And about interesting combos, here are a few various ones…
Hanzo: j.HK, low HP -> ABC -> low MK -> qcf+MK.
Hanzo: When near your own corner, low HP -> super. This is like Makoto’s SA2 basically…if the opponent is near the corner, you can combo this from crossup HK.
J.Carn: j.HK, low MK -> d,u+MK. Only works on standing Muscle Power, Ryofu, J.Maximum, & Mudman.
Brocken: Dashing HP, dashing HP, low MP -> any special. Nothing combos from low MP, but you can cancel into different specials to pressure the opponent. Good ones include qcf+LP, mash LP, and mash MP.
Shura: j.HP, close HP -> LK dash straight, super. Requires low life obviously, and the super link from dash straight takes a bit of practice.
Erick: j.HK, close HK -> Hero super, j.HK -> close HK -> super. For some reason, they thought it was a good idea to make his Hero super freeze the opponent, and this is the result. Around 95% damage, and brain-dead easy!
Mudman: Low LK, far MP -> qcb+MP, meaty super. You need to perform the super with either HP or HK depending on which side of the screen you’re on.
Jack: Crossup MK, s.MK, s.HK -> qcb+HK. The timing for this link is a bit unusual, but not overly hard.
Muscle Power: Crossup HP, low LK x2, low MK -> LK lariat, low MK -> dropkick. Linking low LK to low MK is one of the more difficult ones in this game, but well worth it.
There’s plenty more where that came from, too…this is just a sample to give you all an idea of what’s possible!
-Josh