Why do DEVS insist that "balancing" a game takes away from the personality of a fighter?

For MVC2 I’m guessing:

  • No “guard break”
  • No almost-inescapable projectile trap setups
  • Chip damage on Iceman (^_^)
  • No practical infinites
  • 52 additional playable characters

Well over-patching isnt an issue because the only company to really do something like that was NRS. Its not an issue. They just wanted to keep things interesting but they still went overboard.

I just find it strange that the videogame industry is one of the few multi-billion dollar industries that still have terrible customer service, and they are so disconnected to the needs of the consumers. Yet videogames are a reflection of an artist or team of artists creation, but at the same time you have a new team or new producer or new director coming in trying to put their spin on a game we have grown to love for years, and in that situation the fans’ input is just as important and so many time we just go ignored and its really fucked up.

It really its too much to ask to keep up with the community to see if your game is evolving into the right place?

There’s a difference between patching because of glitches (SFxT Rolento knife glitch, Injustice Zod literally glitching you to death, Batgirl bolo meterless infinite, etc.) and patching because your community is filled with whining scrubs at all levels.

Can’t beat Deathstroke keepaway? NERF IT!
Scorpion’s teleports getting you down? WE GON’ NERF DAT SHIT!
Black Adam giving you trouble? HOLD ON TIGHT, CAUSE HERE COMES THE NERF TRAIN!

The difference between NRS and Capcom is that NRS enables scrub behavior and mentality, while Capcom at least gives their games time to develop and grow before picking up the nerf bat, unless there are game-breaking glitches involved.

As much as people like to try and complain about Capcom, they generally don’t let their games stay unbalanced messes for long if they can help it, and they also don’t baby their fanbase.

You’re giving Capcom too much credit. Not patching a game that could use a few changes doesnt teach you how to be a better player lol. It just makes people feel like they are being punished.

How are they being punished? All it would say to me is that if I want to win, I better pick a certain character/do a certain strategy or I better like grinding it out with the inferior character/strategy I enjoy more. People are free to play something else :).

Yea, no one is being punished cuz you insist on sticking to a character with shit options in the meta game.

No I’m not going to switch characters. Buff my fucking character because they are incredibly useless.

lol what?

To me this is the biggest fallacy from the old school. old arcade games were the original patched games. Street Fighter was the original patched games. ST did not just happen it was I believe the 5th version of the game. If anything its the newer console gamers who got the version they got in the SF2 comparison SNES got super sf2, for genesis it would be Championship Edition. Updating the game post release to get the newest version was something that only became available within the last 7 years to the console community and only has really been getting utilized the last 4 or so.

basically those old arcade games had feedback from arcade players who were plenty at that time. Whereas now feedback moved to a large degree to consoles. Because console ports would usually take 2-3 years to arrive, due to the difficulties converting the game, since console hardware was far inferior. Also players at that time wouldnt really mind playing a 1991 game in 1993 and they wouldnt know either. Today this would be unthinkable marketing wise. Especially in FPS! 6 months waiting time the most. The irony is that fighters at that time were of the top genres utilizing arcade technology, whereas today they turned into pariahs of gaming technology.

Real talk though, shoutouts to CC2 doing a great job an showing what devs should be doing when it comes to patching with JJASB

But at the same time, nobody wants to play a 4 character game when you have a cast of 56.

While companies don’t need to patch every little thing there is, there comes a point where it’s clear that the game is so lopsided that some changes must be made.

As much as people like to complain about Zero, Doom, and Vergil, UMVC3 has much better balance than MVC2.

Almost every character in Marvel 3 has seen Top 8 at least once. The majority of the cast hit Top 32 at NCR 2013, with 33 characters making an appearance.

How many characters in MVC2 made Top 32 in the game’s lifetime? Here’s a hint: It certainly wasn’t 32.

As much as the old-school purists try to act like playing unbalanced games made them into toughened Viking warriors, the truth of the matter is that they simply had no choice but to deal with it. Granted, while some communities are a bit too quick to start calling for buffs, nerfs, or patches (NRS, I’m looking at you), being able to patch glaring oversights is generally better for the FGC overall.

every characer can have a major in umvc3 and it will still suck

How so?

I was just about to ask the same thing. ^^^^

It doesn’t have to be this battle of extremes, with one group of pitchfork-wielding mobbers yelling “patch it all” and another similar group shouting “patch nothing.”

It can totally be “patch when necessary, sparingly if possible.”

I agree.

Problem is, a lot of the old school group likes to look down on newer games and players simply because they CAN patch games.

Even if it is necessary, they’re the ones that are quick to holler “STOP BEING SCRUBS AND ADAPT!”, even after players have racked their brains trying to find ways around a particular character or team, to no avail.

I honestly think we cant put it all on the Devs though tbh the community needs to be more liberal with the ban hammer and flexible with rules I know right now if I was a TO and held a MK9 tournament right now Kabal Kenshi Cyrax and Lao= banned now your game all of a sudden goes from a 5- 10 character game to a 25 character game UBER Top tier characters are degenerative but at the same time high level competition isn’t always in the design directive for the game. Just like the smash community has had to make calls on banning items and characters like metaknight to preserve the competitive integrity of the game from its inherit non competitive merits the greater community has to be willing to do the same.

While there are two extremes to be avoided, I wouldn’t want to be dead center. I’d want everybody to be pretty firmly in the “no, don’t patch that” camp. Only things that should be rush patched are things the crash the game.

There’s also the grey area of expectations. If some heavy zoner without a teleport move had a glitch that could make him teleport directly next to you instantly while swinging, it doesn’t even matter if it’s overpowered, it is probably something he shouldn’t have even if he’s a character who is overall missing tools. Then you also have the problem that players start to pick sides on the issue, and the dev should not be favoring either over the other. It’s one thing when they make a game that accidentally creates these little divisions, it’s a whole other one when the dev starts saying that one of them is right and the other is wrong, patching the game to favor one of them. It’s probably best in the long run for the dev to just stay the hell out.

Not all of them do this. It goes back to what I was talking about before. There are a lot of mediocre players who are really only able to win over casuals by abusing top tier characters. Good players have the skill and ability to adapt to most anything, including balance patches. When the game gets patched they go to practice mode and adjust their gameplan accordingly. It’s only the frauds who hate balance patches because it removes the only thing that lets them win -> the tier list.

Because most of those updates were the result of actual feedback from the players who more or less knew what they were talking about, not Johnny casual whinging about so and so top tier being dominant.

Also, back in the day, it was easier for players to reject specific builds and updates if they deemed them as being bad. For example, the 3rd Strike revision B (990608) which took out a few bugs as well as Urien’s unblockables was rejected in favor of the older revision (990512). There are other games with this same thing as well. Heck, wasn’t 2I preferred in the US over 3S for some time?

This is the downright scrubbiest post in this thread so far.

People get too hung up over numbers and ratios and forget that what matters the more than that is the quality of the matchups. Look at MvC2, sure people complain about the 4 gods, or only having 15-16 tournament viable characters out of 56, but consider this - the game might actually be a worse game if you took the top tiers out. Alot of what makes MvC2 interesting and deep at high levels is what the top tiers bring to the table, take them out then then what makes MvC2 fast and exciting to watch at high levels is gone. If you think about it, alot of what makes games interesting usually comes from what the best characters in the game bring to the table - whether or not the developers intended them. Alot of the time, high and top tiers will have strong and interesting options. Take them out and you end up with characters with options that are not as strong and not as interesting.