Why Remy is not Top Tier

or maybe if we get more agressive with dashing-close standing MPs/MKs into FKs… wuchu think :smiley: but seriously though, we got to dictate the pace. stay away from rushers. don’t pull off your best tricks until later when they least expect it. and maybe they shoulda made blue nocturne something like hammer frenzy behves :clap:

Remy controls space… against awesome players its tuff… ill give you that… but if you can control space, force your opponent to do what you want them to he can be awesome to play with…Also kids got style for miles.
question: what, if any, stat boost does remy’s taunt give?
nice remy Av’s too guys.

Remy has all the tools you need to win but you have to use him to his full potential. After Evo I am convinced of this. His pokes out prioritize nearly the entire cast (Oro and Chun only exceptions), charge partitioning done right fucks people up, and Remy is an absolute beast when the opponent is in the corner.

I used to think my Remy was good. Boy was I wrong. My god. You should have seen this kid at Evo. He made it to the Semi-finals with his Remy. He used all the tools: charge partitioning, corner traps, all Remy’s best mixups, efective on the ground, air, perfect parrying and perfect execution on everything. He could dash in mid-range, right out of a shoto’s C.MK range, and stuff it with an EX low Lov, EX high lov combo. Shit was just picture perfect.

I didn’t get a chance to play him, nor do I know who eliminated him from Semi’s, but damn I was inspired to take my Remy game to the next level.

You have to play to Remys strengths and avoid his weakness’. My problem at Evo was I wasn’t scared to let Dudleys, Yuns, Yangs, and Akumas in on me. This was my biggest mistake. Once these characters get in on you you’re in for trouble. Especially fucking Dudley. You let him in, and guess wrong on his mixups twice, it’s a stun and a GGPO. You gotta keep that fucker at bay at ALL costs. This means alot of back dashing and being patient.

Akuma again, insane mixup game. You CANNOT let him in for the lov (pun intended) of god.

But this is where that other player shined. He knew how to control space - and the match - so he was never faced with an unfavorable position. This is the level I need to take my Remy.

All that said, I thought my Remy did well, especially in casuals. I got alot of compliments, I even had a couple win streaks going on with him. As for Remy not being able to handle the top tier characters, tell that to the hordes of Kens/Chuns I peaced out with him at Evo.

Yo, sup all. Just read through the new posts.

Since last I posted I’ve come to the conclusion I was not playing Remy to the fullest. I was playing Remy my way, using what was available. The problem is that when I watch Remy match videos, I pass right the fuck out. Shit is boring. But the thing is, expert Remy players keep the opponent out. And unfortunately this involves a shite load of lovs and running back and forth like a crazy whore, looking for an opening where it is available. See, my style was, throw an lov, and advance on that bitch with st. normals and jump ins. I prefer to play Remy a little more aggressive, and it suits him cause his normals have mad priority. I just can’t stand to sit back and bait the opponent and space them out. I want to get in on the aciton, land some hits in their face, just basically outsmart (and outprioritize) them close up.

Anyway, the changes I listed would have been advantageous to my playing style, but for the way Remy is played in tournaments today, it doesn’t really matter since you’re only closing in when there’s a lov in the opponent’s face.

Oh, those tournaments that I mentioned are still going on. But my ride has ceased to be interested and I haven’t attended one in at least three months. I figure my skill will rust at this rate. Been thinking about picking up AE for Xbox and just sucking it up and getting Live, but I already have AE for PS2, and I’m broke ass at the moment.

Really there is no “Right” and “Wrong” way to play Remy. But yeah, the best Remy players I have seen, ones who actually place high in tourneys, play him more to his runaway and zoning strenghths, and that means a ton of Lov’s, charge partitions, and playing it safe.

The way that you play sounds simlar to the way I play. You can play him this way, but playing him too agressive will get your opponents to start parrying and taking chances…and if they guess right on a few parries they can sit you down hard with a powerful combo or super art. This goes quadrouple for tourney players.

One thing I notice high level players, they almost ignore some of Remys most basic but useful weapons. Mainly his C.MP poke, standing MK, and crouching MK. Standing MK and c.MP are so important to shutting down shoto’s c.MK footsies, and just keeping people out in general. This is one aspect of Remy’s game that I utilize fully. Incorporating advanced charge partitions and runaway tactics that I see in Japanese videos is how I intend to take my Remy game to the next level.

Bottom line: Incorporate proven strategies and tactics, but don’t ignore your own personal style.

Peeps ignoring cr. mp!!??!! That’s crazy! That’s his best poke! Cr. mp xx low lov owns everyone. The next best thing is cr. lk. But cr. mp outprioritizes so much close up, and it even shuts down dashes and UOH. If you’re not using cr. mp, you’re retarded. And one of my initial complaints was the overreliance on cr. mp, but honestly, it’s just so good, I can’t help but overuse it.

i tend to do better when i allow myself time to think about how the other guy wants to play before i get ballzy and clever and in their face. but thats also why its so futile to use remy on a consistent basis against the same ppl though. if someone is familiar with my style of remy i have to factor in all the things he might expect from me, and consider whether or not its worth risking style over substance.

a substantive way of using remy might be one of knowing when to move on from a way that isnt working now -but might work later- to “no way” at all…agitate him. let him spin his wheels for a while, i.e.: tick and dash away, dash under, do a tick throw every now and then, random anti air.

‘remy is better than you think’…he has a proper dash and a wide assortment of anti-air tools that enable hime to simply avoid confrontation or getting upclose at all.

in short, remy isnt top tier because he has low replay value due to [my] a tendency to abuse style over substance. his best and most convinient combos come from SuperArts and not from normals to specials ( i.e. kens strong, fierce, DP), that is unless your a partition/buffer god.

see running away is how u win with remy…

yeah, attack an area where you expect them to be and where you will be safe even if you completely miss. and if you do, move back and do it again. the only time you will get raped is when you run out of space and they get real close to you. so for me the ones who are of greatest dangers are those players/characters who capitalize and can get up close real fast. and damn we have to learn how to make the most out of this partitioning thing. this is what the gods of 3s gave us, this is what we have to harness. phd, we need to play!!! but back and forth 4 hours bus drive, fuck it. i’ll wait for my license and car instead :stuck_out_tongue:

i still remember when this concept first clicked, who i was playing against, and who he was using. it was a beautiful thing.

How much damage will Remy do with SA2, if he catches someone while they r ducking

it has horrible damage scaling if u use sa2 after the low lov hit confirm from cr strong (they wake up into lov u hit cr strong into sa2 when u see lov hit)… does like not even a third of health on ken that way and thats a very major way to land it too.

I mean if someone just ducks normally and u SA2 them, no 2 into 1 cancel, just normal SA2 when they duck

I have to disagree on one thing mentioned earlier. His standing attacks don’t suck on crouching characters, especially close mk and mp, which are fairly easy to confirm into super. While close strong doesn’t connect on crouching chun li, at least his mk connects on everybody. Far, I admit his standing mp doesn’t do much against a crouching opponent, but it’s one of the best anti-airs in the game (along with a few other moves of his) because it’s fast and hits far at a nice angle. It works in between lights of virtue outside of sweep range, great for keeping them from jumping too much since they’d probably be parrying right off the ground. Far standing mk seems to work just fine, too.

As I suppose there’s not really a wrong way to play him, it is true that if you get too aggressive you’ll get guess parried and eat shit. It’s pretty easy to do with remy since he lacks some of the priority necessary to beat things like ken’s c.strong or chun li’s cr. forward. As much as I hate to say it, the “safe” way to play does involve a lot of running away. It’s kind of turtling, but it’s the only way to take advantage of his best assets (aside from easy links and corner traps). However, I’ve found that what “separates the men from the boys” is knowing exact distances of his moves. I know, it sounds obvious, but people can get too excited and do something unsafe. The cold blue kick, for example: extremely unsafe at close range, but at MAX range, you get free normals if they block it. Plus the thing is hard to parry, and even better when they jump. When you know the distances of all his normals, it’s much easier to outpoke without putting yourself in much danger. If you frustrate your opponents into jumping at you (something they should never ever do against remy throwing tons of lovs), you can pick from a thousand different anti-airs to screw up his parry timing. After he’s knocked down, THEN you can use corner traps and super setups. It’s frustrating, not fancy at all, but safe and effective. Screw up your opponent’s execution and make them guess, finally turning the tables on top tiers. Not to belittle anyone’s style of play, but I’ve had more success playing this way and have likewise had my ass kicked by this style.

Anyways, I too think that SAIII needs an upgrade. They could have easily made it better, like making him do light of justice when he gets hit by a fireball or doing a seven-hit flash kick as an anti-air, anything but the stupid normal version that gives your opponent a free combo after he lands. We should petition sammy to put him in sammy vs. capcom or whatever and make blue nocturne better.

The like the original kick he has in SAIII. I wish that were his st. mk :tdown: Looks like Kula’s rapist lk from KoF.

I disagree about CBK. At least where I live. I’m the resident Remy and everyone knows the timing, perfectly, on parrying CBK. Worst yet, some Ken players know that random DP BEATS CBK clean. I guess it depends where you live and who you play. I still use it, but sparingly, and at max range, as you noted. Still, some players can parry the CBK as well as a LoV beforehand. It just gets rediculous against some of the peeps that I play here.

Okay, so maybe it’s not really hard to parry so much as slightly tricky. I guess if they get pissed off they learn the parry timing perfectly. If they flawlessly parry it all, even after covering yourself with an lov, it’s time to start “going crazy” with the charge partitioning. Either that or become even more bland. If they’re going to wait for that shit to parry it, make them wait for an eternity. Not that you have a lot of time to adapt after being parried because you probably just lost half your life, and are in the corner, and have to guess.

Seriously, I apologize if I gave the indication that cbk was utterly safe if used properly. It was just an example to illustrate the importance of distancing.

man, i SO need to update my gamefaq.

Yes, I play Twelve alot, and in my opinion compared to Twelve, Remy is a way better character, he’s got priority, zoning tools like his long limbs which have pretty good priority, fast projectiles, a quick back dash etc… IMO his poor stamina and stun bar serves to illustrate what the creators where going for when they created Remy, he’s not supposed to get hit much, he’s not supposed to poke like Ken and Ryu, he’s far more about not hitting than hitting, damaging opponents when they try to get near Remy.

Twelve had a similar idea behind him I think, but more in the way of confusion and frustration than zoning. I mean look at Remy’s SA3, its a counter. Which would leave you to believe that someone would attack Remy without thinking, and what sort of player does that? Frustrated players who want to cause damage as soon as apossible.

Remy’s taunt makes your stun damage go up A LOT, but it only last for like 2 hits then it starts diminishing. I’m tring to find the best time to taunt, because his taunt is so F-ing long, but all the stun damage it does is sweet.

remy is top tier.
believe it and its true.