Who is Nova? Only one of marvels coolest characters ever, and well here is a bit more.
Randomly chosen to become a member of the Nova Corps until the Annihilation Wave destroyed them all, leaving him imbued with their combined power and guided by the super-intelligent Worldmind computer, Richard Rider wages a one-man battle for justice as Nova.
Other information on his story can be found here.
http://marvel.com/universe/Nova_(Richard_Rider)
Spoiler
[media=youtube]2qHIpusRAgQ[/media]
Playstyle
Nova is a highly mobile, high damaging rush down character with around average health for most
characters in this game.Nova has an 8-way dash which means he can air dash in all directions, as
well as ground dash from all directions. He can fly. He is a easy to play character, but
certainly has some tight execution required combos.
Nova will require some monitoring of his red life, incorrect usage will spell death for him.
** Legend **
[details=Spoiler]:u:: Up
:uf:: Up- towards the opponent
:f:: Forward
:df:: Crouching-Forward
:d:: Crouching
:db:: Crouching Back
: Back
:ub:: Up- Back, away from the opponent
:qcf:: Quarter circle Foward
:qcb:: Quarter circle Backward
:hcf:: Half circle foward
:hcb:: Half circle Backwards
:dp:: Shoryuken foward
:rdp:: Shoryuken Backwards
:l:: Light
: Medium
:h:: Heavy
:s:: Special
:a1:: Assist 1
:a2:: Assist 2
:atk:: Any attack except -:s:
:atk::atk:: Any 2 attack buttons except :s:
:atk::s:: Any attack button plus :s:
j.:atk:: Jump plus the attack button
OTG: Off the ground [/details]
Movelist
- By moves symbolize if red life can be used to make it stronger.
:qcf::atk: Gravimetric Pulse (Air ok)
-:l: Forward burst* (At full power, this pulse causes wallbounce)
- Upward (45ish degree angle) burst.
-:h: Forward burst that puts up a small shield* (the more red life, the bigger and more durable
the shield is)
:dp::atk: Centurion Arts
-:l: Sliding kick that hits otg and hits low.
- Nova jumps up and does a diving kick. Hits mid.
-:h: Nova lunges forward, doing a NOVA UPPERCUT that launches the enemy like :s:, can follow in the same fasion.
:qcb::atk: (Human) Rocket Punch (air ok)
-:l: Nova lunges forward, fist first. Knocks opponent back.
- Nova does a tackling punch that wallbounces.
-:h: Nova does a tackling punch that causes crumple.
:s:+:atk: Energy Javelin (hits on the way up and down, causes groundbounce on airborne foes)
:f::h: SUPER NOVA PUNCH that hits otg.
:d: Slide normal. Special cancellable
j.:s: Can be delayed for more hits
:qcf::atk::atk: Gravimetric Blaster* (Air ok)
:dp::atk::atk: Power of the Nova Force (Air ok)
:qcb::atk::atk: High Speed Tackle (Air ok) (AKA: NOVA PING PONG!)
Assists
A - Gravimetric Pulse- front - Shot
B - Centurion Rush - Down forward - direct
Y - Nova Strike - front - direct
(For more information on Assists and how they work, visit the team building thread.
Force of Three- The Nova Teambuilding Thread)
Basic combos
:l:, , :h:, :s:, j.
, j.
, j.:h:, j.:s:, :dp:+:l:,:dp:+:atk::atk:
(For more combos, visit the combo thread. It is critical that you pay attention! The Nova combo thread )
Useful information
Nova has slow normals, and require good spacing to use effectively. His crouching :l: does not hit low (Everytime I’ve done it it was blocked high.). The way he gets around takes a little bit of getting used to. He has a lot of mobility options, and can get in on zoning teams with Centurion Arts :h:.
Nova’s Centurion Arts causes a ground bounce if it hits an airborne person, as does energy javelin. Energy javelin is deceptively good, and with a good assist gives Nova some more options to get in. Centurion Arts assist (same as Centurion Arts
) is an overhead, and is a really good assist choice.
Centurion Rush :h: after a crumple causes a wall bounce.
Red Life video! Thanks to Vaxtin!
(More to come soon.)
(Also, feel free to PM me if you feel I missed anything.)