Why people should support Skullgirls (even if they don't quite like it..)

To quote a wise man;

the fuck?

There are no goals here, I just thought it was kind of interesting how Microsoft chose to categorize the game, since the subject has come up quite a number of times in discussion. There is, in the very same post, the utterly hilarious fact that MS also doesn’t count MvC2 as a fighting game. That might imply that they don’t do a good job of categorizing.

I know beefs are an honored tradition in the community, but still, this is a bit of a stretch.

I thought people just said indie to appear hip and cool.

Hipsters ruin everything!

I was serious. Everything is called indie.

I went into FYE and Liquid Swords was labelled indie.

Can’t wait for more indies games from Capcom.

How can there not be a movelist in the game. And don’t say well go look up the fucking movelist online. It’s 2012, not 1995. For fuck’s sake.

In the real world, resources are limited.

Choose 3: invite system, GGPO, button config, or in game movelist

Invite system is a requirement on all systems to even make it through certification.

Bullshit.

Truths

I just hope start traveling to tourneys for this game and the online don’t keep everybody at home in their man caves.

technically, you can bitch about anything. You didn’t pay full price for this game, therefore its going to be missing some pieces. People have to remember the game cost 15$ and they’re still a business so they have to make money too.

Furthermore, Mike showed the most priority towards the important parts like the game play and then the net code. Those are 2\3 most important things in fighting games. umvc3 has a command list, heroes and heralds mode and the shadow pack. 3 extra bull shit things in it and you know what, the net code is fucking ass. I just think of all the time they fucking wasted with those 3 things and how that time could of been spent towards implementing GGPO.

Big companies are forced to listen to all these random ass idiots. I want my super gay scrub heroes and heralds mode or I want shadow pack. People don’t realize even the most mundane things like a command list for every character would of taken more time out of dev team thus making other parts weaker like the net code. Would you honestly prefer that Mike Z makes command lists with the release drop only for the net code to be slightly worse? They don’t have forever to make the game so priorities are always first. Other companies need to follow the basic ass example of, great game first, then net code stability like GGPO, lastly god like training mode. If your game can’t do those 3 things, there is no reason for heroes and heralds mode or command lists. PRIORITIES FIRST!!! then bullshit 2nd.

I know its only a command list and it probably wouldn’t have taken much time but its the core concept that matters most to me. Mike gave his team priorities like net code over mundane things like command lists and I’m actually glad he did it that way. This game is fantastic online. The same can’t be said about umvc3 which has 2 extra bullshit modes that no one really touches that much and it took time away from creating a better overall product. That same time they wasted on those BS modes, could of been used to create GGPO for the games net code.

Nope. I’m pretty sure (as a coder) that move lists is a one evening job. All talking about “trade this and that” sounds silly.

Command List is only important for like 1 month.

The 3 other things are important the entire life of the game.

The command list is a lot of work.

Support SG cuz its a good game, and so we don’t have these 8 man tournies like Power Up. It’s like everyone hyped it up as the “capcom killer” but now everyone is quiet now that the game is out. Where is everyone now? where the hardcore fans at that were “OMG SKULLGIRLS SO HYPE!” bunch of fare weather fans & bandwagon riders

They’re over at the Skullgirls forums, actually playing the damn game.

Check it out.

In the case of a small team like Reverge, there is a possibility that the UI engineer and the networking engineer are the same person, although I would imagine that a designer with programming skills would probably be on that one (Mike Z, for example). On most commercial projects, the time it takes to put in a move list wouldn’t detract from gameplay development or networking improvements at all. Gameplay is iterated in the design department (generally with engineering support), and the UI crew is doing their own thing with their own designers, artists, and engineers.

I imagine the feature just slipped, and they probably needed to get the thing out there and making money. It could also be that there was one and it wasn’t shippable and they would rather remove it than ship an ugly feature. What is almost certain is that spending a few cycles on a nine-view, icon sorting, and localized text wouldn’t negatively impact network performance in the slightest.

Gotta remember that Mike has to play the Seth K a LOT for this, he still has to promote his game;

Interesting post on the subject from the frontpage on that subject (I do not know if the guy is talking out of his ass or not),

Is it really hard to believe there’s more important things to add than a movelist that becomes unnecessary sooner than everything else and available online?

no, excepting per ilthuain’s post it really shouldn’t be that hard, unless there’s some kind of systemic problem.

If you have a smartphone, or even a laptop, online is better than an ingame movelist anyways… but (unless Moribund Cadaver’s theory is right, as quoted above) making all the excuses for letting it slip reads as annoying PR-speak.

The reflexive-defensive, almost accusatory thing bugs me… “What you want worse netplay for ingame movelists?” Just saying ‘we didn’t get to it in time, we had to get the game out right away’ would be fine, as would ‘it wasn’t quite up to the quality I wanted, and I didn’t want to take the time to clean it up before release’.

Movelist are part of basically every new game.
People are used to it.
It’s something simple that should’ve been in any modern fighting game
Sure you might say "BUT YOU CAN READ IT ONLINE"
Yeah, but it’s one of those things that it’s natural to find in a training mode.
Alongside CPU controls.