“Right now, SFxT is the hotness in my county.”
Reading is fundamental, kids!
“Right now, SFxT is the hotness in my county.”
Reading is fundamental, kids!
As long as there is 1 other person playing, I can keep playing the fighting games I enjoy.
Depends on what you mean by less popular. If someone plays old games less popular now, they usually can’t move on (MVC2) players, or didn’t play when the game was big so they’re trying to capture the magic.
I’m guessing fun is subjective. I can think a game is fun all day as a game, but it sucks when there is no one to play against. While GGXX may be more fun that AE, it’s not nearly as fun playing it by yourself.
Fun is always subjective, or maybe never. You know what you enjoy, don’t let anyone else define that for you.
… excepting crimes and atrocities in the face of God.
I play because I love the game.
is your avatar necro.
Along with with hating on SFIV and Marvel3, it’s just what all the hipster cool kids do. I do it just to keep up with them.
Fighting games are really hard to measure in terms of quality. There may be things in a game that rub people the wrong way, but there are very few fighters I can all out call bad games. I think fighters is one of the harder genre to measure in terms of quality, because quality means different things to different people.
For one thing fighters rarely have much replayability in single player. Sometimes they give you characters to unlock,or items or whatever. But this all gets old, and many people find it tedious. Story modes are generally tedious to play through in fighters as well.
So the two player experience is always a big deal. I remember around 2002 and 2003 I stopped playing fighting games. Why? Because I had no one to play them with. Arcades in my area were dead. I would buy a game, play it, and beat the computer on the highest difficulty with every character, and then get bored with it. Usually took about a month if that. No matter of great of a design the game was, or how fun it was to play, it was boring as fuck playing it by myself.
I don’t think people play AE or MVC3 because they are new. they play them because other people play them. They get maximum enjoyment from playing them, because FGs are really most fun when you play them with other people. That’s why someone would ask “why do you play obscure games”. Obscure implies few people are playing them. and why would you play a game, a FG if no one else is playing. I mean some people love fighting the computer, and some people love just spending countless time in training mode in hopes one day they’ll play another person in the game. But that’s definitely not most people.
I agree with this. Getting a scene together in an area where there isn’t one means hard work period (about two years of effort for me), and then you have to convince a decent number of the players you’ve drawn in - who are most likely playing whatever is new and popular at the moment - to play something else which they might not have even heard of? I’m lucky I can say “Melty was at Evo 2010” and get people to look at it seriously as a result. Getting people into Guilty Gear these days? No chance until +R comes out, sadly.
I do enjoy training mode a lot, especially if whatever game’s training mode is anywhere near as good as Melty Blood’s, but I generally dislike playing against most fighting game’s AIs; I think it’s safe to say that you don’t need to like both in order to stick with a game you like in the hopes of someone else picking it up.
The winning players are mostly wolves following sheep. They have a tolerance for games they don’t like if they are going to win and get fame or money from it (not saying all winning players hate these new games, just a few that admit it). Not hating, if you can make a career or living out of it go for it. I’d suck it up if I got to travel the world.
Why are the people who losing playing these games is the better question. I think it’s because they’re actually interested in it, they’re new so they think everyone starts off at 0, picked at EVO (whether EVO cares to acknowledge this or not) so they’re playing what the “pros” are (even if they have no intention of ever playing outside of their living room), nostalgia/brand recognition, and/or marketing (prizes, cool hip ads, lies, etc.).
Playing because other people are playing it requires a group already playing it, so that is only half an answer and needs to be figured out why they have so many people to attract the people who like the games with a large scene. These people are extremely annoying to me because if they just played whatever games they were interested in, those games would have bigger scenes.
Just because they’re not as popular doesn’t mean they’re not good games. KOFXIII isn’t very popular in N.America, but it’s an awesome game and more people should play it.
Because we trend setters. We don’t play a game because its popular, we play the game until it becomes popular. ST revival yo, fuck all that noise. G’s up hoes down.
ps. Swag.
I wish people would get off of this. No one is gaming for money. If you were gaming for money, then I don’t think Street Fighter is the game to compete in. Even Justin Wong is inconsistent in the games he plays. It is very possible that players play new games because they like them, ever consider that? I mean flow plays everything new that comes out, and when is the last time you saw him in top 8? I’m not sure how much players get from sponsors, but I don’t think they’re cashing 6 figure checks.
You also talk like there is a problem with new games being in a tournament. But when you see how dead and bland Evo 2008 was, you’ll see that relying on old games gets boring fast. The support dwindles after awhile, and very few new players get on board. The longer a game exist, the easier it is to forget.
Also not just anyone can compete in new games, this is a big misconception. Just because you can go into training mode for an hour and get down all your character bnbs, doesn’t man you’re going to be getting first place at Evo in said game. Anyone who is remotely a threat in AE probably has put in more time, lab work, matchup studies, execution, and setups as someone who played MVC2. No game where you basically have to learn 39 matchups is going to be easy to compete in. And I do not like Marvel, but if you’re halfway relevant in that game, you have definitely put in a lot of time and work.
I REALLY don’t understand your logic honestly. Fighting games have no value when people don’t compete in them. Want to find out why people don’t play your obscure games, then ask the developer. Distribution is the biggest part of it. I’m a HUGE fan of obscure music, and the main reason why music is obscure is lack of promotion and lack of distribution. The same applies to FGs.
1,000 plus entrants at Evo? Over 100+ entrants at Final Round? Yeah, everyone is ignoring the game, and no one in America is competing in it.
Honestly I think you guys are just playing obscure games because they are obscure games. Don’t get me wrong, I collect obscure music just because it’s obscure. I’m a huge fan of obscure things. But KOF is far from obscure, and it’s VERY popular. It’s probably the third most popular game in tournaments right now, and this is without an online community.
I play ST because is the best Street Fighter ever made, you can turtle, zone, mix ups, small window inputs for almost everything, it just feel so good to land a well timed reversal, or a well timed spd, the execution needs practice, practice, practice and practice, my kind of FG!.
ST is accesible, timeless, easy to learn, hard to master.
This question has the most obvious answer. People are playing games not only because their new, but also available. If I can’t go into my local game store and actually buy the game, then that is a problem. If I have to special order it off some Japanese website, that’s a problem. All of these things contribute to a smaller player base. In today’s world where getting things you want are so fast and convienient, going around the world and back to have a game hurts. Plus, let’s be honest some series (not mentioning any names, but you know who it is) bothered to release a NEW game on the PS2. Oh this in the year 2010, like 4 years after the PS3 was out, and the PS2 was definitely dead at that point. Me and most of my friends don’t even own a PS2 anymore. I mean I can go on all day how these games marketing department just flat out suck. I mean we can blame the lack of popularity for games is due to more popular games outshining them. That’s really only half of it. It’s really because these people who make these games don’t know shit about about how to do business, and as a result they can’t promote and market their game. There is a big difference with KOF and VF (made by big companies) and people like Examu and their promotions of games. Again, I urge people who play more obscure or lesser known games to spend less energy hating on bigger named titles, and really take that hatred towards the people who market the game.
the amount tournament play is not the same as how popular is the game with the public, dont get me wrong, its nice to see that the usa its finally showing support for a game that it doesnt have capcom on the logo, and i hope that this doesnt stop with just kofxiii, but dont come here saying that kof is not obscure, when past iterations of the game have been simply ignored not only by the public, but also the major part of the scene.
i f anything the current popularity of kofxiii shows that sooner or later the effort of the people who dedicates to the games that they enjoy on building a scene can pay off, if it wasnt for them the current amount of tournament play would be way less
lol, because it’s the hip thing to do :rolleyes:
at least i know that in my case, i play fighting games that i enjoy, despite if they are popular or not, im open to see new stuff, specially if they provide something new that i can potentially enjoy
This doesn’t explain why games that are easily available (< $60, sometimes in the PSN/XBL stores) are still small scenes.
I don’t play obscure games just because they’re obscure, I play them because something caught my attention and I want to try it. If I like it, I’ll play it a lot, if I don’t, it stays on the shelf. I’d play the popular games to if I liked them but I don’t. Even if there is a lot of players, if the game is boring to play I’m not wasting my time.
I can play around in training mode exploring the game system and mechanics for 100s of hours (I have and will continue to do this). It’s fun to me.
Wow you glossed over the biggest point I was trying to make. And that’s really about how much money do you REALLY make gaming? How much money is there in SF for a sponsored player really? Like I said, Justin Wong and Floe work regular jobs. Not sure about Wiki, but I highly doubt he’s supporting himself on tournament winnings and sponsor money. From what I understand, there is only one country and only a handful of games where players actually support themselves playing games. I beleive this is Korean Starcraft where the money is just that good to the point they do it for a living. Top players don’t make a living playing games. I will say Justin Wong, Floe, Ricky, and others probably just love competing, so they’ll play what has the competition. But I won’t say money is a motivator, because I don’t think the money is that great.
I have also played older games. Actually it was easier to compete. The games were so imbalanced, that I only needed to know like 3 or 4 solid matchups. Very few people bucked the system and used low tier back then. And in a lot of games most of the cast wasn’t viable. I especially loved MVC2 because as long as I could fight MSP well, I could usually do ok in a tournament. In 3s, I think I’ve played as many as 5 different matchups in a tournament. I’ve come across at LEAST 30 different matchups in AE over the years.
If you think AE is so easy to compete in, then prove me wrong and go start winning tournaments.
easy to compete is not equal to easy to win