that or the truskill quickmatch feature broke at some point. Formerly, I used to have a 3-1 w/l record. Over the past 4 days, I’ve gone 100-0 in ranked match, using the quickmatch or create a match feature. I got so bored that I posted [media=youtube]hpQIApe-7N4"[/media]. Can we bring some of the competition back to this game please? Capcom already said they’re going to wipe the leaderboards, so come back to ranked match. You have nothing to lose. If you want to play me, I should be on around 10:15 pm PST tonight.
I’ll be there Eggo. I’m always online at night. Sometimes I mark my profile as away to avoid the flood of invites, or to just play some different cats. Do you only do ranked?
Eh, I’ve been playing only sf4 since it came out, but I’m hating it so far.
By far the biggest reason is that it controls like ass. Supers that you never want to do coming out accidentally when you do a dp motion. QCF x2 + PPP = Ultra, QCF x2 + PP = super. Constantly having to do an anti air of DP motion, strong + forward kick, towards towards, QCF x2 + PPP… I think this is like the most akward command ever in a fighting game (for no reason whatsoever).
Then you have links that are fundamental to gameplay but require retartedly precise timing- and you die instead of them if you miss them.
Horribly unpleasant so far, although beyond all of these control issues I do think there might be a fun game lurking in there somewhere. I’m just hanging in hoping I can actually do my moves at some point and the game becomes fun. I’m doubting it though, especially since it seems the margin of error required by the links is less than the fluctuations in timing due to lag differences with different opponents.
I really do not understand this sentiment. This is not aimed at you in particular, brian, because I’ve seen LOTS of people complain about FADC combos. And I don’t get it. They aren’t that difficult. I think people make them harder because 1) They don’t break it down to its parts enough and see the whole thing as one giant sequence. 2) The game basically “tells” you to do these Combos, and people didn’t invent them themselves.
I mean, if you think about it, If you do a DP with Sol in Guilty Gear into Roman Cancel, run forward into a Super… for some reason, it seems so logical and understandable and simple. I don’t think people would complain about that Combo at all. Another example, if there was a Custom Combo in CvS2 that was: Uppercut canceled with Stand Short, dash forward, Uppercut canceled into Stand Short, Dash Forward, repeat until Meter runs low, and do Uppercut canceled into Stand Short, Dash Forward into Super, people would sit in Training Mode and practice that all day long and no one would complain about it. We already have stupid things like Painting the Fence with Bison in CvS2, Ken doing Low Short x 2 Renda Kara Canceled into Super in ST, Charge Partitioning Unblockable setups with Urien in Third Strike, and Super Jumping Air Dash infinites with Magneto.
The real only difference is that all the examples I listed above were invented by the players, so it seems acceptable to do them. But since, for SFIV, it feels like the game is “telling” you to do it, because the game is “making” you learn it, and because the game “invented” it as opposed to learning it because other people created it, FADC combos are now frustrating, stupid, and annoying. I really don’t understand. People get all excited when you try and teach them Ken’s Low Short x 2 into Super in ST, but as soon as it is time to learn FADCs, you get all this hate.
I know I’m coming from a weird angle, since I love Combos and finger dexterity has never been an issue for me (though to this day, I still can NEVER do Bison’s Paint the Fence nor Magneto’s standard Infinite in MvC2). But I still don’t understand the hatred I see against the FADC combos.
That’s 1 am est right? I’m probably nowhere near as good as you but I’ll still take you on, just for competition’s sake.
Well, it might be because you probably got it down in about 10 minutes, as opposed to the 10 hours it will take me to master it
I understand that the more complicated combos get and the more moves that are involved in them, the harder the motions get. Basically the more decisions you have to express to the game in less time, the more difficult the hand motions get to express those decisions to the game. That’s just life to me, and totally acceptable. I just find it really annoying that I have to DASH out of my cancel. To me that feels like bad design. It makes your decision that much harder to express to the game. To me that’s not something interesting. The decision to actually FADC is interesting, but in say 95% of cases, the decision about whether you actually feel confident enough to pull an FADC off is not interesting. If you don’t have the mechanics to FADC consistently then you juts find yourself thinking “Well damn, that would be a great idea if I actually had the dexterity to pull it off.” If I want to FA or dash after my cancel, I will FA or dash all on my own. I’ve almost never seen anyone use an FADC to actually land the hit with the FA anyways, so I don’t see the point in it going into an FA. Make it easier on everyone and have the cancel go straight to neutral standing position instead of an FA.
That being said, FADCs are not some horrible game-ruining mechanic, or even what I consider to be the biggest problem with SF4.
The controls in SF4 are totally FUBAR, and I’m really considering just dropping the game to go back to HDR at this point. Today I played about 10 games of SF4 and about 10 games of HDR. In the games of SF4 I had all sorts of mechanics mistakes, like DPs not coming out, or more alarmingly, hadoukens magically becoming DPs and vice versa, and also two cases of a DP motion being interpreted as a super… These “easy” motions are totally fucking with my game. Getting on HDR, everything was just fine and I was able to do moves at my own will.
I don’t know how to explain it. Maybe it’s because I magically suck at SF4 while I tend to do pretty good in HDR. Maybe it’s psychological. I just can’t cope with the changes.
I didn’t claim that SF4 is worse execution wise than MVC2 or CVS2 (or 3s Urien). I am so far disliking SF4 about equally to those games, for the same reasons.
Is FADC too hard? Well its harder than it could’ve have been for no apparent reason (the dash could easily have been dropped). Its also hard enough that I, someone who has been playing street fighter games for many years, still can’t do them consistently in matches. Maybe I’ll get them down soon, but regardless, what about someone new to the series? Someone who’s trying to get down the DP motion to begin with, and then they have to do something that amounts to performing a DP while simultaneously hopping on one foot and singing the alphabet song backwards. Why?
Roll-cancelling, Paint the Fence, Sho-sho-sho, etc. is the major reason that I never really got into CvS2 more. I kind of quit playing fighting games for a while and when I got back into them it seemed like everyone who played CvS2 were already solid at these things. And it seemed like it’d take me quite a bit of time in practice mode just to have these basic tools so that I could move onto the actual fighting and mind-games. That cost of entry just seemed to high to me.
The one thing SF4 has going for me is that at least most people are right there with me at the retarded stage. Still, I wish it was easier.
I think that one big difference is that in most of these newer fighting games it feels like you *have *to learn a lot of fancy combos since basic stuff just doesn’t work as well. In older games, it doesn’t. For example, after all these years of playing ST, I can finally pull off stuff like Ryu’s crossup kick, cr.mp, cr.mk xx super at least half the time. While it’s cool and rewarding to learn something fancy like that, I also really appreciate that I’ve never felt like I had to learn that to be competitive. With the newer games, that seems to be less the case.