First up, one EventHubs user in our comments section brought up the subject of Decapre’s Ultra 2 having a 3 frame startup. Capcom’s own Peter “ComboFiend” Rosas replied stating that it has since been changed. “Actually, that’s gone too. The startup is more in line with the rest of the charge characters,” Peter said
I’m pretty sure we can drop the “maybe”. It’s definitely because of your exposure to the industry that you’ve been able to anticipate Capcom’s marketing failure. Then again, I myself was taken in even though I work in the computer industry and have friends who work at game companies. I guess I should have known better, but in my mind I figured “Capcom is lazy, but not stupid. They couldn’t possibly not see the train-wreck that would follow if this new character doesn’t live up to the hype.”
Lesson Learned: Whenever I find myself thinking “X couldn’t possibly be stupid enough to Y.” I will remind myself of this incident.
That’s a little dramatic… Why do we all fail to recognize that Capcom has a bottom line to mind? A new character was not feasible and will not be until sf5, in what, 2018?
Charge characters have a lot of really good jumpins. Why wouldn’t you be jumping? Give any character j.hk and they are going to laugh and exploit angles and get free pressure.
Because traditionally, you’d want to always have a charge ready. And in Decapre’s case, you can substitute both her air scrambles (70’ and 45’) for jump ins where in her case, she can still maintain a down charge, while being able to cannon strike out of it.
Why do you want to maintain charge? Charge moves aren’t really any better than non charge moves in SF4, but charge characters tend to have really good normals.
Top Claw/Boxer/Bison/Chun/Honda players are all incredibly active and constantly breaking their charge. Guile and Deejay do so less, but nuckledu is not charged as much as most other guiles are and his results are good.
Blanka has to play it by ear but he has high priority jumpins that stuff anti airs as do Claw/Boxer/Honda and if you have that caliber of jumpin as decapre should have with a cammy j.hk/claw j.hp and can still combo while moving forward she doesn’t really have to worry.
But why would you want to jump in with Decapre when Scramble has the same effect, has more angles and more options out of it (helm breaker and divekick in addition to her jump in normals)?
Personally I get the impression you’re going to mostly scramble on knockdown and as a part of blockstrings. From a distance or any sort of neutral situation I’d imagine most characters cr.hp can beat most of her options while not making you vulnerable to the feints if you time it right like smacking Yoga Teleport. Decapre is supposed to be vulnerable during her teleport right? She just loses that hitbox that stops you from going through people.
Because once the game is out for awhile if the opponent sees you charging for 55f and then sees you disappear they well stop being confused about the scramble and just approach it correctly.
For a high priority well placed jumpin it’s A) faster, B) something you do without charge making it less predictable
Peter has already demonstrated that you can use it to get in in place of a jump. It’s fast enough that he was able to get in on Ryan Hart’s Sagat from near full screen. So it’s at least fast enough to be able to get in between repeated Tiger Shots.
This really needs to be moved to the proper Decapre thread. But in any case, from the footage, 45’ scramble from near full screen puts her at the perfect range to dive kick. In the fight against Ryan, Peter was able to put one in between two Tiger Shots, timing it so that he was able to dive kick right as Ryan’s Sagat was in the recovery period of the second one (skip to 3:19 in this video). In that case, considering the speed of the move compared to a regular floaty jump, using it was the better option.
I dislike her because of all the hype Capcom tried to put into her, only to show off what’s essentially a fan mod-level reskin.
Hell of it is, Capcom has already modeled Alex (granted, he’s in TvC and would’ve needed work to bring up to SF4 levels), so it’s not like they absolutely had to redo him from scratch.
Or, they could have taken a page from Ogre’s swap costume from SFxTK and made him (properly) into Gill. Model up a new fireball (I mean, the *kinesis projectiles from SF3 are pretty simple in design when it comes down to it), and there’s a new character that doesn’t look like some kind of amateur fanfic creation.