Why does game journalism suck?: Angry Joe FTW!

I’d like to say I’m surprised at this, but well, I’m not.

They could have invested that Nexus 7 money into the graphics instead of pulling the okie doke they did with those preview videos…

To be fair the majority of publishers/developers yes even our favorites pull the same bait and switch, the difference with WD is that it was taken to a new level so the sham was that much more insulting.

Also on the Nexus 7 thing, the same thing happens everyday with companies offering plane tickets, hotels, parties, women, and all sorts of amenities at press junkets to put the media in a better mood when reviewing their games. I don’t see how this is any different except that it was more of a direct bribe than psychological one.

The one thing I respect about Kotaku (assuming it’s even true and they aren’t lying to look like heroes of journalism lol) is that they pay for their own transportation to events.

All of the big news companies have strict rules on accepting gifts.

But not in the games’ journalism industy… Which is why it is such a joke.

As noted earlier…there is no formal training required to be a gaming journalist unlike news reporters or whoever, not to say a degree in journalism is proof positive of one’s ability, but just saying there is no structure to gaming media the criteria for the job most likely varies wildly between sites and that I’m sure is at least partially the reason most of the people are too incompetent to do the job they get paid for.

It’s still payola. If it’s anything like radio stations in the music business, they can’t accept cash, but if a record/game exec were to, say, give them an iPad or a paid trip to St.Bartz… It all accomplishes the same goal. Thankfully now we have the internet so if a game sucks, we have the choice of seeking a second (independent) opinion.

If we’re talking about the really big news organizations, they get those things anyway because the company can afford them. But even in smaller mediums, the reporter would get fired for accepting payola. Try getting a job when your name is tarnished. It’s not impossible, but it’ll make it almost like that. Just ask Jayson Blair.

This is what gaming journalism should be:

We really don’t know how much of the Zoey Quinn stuff is true, so until shit is confirmed, hopefully we don’t hop on the drama bandwagon in here lol.

David Jaffe is the hero gaming joirnalism needs not the one it deserves:

Shes a huge pile of shit who made a shitty game and fucked a bunch of industry losers, it’s not a new story, it’s just blown up because the dumb cunt tried to squash her own heel heat.

No one except people in/want to be in the business cares about the development costs. All they care about is their games and how much those games will cost them.

What is the context of this?

sadly, there is a huge amount of feminist’s journalists/gamers/bloggers that are jumping on the misogyny bandwagon right now. Oh noes, a guy did something that through some convoluted chain of stupidity that I can claim is anti woman, he must be misogynistic. Bitches complaining about tone, where a dude is looking, and other leaps of faith.

Every bitch that complains about shit like this, needs to be locked in a house with a TRUE misogynistic man.

So some reddit drama has been going down over Zoe Quinn:

Entire threads+comments deleted. People shadow banned.

One of the comments:

Is that the gist of it?

Sounds like a whole load of none of my business and don’t care.

More developments on the Zoe situation.

http://youtu.be/9RQIpwi-K9s

http://youtu.be/pKmy5OKg6lo

As long as advertisement exists, I will bend over fucking backwards to make it disappear. If Advertisers find ways to
thwart, or bypass what adblocking software does (some actually have and even worse, AdBlock has even accepted
MONEY to allow for certain ads to be pushed through their software regardless) I will find a better piece of software or
write one myself.

There will never be an excuse good enough to convince me to view ads—because, they’re all just excuses.

I **totally **am down with direct donations to shit I like/love. I’ve done it several times before.

~K.

Just so you know, online ads are nothing to what print ads used to bring it. Seriously, it’s a really REALLY small percentage. It’s hard for any company, no matter which, to make any money on ads on their sites. They have to come up with that money from somewhere and they are trying to be pretty creative in how they come about it.

You said you don’t really play a lot of games so I’m not surprised you would think that. Sure the majority of gamers like the average clueless parent buying a game for their kids or dudebro…you know the kind that prompted Ken Levine to make Bioshock Infinite’s box art be the generic white man with a gun because frats he visited told him they never heard of Bioshock 1 having only seen the box art and assumed it was a game about robots so Levine knew the dumbed down art would get sales yeah those guys don’t know or care about the ongoings in the industry. However, many nerds who are passionate about games especially those who frequent forums like SRK do care about development costs, it’s a topic often talked about in gaming media, especially now since the greediness of corporate suits is becoming more blatant and thus more visible by a larger segment of gamers.

Tomb Raider sold 4 million within the first 6 months of release and Resident Evil 6 sold over 5 million yet both Squeenix and Capcom officially declared them as financial failures. A ton of gamers care a lot about this shit, because the ever ballooning budgets which stem from corporate and investor pressure to utilize cutting edge technology since better graphics=better sales are choking the quality out of games since they’re made to be as universally appealing as possible and are focus tested to oblivion. And said rising production costs are also hurting indie developers who are currently struggling to create middleware to alleviate this issue. Hell, a lot of people like Po Pimpus think development costs will lead to a second game market crash which is not an unrealistic scenario and even more plausible is how rising game development costs can lead to an industry wide markup of MSRP if people thought paying $60 for a game was bad in this economy, I’m sure they’ll care if they have to start paying more as there is talk about shifting the ever rising production costs onto the consumers.

What needs to happen is for the $60 MSRP to vanish by publishers/developers keeping their astronomical greed in check and realizing that they don’t have to always make an 8 hour cinematic game with eye popping graphics to make a profit, games of all sizes should be made and costs be dependent on content that way people don’t get fucked over by greedy ass companies, and consumers buy what they want having more confidence to make future purchases and the suits get the money they were so thirsty for in the first place. Everyone wins just imagine most games ranging from $1-100 so we have more flexibility with our wallets…too bad that’s not happening anytime soon lol.

-removed-