Why people should support Skullgirls (even if they don't quite like it..)

Red hot riding hood

<classic animation geek

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I will definitely try a demo if there will be one on PSN. I am not a fan of the aesthetics (the whole movie thing), but I can appreciate for what it is. What I really don’t like is Ahad’s art style. Personally, I think it’s horrible.

Speaking of proportions, ankles, hips, height, for some reason they rub me the wrong way, sue me. I can stomach the faces though I wonder if it was necessary for faces to be so wide, and eyes to be bigger than in anime. Man, Parasoul legs are sooo long and her mid body so small, it’s so weird.

I do like some of the character designs, Painwheel, Misfortune, Valentine.

I dunno, man, they better get Frank Cho for the sequel

Saying you wish they’d have done the game without Alex’s art style is like saying you wish they’d done the Simpsons without Matt Groening or Samurai Jack without Gendy Tartakovsky. If you remove Alex or Mike from the equation and there is no game.

Honestly removing Alex Ahad would literally change the presenation, the animation, the character’s archtype, and the characters’ personailty. It wouldn’t be called Skullgrils, and I don’t think that’s a great idea.

It’s cool if you don’t like the art style, but…I don’t think removing Alex Ahad would make the game better.

That’s just Alex’s style, and I don’t deny that many of his chicks have crazy proportions in any way. I just think most people wouldn’t have a problem playing with these characters in comparison to the crap they (don’t actually) have to go through to play Arcana Heart (which is more sexualized imo) or Melty Blood (which has no sexualisation to begin with), and all that.

It’s fine though, the point is entirely valid. I’m just saying people should give the demo a try because the game is fun :stuck_out_tongue:

I think the boobs were excessive and they take away from the game’s real focus and depth. People just don’t realize how much initial impressions mean for the growth of a game’s community. The game is solid, and will attract people over time by virtue of that, Alex trying to argue a feminism quality of “we’re going all female because most games are 90% male” gets shot down by the much more realistic realization that 80% of the “female” in the cast is giant boobs, ridiculously small waists and crazy hips. They are cartoons, yes, but not all american cartoons had ridiculously proportioned females. Archie comics, for example, had a pretty modest set of female characters by comparison.

Mind you, I love the game, I just feel that there’s no real argument FOR the whole giant boob thing.

Don’t like either of those games. Honestly, if not for how solid SG’s gameplay is, I wouldn’t play it.

Well you can’t really argue for or against art style since it’s all a matter of opinion. I only bring it up since it’s most certainly different from anything else out there. Traditional animation in 2012? WHAT IS THIS MADNESS

I personally love the art for how fresh it is, but regardless of how the art would’ve looked, I would’ve played this game for the GAME. Mike Z has done some mad work on the gameplay. He actually bothered to not fix what wasn’t broken and actually refined concepts no other game has bothered to refine.

You should buy this game because you fight over tuna with bacon. I laughed so hard when I heard thats hit. Tuna with Bacon.

So wait, reading this thread, it seems like everyone is positive on getting SkullGirls.

What was this topic about again?

Telling everybody else they should get it.

Are the boobs in this game really that big?

The only thing I thought was big in this was the foreheads.

It was about trying to convince people to try a new game for various reasons. OP didn’t do a good job on convincing.

Then it turned into bashing people who weren’t going to get it for their own reasons.

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[media=youtube]W1u038WaRX8[/media]

First video review is out from IGN. They miss some things but gave it 8.5 which apparently is pretty crazy for them.

Majority of video has garnered likes and the few dislikes are probably split between people who either don’t like the game or don’t like the review.

If the one main thing that matters is how much this game sells…we’re on the right track as of today. Mike Z won’t need to be taken to the ER.

Shots fired.

The review makes a good point about the missing movelists, a “normal” buyer (i.e. not a SRK regular who knows where to find them online) will probably go “WTF where’s the movelist, this is bullshit”. And I know the reason why they’re missing, it just looks pretty bad.

What is the reason for not having a movelist?

Well from what I know the game at least notifies you go online and look at the moves list on their website. Back in the day you had to buy magazines to get full on moves lists for some games sometimes since the instructional manual alone didn’t always give you all of the moves. As long as the game instructs them how to find the moves list I think they’ll be a bit more forgiving and just print it off the internet. People know the only paid 15 dollars for this shit so as long as they like the rest of the game I doubt that will be a deal breaker as long as the message on how to attain the moves list is conveyed through the game.

Simple answer I was given was that small things like that cost an indie developer significant money to implement that they couldn’t drop it down before release. They’ll have to attain a profit from the release first then possibly add in later.

With an indie release game there’s just some things that people take for granted with other games that will cost them a lot more in money and resources to throw in on release.

Considering Skullgirls is adding in a mode that actually teaches you how to play the game…I think people will learn to get over it. It’s a new IP, new game, refreshing art style, strong netcode…long as they see all that they’ll forgive smaller things.

They didn’t have enough time to implement it. Should be coming in the first patch, whenever that is.

‘Traditional’ animation isn’t a positive in of itself anyways, its all about the art direction.

That seems to be a 'nother thing though, people saying ‘omg it has to be hand-drawn sprites!’ (not just about SkG obviously) as if that in of itself is this hugely important thing to the quality of the game.

Or maybe it is the same thing; we should care that the games fun, not who made it, and we should care if the game looks good, not the way it was drawn.