Why did Melty take off and other dojin games didn't?

but half of TvC’s roster is made up of anime characters…

Fixed

obvious troll is obvious

TvC is a huge weeaboo game. So is SF. If you talk to any niggas off the street and show them SFIV they’re just gonna be like “yeah look at u playin that Pokemon ass shit”. They’re right.

People call this shit weeaboo while they walk around with their lame triumvir t-shirts and shit.

fucking priceless

But the anime is ass…

the same ways Bioshock and Shadow of the Colossus took off:

pure luck, cult followings be damned.

For the most part, I completely agree with you, and I am normally inclined to judge games principally on their mechanical merits rather than their aesthetic merits. (Unless that game is God Hand, which is pretty much aesthetically and mechanically the GREATEST non-fighting game EVER. I get to have my cake and punch the fuck out of it too in God Hand.)

Really, the only reason I fixate so much on MB’s aesthetics is because I’ve TRIED the mechanics of the game and while I’ve always been impressed by their coherency and how much tighter they’ve gotten over the revisions, it still doesn’t really blow me away as a “holy shit, I LOVE the way this plays” kind of game. The long, fast chains/juggles and the Reverse Beats and the like are interesting, but not really to the liking of my dexterity. As I have said before, I am a slow-witted guy (although I have gotten a little faster over the years), and I tend to like games where I can afford to take my time hitting buttons and still get a decent combo/punish – or even games like CvS2 in which I can’t combo for shit, but I can often win (or at least make a fair showing) with little more than footsies and the odd punish combo. (Who needs execution when you have low short, low short, Tiger Raid?)

I just don’t really have the need for speed that attracts people to Melty Blood’s playstyle; KOF '98 is about the fastest game I can play semi-seriously, and I get STOMPED in that game. (But I still love it anyway.) And since the way MBAA plays doesn’t enthrall me the way CvS2 does, I tend to fixate (somewhat unfairly, I’ll grant) on what I don’t like about the game’s LOOK.

I’m also more inclined to idly take potshots at MB because I’m not really in a position to establish a meaningful relationship with the game. Pretty much nobody in my part of Florida (or at least, the parts of Florida I’m willing to drive to on a regular basis) plays or gives a shit about MB, and obviously I’m not inclined to travel regularly out-of-state for a game that I’m mostly ambivalent about. (The obvious refrain here would be to jump-start a local MB scene myself, but that’s not really a duty appropriate for a guy who doesn’t really get hype for the game in the first place. Hyping a game purely in the interest of intellectual charity rather than personal passion is just a dumb idea, plain and simple.)

And as for the fish-taco-fest aspect of MB’s roster…what bothers me about most of the female cast is less that they’re girly, less that they hail from bad vampire porn, and more that they’re just kind of BORING female characters to me. Even the goofier females like the maids, Miyako, and Ciel and Satsuki (sort of) don’t really impress me all that much. (Mind you, Ries isn’t much more exciting. It’s mostly that her weapon is goofy as fuck and I like her coat. And her low execution barrier [as F-Ries].)

Melty Blood took off because it was easy.

Here’s how the story goes for animu fighting games:

hokuto no ken
infinites, huge execution requirements, mindblowingly fast, mixups are teh hardness, SUPER MANLY
lol NO

Melty
combos easiness, meh people can move across da screen, mixups are teh easyness, almost a loli game
lol YES

Whenever looking at the success of a fighting game, keep this rhyme in mind.
Lolis and ease
Appease

Most Tsukihime fans have a joke saying that “there was no Tsukihime anime” due to it not being faithful to the characters’ personalities at all.

I don’t get SRK sometimes.

Also I don’t know how a broom sword wielding, mad scientist, mutant plant spamming, evil genius Japanese maid can be boring. Playing style, sure, but for the actual character? Heck no.

Yeah, I do agree that Melty Blood is its own beast despite being based from the Nasu-verse.

The funny thing is, MB has very little animu retardedness (GG has more that) - I mean, you only have two lolis (Minako and Len/WLen), and even then they’re not really going there.

And is MB really qualified for being called a doujin (amateur) game nowadays?

People who don’t know what “doujin” means use that term to describe pretty much any fighter with air dashes/air combos now because so many doujin fighters have similar mechanics. It doesn’t help that the series started as a doujin game.

Ah true.

Still, I do wish doujins would step up their stuff. They suffer similarly with anime nowadays - the designs are similar (everyone’s a bishie or a loli or a moe) and suffer anime tropes.

Exactly. I know that dojin is, but I still use the term dojin fighter to describe any fighter with air dashes, air chains, and no Magneto.

On a related note, I really wouldn’t consider Tatsunoko a “weaboo” thing, since they go against many modern animu tropes that are generally associated to weaboo. XD

MvC1?

Magneto WAS in MvC1…as a striker. OOOOOH BURN!

Eh. Maids aren’t really my thing. Not even the zany ones.

The cactus/chair/picnic lunch is kinda cool, but I can do similar stuff with awesome crows and insect swarms and antlions and deer by way of Nero, complete with trenchcoat, evil laugh, and HAAAW elephant noise HAAAW elephant noise jumping B hit noise HAAAW elephant noise.

Except GG has been all these things (except maybe the super manly part) since XX, and maybe even X, and it’s still one of the most popular fighters out there today. :wonder:

that’s stupid

you’re stupid