I didn’t feel like editing everything else out at the time. My bad.
EDIT: Btw, from reading that post alone, I honestly would not have been able to tell you were aware SNK had some decent non-fighter stuff if you hadn’t recently said “yes they had other very good games,” because your whole post basically echoed that sentiment anyway. Plus, I technically agreed with the point of your post in my reply anyway; I don’t deny that they now do rely mainly on fighters, but in the past, it wasn’t as bad as it is now.
here’s my two cents…
Why does everyone compare fatal fury to sf2?
They should compare fatal fury to street fighter.
now that game sucked ass.
thats all…
Umm…maybe because SF1 was released in like…the late 80’s, and Fatal Fury was not even released until I believe 1991, shortly after the release of Street Fighter II, that might be a very good reason why they compare Fatal Fury to Street Fighter II, and not SF1, because there was no Fatal Fury released when SF1 was on the table.
control, ie i do a fb motion on an sf game i get a fireball whereas when i do one on snk game i get random normals, and sometimes a fb move.
2.graphics, on snk games I CANT SEE THE FUKKIN NORMALS!!! wtf? 2 much on screen crap in snk games imo. ie the tree in sagats stage (oldskool) got taken out cuz people complained of vision probs.also i actually think ALOT of snk games look better than capcom fighters(WHEN STILL), as soon as the games start moving tho choppy framerates and shit like that makes them look BAD.
3.sound, alot of snk fighters sound like a deaf man banging a wooden spoon against a tin pan shouting ramma lamma ding dong. this fucks with my immersion homie.
4.Boring charas, like all of this post this is just my opinion but i actually had more fun playing world heroes (which had even worse control) just bcuz the characters were more interesting imo. quote. (motherfukker just threw a boat at me wtf??!!)
so those are some of the main reasons why i never got into snk games, when samurai showdown 2 came out there was other stuff 2 play so why learn a new game??? i mean alot of people played it at the local arcade but no where near as much comp as streetfighter so meh.altho ukyo and nicotine and and the sumo dude who threw that rock thing that took like all your life lol were tite as hell… meh.
SNk had a great chance to build up their North American stature with the release of Snk vs Capcom Chaos, but they blew it. The game was incredibly hyped, but didn’t deliver in the game-play department.
Capcom defenitly makes better cross-over games, there is no denying that; perhaps if capcom and SNK made a third installment into the popular franchise, they would have a little better fan-base.
Without getting into the Capcom vs. SNK fanboy wars, I’ll just answer the question as it was asked.
Capcom is more successful in North America because of diversity of their library, and the creation of games with broad appeal. SNK is almost the total opposite, and as the years rolled by they became more and more narrowly focused on fighters, almost exclusively.
In the US, there really isn’t a huge group of people who will take the time and effort to really dissect and appreciate hardcore fighters. This is why SNK hasn’t make it big here with fighters alone, and it’s probably why we haven’t seen an SF 4 yet, and my not ever see one. It’s sad, but companies are run for profit, and a really loyal but tiny fanbase will get you only so far.
Not all SNK games suffer from this. Take the SS series, IMHO it has none of those problems.
I think the problem with SVC Chaos was the fact that it came out after the 2d fighting scene had already imploded.
Back in the 90’s you could throw out any sort of fighting game no matter how piss poor it was (or the problems it had) and somebody would play it. Currently if you were to make a fighter now matter how high the quality it is, odds are it won’t sell that well and only a fraction of people are interested in it. Sammy games are solid proof of this.
Back when 2d fighters were going strong people knew the names of Capcom and Aclaim from the other games they had and would give them a try.
I think the best shot SNK had was with Samurai Shodown. Which ran well, had great characters, and actually did pretty well against street fighter/mortal combat in its time. I think part of the reason it’s fan base died down was that Capcom pumped out fighters so fast, and had so many of them they spread through arcades very rapidly.
This is why I say the scene “imploded” Capcom just pumped out as many fighters, and as many remakes as they could until the entire thing just caved in on itself.
Very true.
The only companies that create games for a fanbase now are indie devs.
What it basically boils down to is that SNK didn’t diversify enough to continue to thrive.
Oh, and to the people saying that the games had something to do with them getting bankrupt, I’d just like to say that it’s not as simple as that. Companies like SNK have other responsibilities, you know.
I have to give Playmore some credit, they still have in house fighting game coders unlike some company who’s major tallent fled out a while ago.
:annoy: @ Game Republic and Craft and Meister.
Yeeesh, can there be an origional Capcom made traditional fighting game be announced at E3? Viewtiful Joe Hotsauce Battle Joe or any other complimation doesn’t count (despite the two announced ones are must buys).
That’s why I ordered KOF: Neowave (from Gamestop) so I can show some support on the fighting game market.