Why capcom and snk are losing the time

If I had sex with your mom, but your dad turns me on… does that make me gay?

CFJ is doing well in Japan, it’s their number 4 Arcade right now according to Arcadia Magazine (A Gundam Game made by Capcom and Banpresto is Number one, Virtua Striker a Sega Soccer Game is number 2 and KOF Neowave is number 3.) Not only that, in the issue Ingrid has a good amount of Fan Art in the issue and there’s also a ‘how to cosplay as Ingrid’ section. On top of all that, CFJ will be at the Third Arcadia Tournament. Not every Fighter in Japan gets in the Arcadia Tournament, IE if after the CFJ Tourney Japan would of gave CFJ the finger like they did to MVC2, GG Isuka and SVC Chaos (But SVC Chaos had a good run in Japan but it fell off quick) there’s no way CFJ would be at the Arcadia Tournament like the three games I mentioned never did. Now we’ll just have to see if CFJ has staying power in Japan or if it falls off quick. And if you think you can predict what Japan will do based on what you think of CFJ, remember, they like Anakaris love Godzilla and hate Super Heroes, (But recent Marvel Movies have helped soften that) different strokes, different folks.

As for CFJ sales in the US - the only 2 2D Fighters that did well in the US this year are SF AE and GG X2 Reload. SF AE was bought by people outside of our 2D Community for the ‘nostalgia’ factor, is only thirty bucks and Reload’s only twenty bucks w/online play. And yikes, for everyone here crying about CFJ, after reading most of these posts 90% of you went out and bought it. Seriously, our little ‘niche’ communtity doesn’t decide the fate of these games.

But yeah, over the top type of games like MVC2 and GG Isuka aren’t well liked in Japan. Hell, GG XX #Reload made the Arcadia Tournament instead of GG Isuka.

I like MVC2 myself but seriously, you don’t need that much skill to play a game where you can push two buttons and smack somebody with a 150 + hit combo. Try hitting someone with a 30 + hit combo in SF3 Third Strike, now that requires some level of skill.

:badboy

yeeep! :badboy:

With the thread master in mind and remix i have to say i disagree.

When capcom tries new stuff everyone underrates and dismisses it. It seems that everyone does want street fighter whether you like it or not.
I have to admit that Mvc2 is more user friendly with all its assists and loose combo system. It seems games are heading more mainstreem and capcom is doing this yet at an angle trying to please the hardcore gamers.

When there will be no street fighter there will be someone complainin i wish there is a new street fighter. Like the saying goes why fix when its not broke. I love street fighter and wish a NEW one with new sprites and chars is made but with no shoto’s that’s truly make me respect capcom but thats not what capcoms out to do is it. capcoms a company and company’s are a profit organisations its financial state comes before the pleasing of its fans.

Can u honestly say that SF:AE is new? If GGX and GGXX combined is that new? No its the same shit wit the same characters. All im saying is if u can take the time to make a rehash just touch up 3rd strike, add new characters, change the system around alittle and call it SF4. I mean some ppl will buy anything wit the Capcom logo on it.

Jester after this sentence im just going to ignore u, cause ur a BITCH plain and simple.

LOL dude In the fighting game the system and the characters are what matter!

as long as those are updated and new or different stuff is added the fighting game can be considered a new game.

Fighting games cant really do much more. There not like Rpg’s or FPS’s these game solely rely on competion. And its the competition where capcom aims at best.

Look at any fighting game once a winning forumala is aquired all they do is add to it and tweak. Thus the whole genre is not doing so well or at least in london where i am.

SF:AE is not new i never said it was. Infact i had a debate with a friend who baught the game about how its a rip off. But that game is an exeption the game only was released as a collectors token a aniversary present. What more can you do for an 15 aniversary apart from re-releasing the game that started it (and still being played in tourny’s till this day).

i think reload for xbox sold a lot only cause it had anime on the front. the anime lovers saw the cover and back, saw the 20 dollar pricetag and out they came with a bag.

I agree wit u thats why i said “All im saying is if u can take the time to make a rehash just touch up 3rd strike, add new CHARACTERS, change the SYSTEM around alittle and call it SF4.”

True that u usually tweak different aspects of the engine to make a “NEW” game but these tweaks were made 5 years later i.e. ssf2/ssf2t. Dont tweak a game that has already been tweaked like 6 different times then throw in 3rd strike and call it a day. If its their 15th anniversary do something special mashing 2 or 3 different games together isnt special. Im EXPECTING for their 20th anniversary SF4. If i see some bullshit like SF1,2,3 package together im gonna flip…

you sir still got alot to learn.

capcom barely comes out with any new fighting games these day. Bleach is a fighting game base of an anime, darkstalkers chronical is just a port, and wheres SF4?? SNK is coming out with alot of fighting games base off of KOF series, but do we really need that many KOF games??:xeye:

Marvel vs Capcom isnt the evolution of fighting games. if it was, then why isnt every company trying to copy MVC2??

maybe is cause people like you still find intrusted the same way of game every year.

you MUST be a fucking scrub…using the number of hits to measure how much skill is involved in a game…@_@
BTW, pressing those “two buttong to make me do 150 hits” will get your ass fucking shot. ggpo.

Co-Signed!
P.S. Everybody gets fuckin shot!

theres a lot of his kind posting shit here.

Jesus christ. The fucking MvC2 takes no skill shit is STILL being used? Come the fuck on. Just because it has explosions and flash does NOT mean it has no depth or doesn’t need any skill at all. It seems a bunch of you guys have been brainwashed into thinking that games like CvS2/3s = skill, and MvC2/GGXX = no skill because of their fast gameplay.

Give me a fucking break.

deadeye its maybe that these guy take the time to learn the moves and learn how to play and then suddenly find random guy who hardly plays fighting games come and swipe the floor with you and to top it off he doesnt even know half of what his doing. its never happened to me but I know it can happen…

The game has depth but i fail to see this depth maybe cos theres no reall challenege left(actually there never was) in the game around where i live. But when i played it first it seemed way too much of press button special comes out. I loved marvel vs Capcom 1 it had a combo system where you had to be able to do the zigzag combo the 4 button play style made me think it lost that feature thus put me off. MVC2 rewards you with too much with too easily… obviously at competition level any useless game can be shown off properly as these guys are pros. :).(not refering mvc2 as useless, it has its good points but not my cake :()

when one guy consistently and clearly dominates a game for 4 years its impossible to say its skillless, cause random guys X Y and Z woulda beaten him

imo the best way to measure a games skill is look how consistently the better player can win

Wat are u implying by that? Come play marvel seriously, u’ll get ass raped so fast u wont know wat hit u wit mentality like that. Plus the 150+ hit bullshit is old, the only way u can even get near the hundreds is by infinite xx super xx DHC/THC/HG xx TEMPx3 or AHVBx3. A simple ROM setup wit mag then s.RH xx Shockwave does over half health and thats 11 hits. Where as in MVC1 Strider had a dial ground combo (7hits) that does over half health and doesnt need a super. My question is does that take skill?

EDIT: De4deye if u come down for ECC i’ll play u bro =D

If you know what you’re doing, even in the most random matches, you will own scrubs in MvC2. People say that random people can mash on buttons and get a win against good players - those people that say that, suck. I’m sorry, but that’s how it goes in Marvel.

You press a button for a character in MvC2, it will MOST likely be doing the same thing as pressing a button for that same character in different VS game. The only thing I can see MvC2 losing is a more in-depth poking game; the lack of strongs and forwards probably contributed to this. The ONLY things I can see that reward you pressing single buttons that are UNIQUE to MvC2 would be 1) Cable and 2) the assist button.

I don’t know how MvC2 rewards anything too easily. Last time I checked, the other VS games had infinites that if you got hit = GGPO. Of course the threat of an actual touch of death forced you to think, but c’mon - in Marvel you have to deal with assists, resets, getting your assist killed, Sentinel, unblockables, your meter, your specific character matchups, your team matchups, Sentinel, the semi-infinites in the game, Sentinel/Cap, and randomness. CvS2/3s have a lot of those + poking and other shit that I don’t know about since I don’t play those games seriously enough. I’m quite sure that those two games don’t have the depth in certain areas that Marvel has and vice versa. This is Marvel: either you hate it because you can’t understand it, or you love it and play it to death [and eventually move on, then come back, again and again].

Yea i would play it but only that type of game you need to play against a decent oponent but then again thats like that in all games where i play only major retards play that game those that have difficulty pullin out a hadoken so thats why i aint into otherwise i digg the idea of having to strategicly time your assists bassically it goes like i never need to go in depth with game thats why i dislike it. sad really i lose out on a good game cos no-one else round my area plays and the fact that we got no arcades dont help either.

it rewards easy like you can press the same button to pull out some combos that you needed to think about in mvc 1. this is due to the 4 button layout. having sentinal and doom as you assist, all i do against people is call in assist and hold down and hit HP now thats easy c’mon. and they have trouble against that… gosh!

I don’t see why it’s not possible to dislike Marvel while understanding it.

While I don’t play it on high-levels, I do understand a lot of what’s going on and I say “it’s not my thing”. I don’t hate on it because it is a respectable game with a huge following, but it’s not my preference.

And the point of it being it’s also not the preference of many others, most importantly it’s not the preference of the people in the country who make these games. Just because they don’t like it doesn’t mean they don’t understand it or are scrubs, though that possibility is certainly valid.

What it all boils down to is execution.

People who hate on Marvel are stating it’s too easy to do powerful, broken shit with too little reward. This comes from a very SF2 mindset where having good manual dexterity means you can do crazy, insane high-damage combos. You don’t always need good dexterity to accomplish that in Marvel. I know you do for certain cases, but AHVB x 3 is not difficult, nor is ROM infinite -> shockwave next to something like Makoto’s double fukiage from 3S. Because of this, people consider Marvel “scrubby”, which is really a very silly reason. If anything, making execution simpler reduces the game down more to mind games than the manual aspect, and I personally know a lot of people who would’ve gotten into the games I play if it had been easier to do things.

Again, I dislike Marvel, but not for that reason. I don’t consider a game with as much broken shit as Marvel to be the evolution of anything. If anything, we should be looking at #r, where execution, mind games, and engine-rendered balance all work together intentionally, not through the mindset of “everyone’s broken so it all works out”.