Why does game journalism suck?: Angry Joe FTW!

This is where headcanon comes in

In which I take the decapitated heads of the people who worked in this game and fire them out of a cannon

Now this is what I call an interview, full interview in the link.

Link was broken.

Yea Molyneux has messed up and under delivered too many times to continue getting passes in the media. He definitely put in work over the years but man has he messed up this last decade.

Look Inafune! You can avoid this, you can avoid this! His recent slip ups aren’t on the level and consistency of Molyneux’s though.

Hah. I called Molyneux’s bluff before Fable even launched. Figures.

Just wanted to say that being good at fighting games does not give you special insight into whether a game is good or worth playing. People who are good at fighting games are just as dumb as everyone else.

Thanks for the link LH.

Wait what? Being good at a fighting game is exactly what gives you special insight into whether that specific game is good or worth playing for the people who may possibly be interested in it or at least you can clearly explain what it is about the game you enjoy. For example my experience and knowledge of ST makes me better able to recommend or not recommend the game to someone else compared to an IGN critic who’s never played it before.

there are no universal truths about what makes a fighting game good or bad, only whether or not the game is fun at the level you play and comprehend it at. and being a strong player at one game doesn’t mean anything for your comprehension of any other game, especially if it’s new (which is when these much maligned review outlets review the game).

if you are well versed in a game, you can describe how that game works and tell people why they might like it. I feel I can give a pretty good description of how 3s works at the American midlevel play, I’m sure you could maybe do the same for ST, but neither of those makes either of us especially qualified to discuss KOF13 or MK9.

you can look at the difference in how certain games fared in America vs Japan as an example. American strong players largely hated 3s when it came out, while it thrived in Japan. Americans dig on Alpha 2, and my perception is Alpha 3 has always been much more popular in Japan. both countries have strong players, but they came to very different conclusions about the same games. so how can we say being good at X fighting game makes you qualified to say whether some other fighting game is good or worth playing?

strong players can do the same thing anyone else can do - tell you how much fun they have playing a game at their current level of play and knowledge.

Eh…then how do you explain the consistent success of players like Valle, Wong, tokido, Mago, Ricky Ortiz etc across different games?

thats not really that many guys compared to the loads of people who had success in 1 or 2 games at most

How you forget about Mike “The People’s Champ” Ross?

Highly doubt they played as much as valle, choi and tokido.

Tokido said he clocks in over 15 hours a day playing sometimes.

Okay is this thread officially derailed? lol been awhile since we had a good one.

Are we gonna get dumbfucky to the point where I make a list of players who’ve had success across different games? The initial claim was that being a strong player at one game didn’t mean anything for your comprehension of other games. We know that there are a group of players whom seem to be able to carry their skills from game to game. So with the small list of players presented, it is up to him to explain how is it that all those players were able to become great at one game and how they were able to maintain it for other games.

We know that a lot of fighting game skill carries over from game to game. We don’t start a game from square one and those players definitely don’t do it either. Sure games add mechanics and other small things which set them apart, but they still share a lot of things. Maybe if we spent more time talking about all the things this genre shares at a basic level as opposed to the special snowflake aspects of them, the playerbase would be: 1) a lot stronger in their fundamentals, 2) more willing to play different games since they would jump in to understand how the fundamentals are applied as opposed thinking they are relearning the wheel.

You’re quick to mitigate factors like maybe they just always bust their ass harder than everyone else, or that a famous name carries a level of intimidation that gives them an immediate advantage in a new game. just saying theres a very small minority of people who might be able to use that ability to play a lot of games at a top level in a way thats useful as a reviewer, but that generally won’t be the case for the person who is more interested in writing reviews than winning tournaments.

and personally I don’t really care whether people play a lot or a few games. in my experience most people who juggle a lot of games suck at all of them

I know Kotaku gets a lot of shit, but they’ve had the best review system for awhile (no score’s) and they’ve had some pretty insightful articles. Was it the gamer gate thing that turned people off from them. It was only a few months ago that I looked at that place, but it seemed legit?

Kotaku gets a lot of shit because they constantly inject political views into shit that don’t need it(i.e. video games).

They were the loudest voices shitting on the FGC for all the perceived muh-soggy-knees over the Cross Assault bullshit and the obvious lack of female competitors at tourneys.

They can eat a bag of dicks.

Maybe if Kotaku would actually do their jobs instead of hunting for the next clickbait, they’d be respected a little more.


https://archive.today/kCwt3

https://pbs.twimg.com/media/B4EALXSCIAE--fB.png:large

Gotcha. I forgot about Cross Assault, but yeah, best intentions lol.

I just read the article about vg developers stories and thought it was cool, if not something I knew before hand. I read some reviews as well and liked the straight ‘Yes’ or ‘No’ system on the game reviews.

A lot of Review sites and bloggers are changing their review policies as well due to the #GamerGate stuff and the massive hit to their viewership and ad revenue they’ve taken.

Essentially they are 2002 WCW on their way out; i.e. doing everything they can to get eyeballs back on them, but it’s too little, too late.

Thanks for that. I was reading this story http://kotaku.com/the-pizza-party-where-everyone-got-fired-1685455125

and thought it was a cool piece, but I know this happens in tech regardless. I hear this guy is trying to make Kotaku legit, though, as I’ve read other pieces from him and they seem cool.