World Heroes Perfect: Join #srksnk on efnet! Frame Data for almost half the cast!

And now for some more complete frame data, beginning once more with…

HANZOU:

Far LP: 4f, +6 on standing block, +7 on crouch block, +6 on standing hit, +8 on crouching hit
Far MP: 8f, +8 on standing block, +9 on crouching block, +8 on standing hit, +9 on crouching hit
Far HP: 6f, -3 on standing block, -1 on crouch block, +2 on standing hit, +3 on crouching hit
Standing LK: 5f, +7 on block, +6 on standing hit, +5 on crouching hit
Far MK: 6f, +5 on standing block, +7 on crouch block, +5 on standing hit, +3 on crouching hit
Far HK: 7f, -2 on standing block, +0 on crouch block, +3 on standing hit, +4 on crouching hit

Close LP: 4f, +5 on standing block, +6 on crouch block, +5 on standing hit, +7 on crouching hit
Close MP: 6f, +5 on standing hit, +6 on crouching hit
Close HP: 5f, +2 on standing block, +4 on crouch block, +2 on standing hit, +0 on crouching hit
Close MK: 4f, +5 on standing block, +7 on crouch block, +5 on standing hit, +3 on crouching hit
Close HK: 8f, -6 on standing block, -4 on crouch block
Close f/b+HK: 8f, -6 on standing block, -8 on crouch block, -5 on standing hit, -4 on crouching hit

Crouching LP: 4f, +5 on standing block, +6 on crouch block, +5 on standing hit, +4 on crouching hit
Crouching MP: 7f, +2 on standing block, +3 on crouching block, +5 on standing hit, +3 on crouching hit
Crouching HP: 7f, +0 on standing block, +2 on crouch block, +5 on standing hit, +6 on crouching hit
Crouching LK: 4f, +7 on block, +6 on standing hit, +5 on crouching hit
Crouching MK: 4f, +3 on block, +5 on standing hit, +3 on crouching hit
Crouching HK: 6f, -1 on block

Jumping LP: 5f
Neutral Jumping LP: 5f
Jumping MP: 4f
Neutral Jumping MP: 5f
Jumping HP: 4f
Neutral Jumping HP: 5f
Jumping LK: 4f
Jumping MK: 3f
Jumping HK: 7f
Neutral Jumping HK: 6f
Jumping d+MP: 9f, -34 on block

Dashing LP: 4f, +4 on standing block, +5 on crouch block, +4 on standing hit, +6 on crouching hit
Dashing MP: 8f, +7 on standing block, +8 on crouch block, +7 on standing hit, +8 on crouching hit
Dashing HP: 6f, -4 on standing block, -2 on crouch block, +1 on standing hit, +2 on crouching hit
Dashing LK: 5f, +5 on block, +4 on standing hit, +3 on crouching hit
Dashing MK: 6f, +4 on standing block, +6 on crouch block, +4 on standing hit, +2 on crouching hit
Dashing HK: 7f, -3 on standing block, -1 on crouch block, +2 on standing hit, +3 on crouching hit
Dashing d+LP: 4f, +3 on standing block, +4 on crouching block, +3 on standing hit, +2 on crouching hit
Dashing d+MP: 7f, -1 on standing block, +0 on crouch block, +2 on standing hit, +0 on crouch hit
Dashing d+HP: 7f, -1 on standing block, +1 on crouch block, +4 on standing hit, +5 on crouching hit
Dashing d+LK: 4f, +5 on block, +4 on standing hit, +3 on crouching hit
Dashing d+MK: 4f, +2 on block, +4 on standing hit, +2 on crouching hit
Dashing d+HK: 6f, -2 on block

ABC: 10f before you can move/attack
d+ABC: 10f before you can move/attack

qcf+LP: 12f, -14 or better on standing block, -13 or better on crouch block, -14 or better on standing hit, -13 or better on crouching hit
qcf+MP: 14f, -11 or better on standing block, -10 or better on crouch block, -11 or better on standing hit, -10 or better on crouching hit
qcf+HP: 18f, -8 or better on standing block, -7 or better on crouch block, -8 or better on standing hit, -7 or better on crouching hit

qcfx2+LP: 32f, -11 or better on standing block, -10 or better on crouch block, -11 or better on standing hit, -10 or better on crouching hit
qcfx2+MP: 30f, -9 or better on standing block, -8 or better on crouch block, -9 or better on standing hit, -8 or better on crouching hit
qcfx2+HP: 35f, -6 or better on standing block, -5 or better on crouch block, -6 or better on standing hit, -5 or better on crouching hit

dp+LP: 8f, -24 on block
dp+MP: 10f, -32 on block
dp+HP: 10f, -47 on block

qcb+LK: 19-38f depending on distance, -6 on block, -12 on hit
qcb+MK: 28-f depending on distance, -6 on block, -12 on hit
qcb+HK: 30-50f depending on distance, -14 on block, -18 on hit

qcf+LK: 14-21f depending on distance, -3 to +0 on block
qcf+MK: 17-54f depending on distance, -5 to +1 on block
qcf+HK: 20-32f depending on distance, -25 to -20 on block

d,u+LP: 55f
d,u+MP: 55f
d,u+HP: 55f
d,u+LK: 45f before you can attack
d,u+MK: 45f before you can attack
d,u+HK: 45f before you can attack

dp+LP w/ full meter: 7f, -6 on standing block, -9 on crouch block
dp+MP w/ full meter: 7f, -14 on standing block, -17 on crouch block
dp+HP w/ full meter: 7f, -22 on standing block, -25 on crouch block

f,hcf+LP+LK: 26-38f depending on distance, -16 to -11 on block

f,hcf+LP+LK w/ full meter: 26-38f depending on distance, -16 to -11 on block

NOTES: Hanzou’s ABC is incredible, as you can cancel any normal into it (even when it whiffs!). It reduces the recovery of his heavy attacks by around 10-16 frames, creating strong pressure & even infinites with his dashing HP and HK.

He can infinite with repeated dashing LPs or dashing MPs, but it requires almost perfect timing and is highly impractical. Besides, there isn’t a point when you have the ABC!

This was much more work than I realized, largely thanks to the differences in standing & crouching data and the added recovery on dashing attacks. A couple general tidbits:

  • All throws are 1 frame and can be used as reversals.

  • The super flash takes a different amount of time to begin, depending on the move. Annoying, but I can do just fine.

Any requests on the next character?

Thanks,
Josh.

do u guys use an irc channel for match making?

No, we use aim, but we could start a channel if someone can set it up so that we own in. im on efnet all the time now.

Okay, I want in on this. Rasputin and Muscle time!

Now, who sucks enough for me to play with online first? Also, this game totally needs an IRC channel.

I’m all for an IRC channel, I’d like to start playing this more!

we will make the irc channel happen asap then.
please remember that while you may feel comfortable in this game, the offense of many characters can be overwhealming until you get used to your defensive options.

good games lately to eddymasta, dont give up on that janne, but watch other janne videos to pull some pointers.

Why not #WHP on Efnet? I’m already there and looking into how to reg and transfer it.

edit: durr right, this is efnet, there are no services.

#whp on efnet is perfect. we just need to secure it. ill be online to help try to figure it out tonight.

did this game get shipped wrong or something there are no copies in nc it seems no gamespot gamerush best buy walmart nothing

its a title that wont sell well, so most major companies didnt gt any for their retailers. ORDER ONLINE or play over emultion.

first post updated with IRC channel.

ggs keits
thanks for them erick strats

Yes, Erick please! :wgrin:

Wow, I’ve heard multiple votes for Erick, so he will indeed be next!

And without further ado…

ERICK:

Standing LP: 6f, +5 on standing block, +6 on crouch block, +5 on standing hit, will not hit crouchers
Standing MP: 12f, +5 on standing block, +6 on crouch block, +5 on standing hit, +6 on crouching hit
Standing HP: 11f, +5 on standing block, +7 on crouch block, +10 on standing hit, +11 on crouching hit
Standing LK: 6f, +6 on standing block, +8 on crouch block, +7 on standing hit, +6 on crouching hit
Standing MK: 7f, +2 on standing block, +3 on crouch block, +5 on standing hit, +3 on crouching hit
Far HK: 9f, -3 on standing block, -1 on crouch block, +5 on standing hit, +3 on crouching hit
Close HK: 7f, -3 on standing block, -1 on crouch block
f+HP: 9f, -8 on standing block, -6 on crouch block, +0 on standing hit, -2 on crouching hit

Crouching LP: 5f, +5 on standing block, +6 on crouch block, +5 on standing hit, +6 on crouching hit
Crouching MP: 5f, +5 on standing hit, +3 on crouching hit
Crouching HP: 11f, -1 on block
Crouching LK: 5f, +6 on block, +5 on standing hit, +4 on crouching hit
Crouching MK: 7f, +3 on block, +5 on standing hit, +3 on crouching hit
Crouching HK: 6f, -4 on block

Jumping LP: 5f
Jumping MP: 5f
Jumping HP: 7f
Jumping LK: 4f
Jumping MK: 5f
Jumping HK: 6f
Jumping d+HK: 8f, -11 or worse on block

Dashing LP: 6f, +1 on standing block, +2 on crouch block, +1 on standing hit, will not hit crouchers
Dashing MP: 12f, +1 on standing block, +2 on crouch block, +1 on standing hit, +2 on crouching hit
Dashing HP: 9f, -8 on standing block, -6 on crouch block, +0 on standing hit, -2 on crouching hit
Dashing LK: 6f, +4 on standing block, +5 on crouch block, +4 on standing hit, +3 on crouching hit
Dashing MK: 7f, -2 on standing block, -1 on crouch block, +1 on standing hit, -1 on crouching hit
Dashing HK: 9f, -7on standing block, -5 on crouch block, +1 on standing hit, -1 on crouching hit
Dashing d+LP: 5f, +1 on standing block, +2 on crouch block, +1 on standing hit, +0 on crouching hit
Dashing d+MP: 5f, +1 on standing hit, -1 on crouching hit
Dashing d+HP: 11f, -5 on block
Dashing d+LK: 5f, +2 on block, +1 on standing hit, +0 on crouching hit
Dashing d+MK: 7f, -1 on block, +1 on standing hit, -1 on crouching hit
Dashing d+HK: 6f, -8 on block

ABC: Reflects high projectiles on frames 7-10, has 14f recovery
d+ABC: Reflects low projectiles on frames 7-10, has 14f recovery

qcb+LK: 13f, -21 or better on block
qcb+MK: 17f, -17 or better on block
qcb+HK: 21f, -10 or better on block

qcb+LP: 9f, -29 on standing block, -27 on crouch block
qcb+MP: 13f, -29 on standing block, -27 on crouch block
qcb+HP: 25f, -29 on standing block, -27 on crouch block

hcf+LP: 18f, -16 on standing block, -14 on crouch block, +6 on hit
hcf+MP: 26f, -9 on standing block, -7 on crouch block, +13 on hit
hcf+HP: 32f, -2 on standing block, +0 on crouch block, +20 on hit

Charge b,f+LP: Charge time = 49f, startup = 8-15f depending on distance, -2 to +1 on standing block, +1 to +3 on crouch block
Charge b,f+MP: Charge time = 49f, startup = 11-21f depending on distance, -9 to -5 on standing block, -7 to -3 on crouch block
Charge b,f+HP: Charge time = 49f, startup = 14-30f depending on distance, -16 to -11 on standing block, -15 to -9 on crouch block

hcf+LP w/ full meter: 17f, +11 on standing block, +13 on crouch block, +33 on hit
hcf+MP w/ full meter: 25f, +11 on standing block, +13 on crouch block, +33 on hit
hcf+HP w/ full meter: 31f, +11 on standing block, +13 on crouch block, +33 on hit

qcb,d/b,d,d/f+MP+MK: 17f, -18 on standing block, -17 on crouch block, -18 on standing hit, -17 on crouching hit

qcb,d/b,d,d/f+MP+MK w/ full meter: 16f, -36 on standing block, -35 on crouch block

And there you have it! Keits, you should probably link my frame-data posts in the OP. =)

Thanks,
Josh.

good shit josh much appreciated

thanks a bunch, josh

Awesome. Thou art a gentleman and a scholar. =)

Rasputin is popular. Do him next.

whats good with a tourney for this?
single? teams?

something