The haggar matchup largely depends on what kind of assists he is running on point. If he has something like jam session to cover his pipes you are in for a rough time. Otherwise though Wolverine has the tools to beat haggar pretty cleanly, you just need to be patient. If you feel that haggar is about to pipe (which against most haggars is all the time) then you should drill claw towards him and it will beat pipe cleanly if times right. Other than that just space yourself well and bait a lariat and try to punish with Cr. L spam. If you know he’s the kind of player that baits you with the invincible startup of the rapid fist super, just block and punish that super as well. As I said before, this matchup is all about patience but once you realize that haggar has to ultimately commit himself to something unsafe to create offense, you can use that to your advantage and punish. Same philosophy applies to the hulk matchup as well.
Yeah im having the same issue as the guy above, zero is rough. the team i run currently is Wolvy/Wesker/akuma or wolvy/akuma/dorm the issue is that i cant catch zero. Only thing thats helping me is super jumping around praying that i land on top of him. but besides that i cant do much with drones on the screen. when i finally catch him Im getting drones to the back or something. Ican kill zero in one combo i just cant get my hands on him. Im thinking about swapping wesker in that match up for maybe a good beam assist, but my issue is the scaling. Ok raw wolvy combo is about 980,000-990,000 with the fatal claw loop (i can only get 2 loops currently) Ok so if i ad a beam assist (i think dooms hit about 8x) it scales me so bad i prolly only get about low 700,000 with fatal claw loop. But im starting to see the value of it. but help me out guys im in a pickle 0.0 thanks in advance.
My sentiments exactly, I played a good Zero yesterday in a top 16 single-elim match and he played a really dry keepaway poking and prodding game paired with Sent Drones and it was nigh on hopeless trying to get that first touch without putting myself at a disadvantage in the process. I lost 2-1 but my team generally does lose to strong zoning unless Dormammu’s out lol. It’s all a matter of luck I think unless you have Doom Missiles or perhaps Vajra and you’re willing to burn XF etc.
I end up going with dooms beam assist. It kinda counters Sent drones pretty well and any kind of zoning. I havent tried it yet im going off theory. Im just trying to learn doom right now. so currently im looking at Wolvy/akuma/doom and i having high hopes and i think it sould make the zero match-up a bit easier. Dooms assist does alot of dmg aswell so if i use it to counter drones well I can take nice chunks off sent. mainly sent being hit gets rid of drones.
I’ve found the Zero matchup is the most patience testing matchup for Wolverine next to like Morgan. Gotta stay patient and choose your AdvGs. I play drones so I try to get one good lockdown assist out and hopefully the Zero doesn’t really know how to block.
I’m having tons of trouble with the Hulk matchup now. I’m playing Wolverine/Wesker/Akuma. Calling Akuma is out of the question, as Gamma Charge just goes straight through it and ends in a super, killing Akuma. Divekicks are stupid also, as I’ll just eat a super armor H. The only way I feel I can start offense is by doing dashing stand L or crouch L. Any tips?
Against Hulk I usually just up-back it out and wait for them do something stupid before I dash in st. L or go for a beserker slash. I play Drones and Frank West so I think the matchup may be easier with them instead of Akuma.
Also, you can try switching to Wesker against Hulk. It doesn’t really change anything about your team (level 2 XF Wolv is still gdlk) and you can just play solid against hulk and win pretty easily.
any tips on beating frank west that’s been leveled up? i’m running wolv(barrage)/sent(drones)/nova(centurion)
I second what people said about Zero above. I usually run Taskmaster as anchor, but I tend to let him deal with Zero on point instead of Wolverine. Ugly, disgusting matchup. I hate Zero.
What is a good way of fighting Magneto with Wolverine. What are good places to use Wolverine’s normals when Magneto is tri-jumping. Honestly, I feel like this matchup isn’t horrible for Wolverine (one errant airdash and Magneto eats divekick), but it can be annoying.
I run wolvie (b-slash) hawkeye(gryhound triple shot) and akuma (tatsu). For most teams i use hawkeye assist to cover wolvie to poke or b-slash. Nost of the time i can hit confirm from full screen this way. Anywhere from close mid screen i try for akuma mix up.
As for advice against zero. Try neutral jumping or chicken jumping(jump back wards) most zero players want to get in so they make moves to you trying to get close. I found that if you do j. s you can catch him randomly when he do the air dash or special dash. Its a solid hit confirm and you cab go into full combo.
As for ranging characters i recomend you have a projectile assist. Luckily hawkeyes assist has pretty decent projwctile durability, at least one of the arrows end up hitting the opponent. I just stick with my poke with hawkeye backing me up. If worst comes to worst, you can always switch out to a character that has better odds(in my team it would be hawkeye)
Sorry for the grammacticalerrors i hate typing on touch screens curse these fat thumbs
Wolverine doesn’t have anything to be able to battle Zero. Its a lost cause from the start of the match. His air and ground normals beat wolverine’s, forcing you to respect him and give him space…which is exactly what Zero wants you to do. From long range Wolverine is at even more of a disadvantage as Zero can get at an angle where Wolverine can’t approach safely and hide behind assists such as Jam Session, Sent Drones, etc. And if you do, a buster is certainly coming your way. In ways this can be a harder fight for Wolvie than Morrigan/Doom…simply because anything and every little touch Zero lands can end up being death for Wolvie. Whereas with Morrigan its zone, land hit, do little combo to knockdown…reset situation (unless they go for doom/char tac) Your best bet is patience…know when to rushdown and know when to back off. When you rushdown…go at 120% unless you see they’re blocking most of it, then back away to give them a chance to make mistakes. You can also try to bait them into an attack, jump block and call your assist (akuma) to see if it catches them offguard…be careful tho, Zero can stuff this.
What’s the best anti wolverine derp team (that doesn’t involve playing zero)? Especially for dealing with wolverine/frank/wesker and wolverine/akuma/wesker teams.
I figured I would go around and post this on character forums so folks can check it out:
haggar’s double lariat stops wolvie’s rushdown hard
Its funny you should post this today because I just got bodied in a set against a hulk/haggar/sentinel team. That shit just gives wolverine headaches, especially when paired with hulks armor. I mean even though wolvie ducks under it, it really does give him headaches. And good luck divekicking whilst that thing is off cooldown, your ass is getting comboed.
Well I guess your answer is something with hulk and haggar.
I’ve noticed a really annoying technique that wolverine players do when they start to lose and you are blocking they’re constant berseker slash dive kick spam. How do you combat Wolverine’s chipfinite techniques? What I mean is that once their repeated berserker slash dive kick mixups don’t work and they’re losing they will berserker slash, then berserker barrage, then berserker barrage super, then x factor, berserker barrage super again, then dhc into another character’s super, and then another’s. The startup on berserker is instant so there doesn’t seem to be a way out and it forces you to blow x factor. Is there anyway out of this other than blowing my x factor? It’s really annoying.
Go into training mode and record what the Wolverine is doing to beat you, then test all of your options.
wolverine’s dive’s kicks aren’t all that safe. you guys can correct me if i’m wrong but, if the dive kick hits too high, he doesn’t have frame advantage. you cangrab him out of it. i think the cut off point is if it hits above the waist.
throwing out raw beserker slashes is pretty unsafe. at a safe distance, you can try throwing out random lights to try to catch him . thats what made me stop doing raw bslashes
Not just throwable, I just mash cr.:l: against anyone I know is throwing out unprotected berserker slashes. And yes, dive kick isn’t safe.
Well there isn’t much you can do, but here’s the thing, your opponent just used x-factor and presumably 3 bars to chip 1 character. The only situation that is acceptable is if that was your opponents last character. In regards to answers though, it depends on what team you are running, we can’t tell you what the answers are because other than blowing x-factor and depending on what hypers he is DHC’ing into you can cross over counter ( :f: :a1: uses a bar) there are no universal answers. Me, I have sentinel in the back so ill just CC into hard drive, x-factor and kill w/e character is currently trying to chip me.
But overall this isn’t a good strategy, if you ever see a wolverine player doing that you should rejoice because odds are he is very awful.
my team is wolvie-a/doom-a/wesker-b ive been playing the team for the last 2 years or so lol day one
anyway how do you guys feel on the spider man match up? i dont really have trouble with it because in colorado springs we have a spider man player
but i figured i could offer up some advice if needed!