The best players will always win in ANY fighting game. There has always been consistency in tournament results for SF4 and MvC3. SFxT will have that as well.
I didn’t see anyone random, pretty sure they were all top players from their respective regions…
Also they had 400 players(?) with players flown around the country and some from Japan.
if capcom fixes the rest of the stuff in this game, then for sure it’s going to be the biggest game at tourneys. right now it’s got a lot of problems that need patching out and i don’t see gems ever being used in a tourney unless they ban all assist gems. it has a lot more potential than sf4 and i hope it sells enough that it gets better with every update and capcom don’t abandon it.
Jwong not even in top 8 or making it out of pools is somewhat random and while the top 8 players are there, the order of where they are placed vary greatly from tournament to tournament.
Alot of Marvel players prefer a 3 out of 5 format due to how the game can be so unforgiving
that doesn’t mean the game is random, it means the top players are closely matched and it is highly competitive. just one odd variable can throw the whole thing out of whack too, like Kusoru dumping top guys into loser’s bracket like crazy and Jwong going out early… which wasn’t random, because Iron Fist really is that bad. I would definitely like to see MvC3 tournaments switch from 2/3 to 3/5 earlier than wf/lf though. top 16 at least. but that’s just because I want to watch more Marvel.
I won’t say shit about SFxT except your love is misplaced and not returned by the game. if you think you’ll be able to play this game for years… you’re a masochist
After playing Death Brade, Time Overs do NOT intimidate me anymore. At least in SFxT, the stage is small enough where run-away tactics won’t keep an enemy down for long. Death Brade, on the other hand, had huge stages and you could run out the clock and never worry about your opponent catching you EVER.
My love is not misplaced because again, it rewards me for knowing what to do moreso than any game I’ve played recently barring perhaps XIII. I could mention all of the intangible reasons that I love it that don’t directly affect the gameplay, but I won’t. I can see myself playing this seriously at least until TTT2 comes out, and possibly beyond. I don’t know if the rest of the community around here will hang around it that long, but I don’t really care: I’m extremely pleased with this game in spite of whatever perceived faults it currently has, and I look forward to seeing the game develop and evolve further when the Vita 12 come out.
interesting post, but I’m still on the opposite end of the spectrum. I haven’t traded it in yet, but that’s just due to lack of time.
I feel that you are giving this game points for what it “tries” to do, but not what it actually accomplishes. Does is have more potential than SF4? Of course, because SF4 has been out for years now with 2-4 iterations of the same game, any new fighting game has more potential than an old one. I agree with you that revenge meter and comeback modes are not really fun for me, and I like what SfXT does in that area, but I absolutely feel the game’s block strings and walk speed are generally not responsive enough for a 2d fighter. There just needs to be tweaks, I’m not going to list everything here, but you can guess what the top complaints are, the weird anti-airing, the block-strings, the glitchy online and cumbersome menu pretty much top the list. All can be fixed in updates, but I do feel Capcom released this in a poor way. The game as is, is not worth $60, and I think because it’s something new to play, we are all just giving it a free pass based on potential.
More refinement could certainly make this the breath of fresh air that we all want though. I don’t think it has to be a “love it or hate it” game, with some polish, this could be the SF4 replacement. Not now though, not by a long-shot. but interesting way of looking at the game.
Air to airs are the new anti-airs I’d say. Not only can you actually possibly combo off one (only off a counter hit for most of them, though), but it makes people afraid to jump or they’ll eat some big damage.
Agreed to some extent. However, I believe one of the reasons why meter is important here is that it gives you access to alpha counters. They’re very handy once you get the grasp on them.
Understandable and agreed.
Preferences, really. :[
I agree it should be patched but not for these reasons except for the online. Infinites and glitches need to go, and online needs to be fixed.
The gameplay itself is fine, but that’s my pinion
I both like and dislike the timer. When people flat out work it with rushdown characters (ie. Rufus)… then its aggravating as hell. I really don’t consider it a problem when its vs. keep away/pokers like Guile/Sim/Bison/Vega etc. They are utilizing their characters abilities in a logical sense. Much of the problem is because of the players themselves, not really the gameplay.
I still love the game, especially offline with other players. Its a lot easier to find flaws/bash SFxT if you’re playing endless for a long period of time… but much of that isn’t even due to the game, moreso the net/online. Countless times I’ve had unconfirmed hits warp into throws and stuff. Its kinda laughable