Gouken
http://i.imgur.com/lFJMbu5.png
Frame data
http://wiki.shoryuken.com/Ultra_Street_Fighter_IV/Gouken
Frame-by-frame visualization
Jump frame data
Diagonal jump;
empty: 35
dive kick: 34
LP: 50
MP: 50
HP: 50
LK: 43
MK: 47
HK: 58
Neutral jump;
empty: 35
LP: 50
MP: 54
HP: 50
LK: 44
MK: 44
HK: 52
Maneuvers
Landing past fireballs from a vertical jump:
http://i.imgur.com/Bgi2gG8.jpg
Landing past fireballs from a diagonal jump:
http://i.imgur.com/CoMgvRz.jpg
Safe-jumps
All opponents except Shotos, Dhalsim, Blanka, Vega, Elena:
http://i.imgur.com/TXvt8RB.jpg
Forward throw, hold forward to walk until Gouken’s front foot lands its second step, then jump in with Heavy Punch.
To block back-dashing you need to spam cr.HK during and after dj.HP. If they DWU, then you need to make your
safe-jump an empty-jump instead, as that is when you get enough time for a meaty attack on their DWU.
Normals
Longest range jumping attacks:
http://i.imgur.com/LawBexZ.png
http://i.imgur.com/duchsdG.png
http://i.imgur.com/E973oQ7.png
Match-ups
Abel
http://i.imgur.com/fO6q8Vh.jpg
The biggest challenge against Abel is to accurately time our intercepting throw.
If we wrongfully neutral-jump, then Abel can combo with 2 EX to Ultra 1 for 486 damage & 270 stun.
If we rightfully neutral-jump, then Gouken can combo with 1 EX for 455 damage & 660 stun.
Rose
http://i.imgur.com/OuPHGb9.png
Rose controls this space, but this allows Gouken to slightly invade it.