Why do people hate defensive/keeping-it-lame strategies in FGs?

The main example I can think of off the top of my head is UMvC3. Everyone complains when Chris G gets on stream and does his Morrigan/Doom shenanigans. In SF people will complain that Guile/Dhalsim are “dumb characters” as if rushdown is the only way to play the game. Can someone shed some light on this?

Because rushing down and going in is prettier to look it. People would rather see someone going in, pressing buttons, and dropping a combo as opposed to someone who sits back, controls space, and wins with simple shit like pokes rather than a flashy, high damaging combo. On top of that when it comes to playing against a more defensive(lame is so derogatory) person it gets incredibly frustrating for the average auto pilot a BnB combo player. It forces you to stop actually think about how you approach things. How to get in, what are safe times to advance, how to get a knockdown, and how to keep the momentum. Basically it’s anti-hype. I happen to be one of those types of players and I catch a lot(and I mean A LOT) of shit for it. That’s my two cents on the whole situation. Don’t know how anyone else sees it.

It’s mostly just people whining about being forced to play against a style they’re not used to. Sure, it makes for “boring” matches, but in competition, anything goes.

Noobs lose to it big time, even semi decent & decent players lose to intelligent zoning if they don’t keep themselves calm.

Hawkeye for example, his zoning is really good & it’s hard but possible to get in, people really hate him though.

It’s definitely less pleasant to play against than an offensive player even if you can deal with it. No reason to not play that way though if it works for you.

I assure you, they are not defensive at all. make one mistake and the whole energy is depleted.

It’s boring to watch (for most people) as it’s slow and often times the most effective zoners hold that title due to abusive mechanics such as the Chris G infinite plasma spam due to how much meter that builds and how hard it is to get in.

A proper zoner would be a character like Sim, anyone that can lame out with him (think Arturo) deserves a certain deal of respect as his raw damage is low and he gets dizzied really quickly and is vulnerable to certain jump ins/mix ups. That is a fair trade for the ability to keep your opponent out.

To take a bad example from Marvel, Dormammu. Not only can he zone (an element the likes of CJ do not bother with), he has a very powerful rushdown/mix up game, high overall damage and a decently large amount of health. That pisses people off, not because Dormammu CAN keep people out, but because he doesn’t have to unlike Dhalsim so when he does it just feels cheap.

I prefer watching zoning teams/characters. HERP ABC DIAL A COMBO WAAAH I CAN’T JUMP OVER ZE FIERBALLS get’s old quick.

I don’t have a problem with turtling and playing defense, I just don’t see how you can enjoy playing the game with that boring of a play style

i tend to find that its the lower level more casual players that hate it

when chris was tearing it up with his morrigan team i saw people calling him a scrub and skillless and that he only plays that way because he isnt good enough to do combos, etc etc

then you get the guys saying"if i wanted to shoot stuff i’d play cod"

I actually like playing this sorta player , you need to think much much more and it’s satsifing as hell when you get in a dominate

It isn’t boring for the people that enjoy the playstyle… they wouldn’t enjoy it if it was boring to them. Just like how some players prefer rushdown.

I don’t see how anyone could enjoy rushdown; dashing twice then mashing buttons wildly and running dicerolls on the opponents wakeup… zzz boring

Most people however prefer this… and if they meet someone that kills them for doing it, forcing them to start actually playing the game, they call it lame and boring and whatever.

Being the one thing that retards hate the most can’t be all too wrong. Embrace it, be happy.

Lol I think that would be the equivalent of “stupid noob fireball spammer all you do is throw out random pokes blah blah” IE the hate that defensive players get.

I’ll admit that I can get pretty salty when I derp and press the wrong normal, which results in my rushdown opponent getting in and killing me in 2-3 mixups. But, that kind of complaining works both ways for each playstyle. Just gotta deal with it I guess.

The only people who hate “keeping it lame” are the scrubs who don’t matter anyway. These people tend to quickly make up their mind on how the game “should be” played and expect everyone and everything (as in the game itself and especially CPU opponents) around them to adhere to their own arbitrary rules based around their unwillingness to put even the slightest bit of effort into learning the game. (they also expect everyone they meet to have the psychic prowess to already know how they want the game played) Kind of like how a kid will make up their own rules when playing Hide-And-Seek with an adult so they can win more easily.

They don’t respect the game, so don’t respect them or their uneducated, ill-formed opinion.

Because the only people who complain about it being unfair are stream monsters.

I honestly like watching a good player who can zone well (Fchamp and Dios X, for instance). to me, zoning is a thinking man’s game, especially if you are playing a fragile character like Sim as mentioned above. defensive play isn’t easy especially in rushdown-heavy games like Marvel, moreso if your character doesn’t have many reversal/GTFO options.

sure, Viper (Marvel) is known for her high-damage combos and near-unblockable mixups, but she need not rush in blindly (especially vs certain matchups, and you may even catch an assist call) when she can control an entire match with her Seismo zoning. you need to place your Seismos correctly and make your opponent respect your EX Seismo if you have meter in order to establish your character as THE threat in the match-- and even then, just randomly doing rapid Seismos won’t get you far if you just throw those out blindly.

being able to do combo videos =/= great player. the great players of any game know when to RTSD and back off/zone/footsies, controlling the entire match and forcing you to play at THEIR pace.

To me, combos and rushdown have short-term appeal while zoning and solid keepaway has long-term. Combos can be mastered through practice and become easy to do, but no matter how skilled you are, it’s not always a cakewalk to open the opponent up. That’s why I find casuals to be boring; players aren’t taking it seriously and take turns attempting combos on each other.

Zoning works. Thats why people hate it. People always hates what works.

Because it’s fun to watch rushdown players squirm.

Obviously it’s because people who play cheap noob zoning strategy’s like Dieminion don’t have the execution or skill required to play an exciting and skill based character like Viper. They have to stick to cheap characters like Guile that are built for noobs to spam with and win on day one.

^ That is how a lot of Stream Monsters and lower level thinking players feel because they don’t understand what skill really is nor how Street Fighter is actually played at higher levels.