Why do people reference numbers as directional inputs?

I Have seen it on many forums where people will refer to something like QCF + P as 236+P for example. I think it be easier to just say QCF ? or even D DF F+P ,or when talking about a move such as 6K to just say F+k or f.k .

Is it just me that think that they get confusing sometimes ?

I think it’s insanely stupid. My guess is…no, I don’t have a guess. It’s retarded. I see no practicality in it.

Because that’s how directions look on the number pads on keyboards, which are actually quite useful for visualizing directional inputs, especially harder ones like the shoryuken input.

Look at the number pad on your keyboard, you will notice that each number corresponds to a direction, with 5 being the middle/neutral direction. The numbers 1 through 9 are used for this.

Okay, that makes a little sense…but I’d guess the percentage of people that play on a keyboard is like 1% or 2%.

Also, isn’t QCF universal enough by now? Is a PC keyboard player really going to have THAT much of an easier time understanding 236 as opposed to QCF? Rather than a non-keyboard player (the large majority) understanding 236, which we’d actually have to take a few seconds to think about?

That’s not the point. The point isn’t to assist people who play on keyboards, the point is to provide a convenient visualization for directions.

For example, as I said, the shoryuken input is one most new players struggle with. From my experience, they seem to have an easier time if you briefly explain the concept of the number-pad directions and then try to get them to input 623+P.

I see your point, and I’ll take your word that, from your experience newer players have an easier time with that (although I don’t see how f,d,d/f is difficult. If you’ve ever played any video game before, you should know what down/forward. If you’ve passed the 3rd grade, you should be able to understand diagonals).

However, most people aren’t brand new players who have never seen a fighting game before. When SFV comes out and there is a new character and I go to look up his moves and it says 41236+P, I’m going to say “what the fuck is that” and find a different website (not that I can’t figure it out, but out of spite).

The numbers are just another tool to have, and they actually work very well if you are willing to learn them.

I prefer u, d, b, f, and the ones in between though. I think that is actually better for new players, since f and b will change depending on the side of the screen. qcf/hcf are great for quickly referencing things, but at the very least the need to have a key in any guide because new players probably won’t know what that means.

All 3 of those methods have strengths and weaknesses. Ultimately, arrow icons are the best since they work great for everyone, and require no explanation, but they require special emotes or something so they can’t really be used everywhere.

Not everyone speak english as main language

Letters way mean that you know the related word, example that D is Down
Now i learned and use it, but i undestand why many not english/murrican peoples prefer numbers

7 - 8 - 9
4 - 5 - 6
1 - 2 - 3

Is that simple and universal, you have seen it on phones, keyboards, calculators etc
But again, at this point i’m used to letters way, and tbh is just better for 2D fighters where is common stuff like qcb, wich in numbers become 63214 :smiley:

Said that i will NEVER accept fierce, strong, whatever bullshit :smiley:

LP MP HP
LK MK HK

Is so fucking perfect

It’s just something that stuck around, not sure why it’s being used anymore either. It’s both confusing to new players and people that don’t natively speak English, can’t be universally applied to every fighting game, and is a pain to write down in notations.

Good call, I didn’t even think about that. I guess I assumed that Japanese players have a decent grasp of a few English words. For example - I own a basketball game on the Super Famicom. The entire game is in English. There is NO Japanese anywhere, not on the title screen, not on the menus, etc.

Same goes for European games. I’ve never played a German or Swedish game, but I assumed the basic English was still the same. I’ve also taught English to students in Bulgaria so again, I assumed most European children were taught basic English in school.

But you make a good point.

Sometimes inputs can’t be shortened to things like QCF or 360. Numpad notation is more flexible.

Because certain notations are easier in numeric. anything involving a tiger knee motion is easier to input as well as specifying certain inputs. Instant air dash in guilty gear can be written as uf, uf or I could just say 99 or 66. There are times when it can be clunky such as writing hcf as 41236; but we also get situations for half circle back forward where writing 632146 is cleaner and shows you things better.

Should be noted though that its numpad not numeric since looking at the number pad on your keyboard is the legend you use to understand it. You’d have to invert the numbers if you were using a phone.

5 month account…shut the fuck up and let the knowledgeable people post. What the hell is it with idiots harping about shit they know nothing about? Stick to lurking if you’re going to be this unhelpful.

On top of the language barrier thing, not every game has simple inputs like SF4.

There are more complicated inputs, such as the Raging Storm motion from SNK fighters, which is 1632143+two attack buttons. That is, downback, followed by a half-circle backwards, followed by downforward and two attack buttons. That’s quite a mouthful to describe to anyone, so it’s recommended that one learns the numberpad notation for convenience so that you don’t have to over-explain complicated motions.

A lot of FGs, Blazblue is the first that comes to mind, have weird motions. How would you name this:

http://vignette1.wikia.nocookie.net/blazblue/images/4/4a/1.png/revision/latest/scale-to-width/30?cb=20140318204355&format=webp

http://vignette2.wikia.nocookie.net/blazblue/images/9/9f/63214.png/revision/latest/scale-to-width/30?cb=20140318204834&format=webp

http://vignette1.wikia.nocookie.net/blazblue/images/1/10/3.png/revision/latest/scale-to-width/30?cb=20140318204448&format=webp

There’s not a good name for it that’s simple or intuitive. Instead, people just use numbers so they don’t have to teach the name of a motion. The above would be 1632143

Ohhhh I’ve only been here 5 months. You shut the fuck up. Soooo fucking sorry for giving my opinion in the Newbie Dojo. Get a fucking life outside of SRK.

If you get so mad by someone’s opinion on the internet, then you have SERIOUS life problems. Re-the-fuck-lax

The numbers work fine, but I think db, hcb, df is pretty good too though. You’d just have to define hcb beforehand.

What’s the deal with the report system? How do I report abusive behavior like this? The only flag I see is spam, but posts like this should be moderated.

As I mentioned earlier, the numpad system works for weird inputs that you can’t quite write down properly with regular notation. For some odd reason, as mentioned earlier with the language thing, regular notation doesn’t do diagonals properly. That’s the hole which numpad fills.

Well you could cry about it, or you could realize that this post:

Is unhelpful, uninformative and completely against the spirit of the Newbie Saikyo Dojo. The sole reason for this subforum is for experienced players/users to answer any question you guys may have. If anything you should be flagging his post for being inappropriate. You guys hopefully have a lot of questions, we definitely have a lot of answers and no, we have 0 patience for people purposefully ruining threads when they are being use as intended.

Back on topic, in a more positive spirit at least, QCF’s, HCB’s, 360’s and what have you, probably only sound natural to you if you got into fighting games through Capcom fighters, or some other fighters. You might also religiously use the terms jab strong fierce short forward roundhouse.

But if you came from 3D fighters, or anime fighters, or simply come from Japan (where everyone uses numeric notation, hell even the SRK wiki refers to it as japanese notation IIRC), then you use the numeric notation. And thank God the Japanese do because I’d never be able to decipher combos in their combo videos if they didn’t write 41236C and such.

For what it’s worth, growing up I always said quarter-loop forward and half-loop back and so on, we never used the word “circle” until people started looking up strats online and saw the QCF notation.

So is there no way to report then? I don’t really care if you think your abusive comments are justified, I just want to know how to report you for them.

in 3d fighting games, there are a lot of moves that involve one diagonal direction with some button(s) input (eg. 3K, 9P+K, etc.) and not many circular motions. so you end up writing fewer characters to notate a series of inputs, making it more efficient overall.

even in games to which that does not apply, its great to be able to come across japanese blogs, evernote files, etc. and get something out of them without having to translate.