Someone started a thread in the Blackheart section with the purpose of taking BH vids and noting what the BH player did to win and what they might be able to learn from them as an overall BH player.
I like the idea and have actually done something like this before with it helping me a great deal. A large part of understanding how to play a match better is knowing why you lost…the same could be applied to looking at how your opponent won that match. Just as this works personally, it is also helpful to be able to see the same in other player’s matches. It’s not always as easily applied in play, but at least you will know what your goal(s) is/are and be able to work towards it.
I would like to dedicate this thread to pointing out what each winner does from match start:
-where they move
-when they call an assist
-what combo they use
-how they landed a hit
-what decisions they made
-what they blocked
Preppy usually records and/or obtains footage of top tourney play, so I will use his Evo footage for vid reference. Why not start with a first vid of the current MvC2 Evo 08 Top: Justin Wong.
A lot of people agree that it’s not enough to see how a strong player beats a weak player, but more so what they do versus a player just as competent as they are. So, I’ll try and use only vids from Evo for observation to rule out who deserves to be viewed. Afterwards, discussion and questions can follow.
Just focusing on the 1st match tonight.
P1: justin wong (matrix)
P2: ****soomighty ****(msp; w/ storm-lightning attack assist)
Match starts w/ storm and magneto face to face?
Storm starts blocking low first and responds to the quick overhead by magneto with a high block and pushblock, and then blocks psylocke-aa
Magneto sjs to the upper-screen and does AD/F to descend on storm
Storm sjs and does sj.hp, then ad/u and executes a series of sj.hps. storm is obviously floating as you can see by her slow descent?as storm lowers a bit she does lightning attack back into the higher portion of the screen to float with more sj.hps
When she reaches heights a bit lower, she does a series of sj.lks instead of sj.hps until she gets within range of magneto?s assist call. Then, she begins to lower on guard
Magneto calls psylocke-aa when storm gets in range, but storm blocks it
When storm lands, she crouches and calls Cyclops-aa shortly afterwards
Magneto sjs out and away from Cyclops-aa and is pursued by storm who attempts to hit him on his opposite side with sj.lk after he is forced to block cyclops? upwards beam?storm does not connect with magneto b/c magneto pushblocks the beam and is able to suspend shortly
Magneto lowers onto storm, but storm sjs?magneto calls psylocke-aa but storm is out of range. Storm then descends with sj.hps and magneto moves to the opposite corner of storm
Magneto then does a series of sj.hp xx ad/d hp, and storm responds with a sj.hp xx ad/f xx sj.lk, sj.mk xx LA up forward, LA up xx LS xx [DHC to Sent] HSF, s.hk + Cyclops-aa xx sj uf, sj.hp into Cyclops-aa, sj.hk
As sentinel lowers, magneto gets up?sentinel dashes back and does a s.hp
Magneto rose with a psylocke-aa call, to which he then does a sj xx ad/f and lowers
Sentinel cancels s.hp xx fly and flies up and back, but then returns forward with a f.lk on the grounded magneto
Magneto sjs to a height above sentinel and ad/f
Sentinel cancels flight to land, calls Cyclops-aa and dashes backwards to do c.hp?when magneto landed, he jumped up and back while blocking and calling storm-la
Storm hits Cyclops and pops him into the air?magneto does sj xx ad/f and lowers to block sentinels j.hp
They both are on the ground.
Sentinel does s.hp which magneto ducks. Sentinel cancels s.hp to fly and then relands.
Magneto calls storm-la, which sentinel blocks, and dashes forward. When magneto reaches sentinel he sjs to the higher screen and does sj.lk, crosses over sentinel, and falls with sj.hp
Sentinel calls Cyclops-aa and sjs after magneto w/ sj.lk but away from the corner, which magneto blocks
Sentinel then begins to fly and does f.lk to where magneto is, but gets hit by magneto?s psylocke-aa call and falls to the ground
Magneto dashes to where sentinel falls; sentinel rolls towards the corner; magneto responds by sjing and doing a sj.hp and then ad/b to where sentinel will stand once he gets up.
Magneto lands and sentinel rises. Magneto sjs and does a sj.lp at peak height, then descends onto sentinel with sj.hp
Sentinel calls Cyclops-aa and jumps up at magneto but, again, away from the corner. At peak height, sentinel flies and hovers to the opposite screen
Magneto calls psylocke-aa and sjs to sentinels height with sj.lk, but sentinel is out of range; as magneto takes to the air, sentinel cancels fly and lands
Magneto falls onto sentinel; sentinel calls Cyclops-aa and dashes back; when magneto lands he calls psylocke-aa and sjs. Cyclops forces magneto to block, but magneto pushblocks; psylocke hits Cyclops. Sentinel does c.hp xx straight rocketpunch
To his surprise, magneto, just avoiding falling onto sentinels spit, sjs and does ad/f to fall onto sentinel with sj.hp, sj.hk, dash up xx s.lp, s.mp xx ROM start, then ad/df under and past sentinel to the other side. Sentinel responds with a snapback which hits magneto and sends him off-screen
****next time: the match continues with ****soomighty just having his magneto snapped out by sentinel, but now he has storm to fight with