I was probably being too harsh on the game there, but I still stand by what I said somewhat.
Honestly, in theory, I agree with you. Marvel is too crazy for me too, and SF sounds like a fun game. Not about big combos, endless mix-ups and “going nuts”, but more about defense and playing smart. That’s a game I’d like, it sounds great for me… in theory. But IMO, SF4 just does it too much. It’s just too slow, too boring. Which is why I’m liking SFxT. It still focuses more on footsies and strategy like SF4, but has a lot of the fun and excitement and the team building element of Marvel. And it’s adding so much like you said, so why play SF4 anymore?
Except 90% of the roster is one input away from a high/low mixup.
But the character that I really know I’m gonna hate is jump back shuriken Raven into crossup or not slash into jump back shuriken until timeout.
I dunno, I find it hilarious that so many people hate on SF4 but at the same time are hyped for this game. The only major differences between the two is that this game has more juggle possibilities and less emphasis on vortexes and option-selects. Also no focus attacks.
But if you sucked at SF4 chances are you’re going to suck at SFxTekken. Sorry but it’s true. There’s still going to be the same zoning, frame traps, command throws and SF4 footsies and links whether people like it or not. And you’ll still get blown up if you can’t block, tech, anti-air or get your links down.
i dont know about you elitists, but a lot of us newer members wouldnt be here if it wasnt for SF4. a lot of us wouldnt have then used the opportunity to try out newer games like KOF, Marvel, BB, SCV if it wasnt for SF4. it has pulled a lot of newer/older casual gamers into the community. i dont understand all this hate, why are you guys so salty towards this game? SF4 set a standard… look at its huge streaming community who watched all those majors and got a chance to spread their wings and check out the other fighting games that were on display that they might have never known before. some of you guys always complain you wish your choice of game had more players, well anything is possible in the future.
SF4 brought me here, and due to it i own T6, KOF13 and will be getting SCV and GG when they all drop. downplay this game’s achievements all you want but this FGC community is alive and kicking on a mainstream level due to SF4. it has brought the international communities closer together than ever before, am i lying? players/organisers in australia, korea, singapore, japan, china, EU countries, north / south american and even the middle east are all networking together. shows like Cross counter even got an asian version. also a lot of these players are not originaly SF players. they come from another FG series. so ultimately, this could be a blessing in disguise for the genre as a whole with everyone networking with each other. if nothing else, cant you at leaset appreciate or acknowledge this? ah anyway… im ready for a new game now, but ultimately i could never hate on this game.
Honestly, had it not been for sf4 we would not be discussing this game right now… The engine for the game is based off the sf4 engine so I don’t see why people are so quick to dismantle the game… hold dat L on ya chest
While I appreciate what SF4 did for the community by bringing a bunch of new players in, a lot of people who have been playing fighting games since the early days of SF2 were quite disappointed by SF4. It was fun for a bit, but the pacing just didnt seem right, it seemed dumbed down in many areas, and the character design of almost all the new characters was… questionable to say the least. But most of all when it comes down to mechanics, I didn’t like the new additions that SF4 brought to the table, such as focus attacks… they did not change the pace for the better…
You are implying that most people who didnt like SF4 did not like it because they sucked at it. That’s not true. The people who “sucked” would have been the new players and those are most of the ones who actually liked SF4. The ones who disliked it were the fans of earlier SF games who did not like the changes.
With that said, even though the game seems most similar to SF4, theres way more differences than that. Just look at the pros opinions, you don’t see any of them saying it feels like SF4, and I havent seen a single one that played the game and was not hyped for it. Hell, they have even said that if you go in to it playing like SF4 you will be in for a surprise. You mentioned juggles, but you need to understand that even more juggles isnt a valid description, juggle properties differ significantly not only from character to character but from move to move.
Although removing focus attacks is definitely an improvement imo, this game has brought more new mechanics to the table than other fighting games have recently. Which is what makes me interested. If you think everything you listed is the only changes, you need to do some research man. This looks to be one of the deepest combat systems in a fighting game, and this isnt even taking in to consideration that even the pro players have not gotten a full grasp on the Tekken side of the cast yet.
You can’t judge a game by how it looks, that’s judging a book by it’s cover. Look at the responses from the people who played it, look in to their conversations and breakdowns of the mechanics, and you will see how wrong your assessment was.
Nope. You wouldn’t get all these other companies churning our their fighting games out either had they not seen the success of SF4. And with the partnership with Mad Catz producing all these cheap joysticks, it has pulled in tons of people to fighting games in general.
Things like “blocking” and “teching” have been around since before 2009 and aren’t unique to SF4… LOL. If you didn’t know by now, those things are hallmarks of the Street Fighter series in general, although links are much more prominent in 4. And that’s the closest resemblance between this game and SF4- links to maximize damage. That’s it. This game is a lot closer to CvS2 and probably Alpha than 4, which from your post I’m assuming are before your time.
My point was just that gems, pandora, tag cancels and alpha counters are not going to change the SF4 fundamentals that so many people here seem to hate.
The pace and combo potential are different. But if you hate SF4 footsies and links you’re going to hate SFxTekken footsies and links. That’s what I was trying to say.
The fundamentals were never the problem, it’s the fact that the “new” things that SF4 brought to the table did not add much to the fundamentals at all, and in many peoples opinion were a downgrade.
so everything that makes sf4 sf4 isn’t in sfxt. yeah, exactly thanks for clarifying. basically the only sf4 specific element that sfxt retains is linking a series of normals.
Opinion is the key word here. In many peoples opinion it was an upgrade. So I guess you might as well be farting there.
Ok so I guess you hate SF4 for being dumbed down but at the same time you love SFxTekken for being even more dumbed down. Makes sense…
What are you talking about lol. Just admit that you suck at SF4 and that’s why you hate it. Hey, it’s okay man. My little brother had trouble FADCing and hit confirming when he was your age too.
Anyway I’ll see you in the ring sister. I bet you’ll drop the game in 3 weeks and go back to UMvC3.