Will SFxT be the new flagship FG?

Good point on saying that both players have access to it so it doesn’t really give the edge to the losing player unlike Ultras. I wasn’t really thinking about it that way, I was more comparing the opportunities to land ultra/super in SF4 vs the opportunities to land super/cross arts in SFxTekken.

Like I said, vs good players sitting on Ultra didn’t matter most of the times because the opportunity to land it would rarely present itself. This will change in SFxTekken though, since everything will lead into a comeback opportunity. But you’re right, it’s still fair game since both players have access to the same type of meter and damage output.

They can because of tag cancels. :slight_smile: Basically, it doesn’t really matter if one character has low damage output because you can tag in the other guy and still manage get high damage.

From what I’ve seen at least it seems like any team could potentially get between 400 and 600 damage for 2 bars.

I am willing to sacrifice those games and raise you an Onimusha and Godhand for a totally new fighting game

Ain’t Poison a dude?!?

Yes. Let’s just leave it at that, please. It’s been a beaten to death discussion.

Sure you can. You can’t cancel into an Ultra, but you can sure as hell link into them.

one hot looking dude with sweet curves :wink:

Well this happened to every new Fighting Game recently. I think out of all the new FG’s, Marvel vs Capcom 3 received most of the “hate”.
The reason for “hate” is not always because the older games were “better” or something. Nostalgia can be a big factor as well.

I think SF4 did many things right and it has an incredible amount of depth in my opinion. And it revived the Street Fighter franchise and received pretty high scores everywhere for a reason.

Your right it did happen in every game lately, but not just for nostalgia.

For example MvC3 mechanics such as XF and TAC were never very well recieved, in vanilla nor ultimate. But this game doesnt quite seem to have as many badly received mechanics from those who played it, which inspires a bit of hope.

SF4 was the same deal with focus attacks, ultras, and almost every character reliant on FADC’s to try to make focus attacks a useful game mechanic.

I don’t go by critic scores as much as longtime fans of the genre, just look at all the CoD reviews compared to other games when the longtime FPS fans I know all think it went downhill since CoD4, hell G4 gave Twisted Metal a 65 and claimed Rage was a better car combat game (when the only real problem with TM is the typical PSN matchmaking issues like vanilla MvC had)… critics are brainless idiots who play games for an hour and write a review no matter how incompetent they are at playing a game. How long and how skilled do you think they were at SF4 before writing the review?

haha thanks for checking it out man! hope it was worth the click :wonder:

Mashable reversals? Any reversal can be mashed, in any game, if mashed correctly. If anything, it’s the invincibility of SF4’s reversals that is the real problem, and that has been taken away in SFxT.

Slow walk speeds? Depends on character. Most of the time they deserve it, and you can stack movement gems if you want.

Safe reversals? Please clarify. There is no way to make a reversal safe in SFxT. If Ryu mashes reversal SRK and tags on block, neither of his team is safe.

That’s not how it works lol. You’ll still be playing catch up against those who’ve been playing fighters longer. A game can be brand new or 13 years old, you still have to learn it and deal with people who already know what they’re doing. There’s so many cases of players picking up games long after it dropped and becoming top players at it, this stupid myth of you need to have played from day 1 should be dead.

But he will be picking it up at a low skill level. And with new games there are always more players on the low skill level to play against. Guys wo just try it out because its new that will drop the game after a while anyway for example. Jump into a game like SF4 or Tekken 6 and you probably wont get into too many matches against players with the same experience. Of course there are still awful players playing, but still.

Assuming he is talking about online here, of course. I don’t really think that he is planning his route to EVO championship just yet. :slight_smile:

It aint about dat fun no mo, it’s bout dat evo

This is my concern as well, the pacing looks sluggish and there seems to be way too many time overs. It just can’t be lack of game knowledge, characters just seem to not take (or I guess dish out) a lot of damage period. You see this long pretty juggles already discovered and used, but the damage isn’t anything impressive.

I think that once SFxT is released, the marquee tournament game will be either SFxT or UMVC3, depending on how well SFxT is received by the tournament scene. I do think that SFxT is the end of SFIV as a marquee game, no matter how well SFxT does.

Well, a lot of times the age of a game affects how players are stratified out, which can make the learning curve appear steeper than it is; Aris was talking about this on an episode of Cross Counter Live a couple of weeks back, specifically regarding Tekken, but I think it applies to Capcom games as well. If a game has been out for a while, you are going to have more players on the advanced end of the spectrum, while with a new game, you are going to see a greater number of players more spread out between all skill levels. That doesn’t mean that someone shouldn’t pick up an older game just, but it does make newer games easier to dive into, and with less chance of ego bruising as well.

I don’t think so to be honest. I hear lots of complains about X-Factor.

I don’t know how long and how skilled they were, but I know that SF4 is harder to learn than Mvc3.
And yeah, some reviews suck and we should always form an opinion about a game by ourselves, but I’m just saying that, when the majority of the reviews about a game are positive, then it’s almost certain that it’s a good game. Even if you don’t like it or whatever.

And I also know some magazines who gave CoD 5 and 6 a lower score than 4, which is totally understandable.

I love how the same people that complain about Reversals being too strong in SF and that you can invincible Backdash out of everything are bashing on Safejumps and OSes.

That’s what I was saying. I said SFxT does not seem to have as many badly received mechanics from those who have played it. XF is a good example of what was badly received about MvC.

Yeah my only point is there is a lot of inconsistencies in reviews, and at this point, the majority of the time you can tell reviewers only spent a couple hours with each game before reviewing it. It’s pretty much a review from a “casual player” rather than an actual gamers perspective.

About the CoD’s, my problem with the reviews of the ones past CoD4 arent just the scores they got, but the fact that the series really did not add anything substantial since CoD4 - just small things like attachments, different perks, killstreaks, etc. They felt more like expansions than anything. If you see any other games release half assed sequels they give them crap scores, but just because it’s CoD they get great reviews. I mentioned Twisted Metal in my other post and that’s a perfect example. TM added a lot more from Black to TM2012 than CoD has added since CoD 4, but reviewers talk that down like it’s rehashed and give it mediocre scores. It’s easy to make a longer list of additions to that TM added than CoD did. Black got a 91 metascore, TM2012 got 79 metascore. The first MW got 94 metascore, MW3 got 88 metascore. That type of thing should not be excusable because there’s no consistency. Some games just get high scores because of their names more than anything else… which is BS.

Back on SF, I really don’t think SF4 is a “bad game” either. But I have to be honest and say I spent less time on SF4 than I have on probably any of the SF2/Alpha/SF3 series, as well as the SF/Capcom crossovers. It really felt more like a downgrade than an upgrade to me. But as mentioned before, it brought a lot of new players to the FGC, so I appreciate it for that.

Clocked about 12 hours of SFxT since I got it yesterday. Completed few trials, played around with links and chains with all the characters, most of my time sunk into Law and Nina as I was more interested in seeing how the Tekken characters play out. I think this game is a hit. Some of the stuff is pretty difficult to do. I’m still raging from last night on Law’s last trial which is heavy timed stuff.