looks like we arrived at a mexican seth killian off.
who’s seth killian is superior?
looks like we arrived at a mexican seth killian off.
who’s seth killian is superior?
Cool an interview before vanilla MvC3 was released vs. an Interview 7 months after MvC3’s release
I’ll take the word of the more recent interview seeing how I’ve played both games and the difference in online lag between both games is very noticable, even against the same people on my friends list.
Not to be a dick, but if you think otherwise, you must have a horrible internet connection, or just not play either game enough to really notice the difference.
Blah blah blah.
TL;DR If you want GGPO *and *Marvel that still plays like Marvel, wait until the next console generation. And maybe seriously upgraded internet infrastructure in your country.
That should be all.
Like I said earlier, I don’t care about ggpo… I just want the best possible netcode without ggpo, I think that very reasonable
Define “best possible netcode” and lemme get back atcha.
Your right, your connection should be fine. My only guess to the problem is how the modern consoles suck at NAT punchthrough. If you played 3SO you know what I mean by how hard it is to get “green”. Supposedly “yellow” added about 15-30 ping to outgoing and incoming.
If you own 3SO, see if you can manage to tweak your console setup to get green, and then have one of your local friends use the same setup and see if it improves.
Of course that’s not an acceptable solution, since other players would need to use the same setups as well or they will be lagging you, but if it helps at least people can be aware of whats causing issues.
He didnt mention the netcode at all in the other video. He talked only about the feature sets. So I’ll take the one where he specifically mentioned the netcode =)
You trolling me?
Least amount of lag
Okay. So. How would you suppose they’d go about doing that?
While they may be the same netcode, SF4 is not an MT Framework game, so wouldn’t that mean they are not on the same engine?
Even ono confirm they share the same netcode with mvsc3 team , or at least , the same kind of coding
Please tell to inside company what to do to give us spectator mode in MvC3. — LinkHeroSSBB
Ono: Our [team] already had passed [the] code to Marvel vs. Capcom 3’s team before few years.
This was on his twitter . One solution should be for capcom to employ some american developers and make the online mode/netcode for their modern games .
A lot of Japanese developers really suck to make a decent game online in term of stability and nothing really change over 3 years from capcom . Backbone entertainment did a overall good job with sf2 hdr , they should re-employ them for future modern titles. IT is way to late for umvsc3 and sf x tekkan
hell even if it is the same netcode it’s implemented in a different way through the match making, SSF4 you can chose your opponent based on their connection strength before you play them where as MvC3 you can’t
Also they are differnet games with different engines, Capcom shouldn’t be lazy with a one size fits all netcode
They don’t pay me enough to do their job
This is good advice for people playing online in any fighting game for sure, but alas my NAT is and has always been 2, as are friends connections, it’s the first thing I walk them through if they complain about lag or problems getting matches
hey maybe xbox mvc3 is on par with SFIV… that would go against everything I’ve heard from people in my local scene, but maybe just maybe it’s more compairable. On ps3 all iterations of SFIV are playable under good conditions and mvc3 is absolutely not, MVC2 is great! mvc3 is absolute garbage.
Then you might as well be happy with the netcode you’ve got, because you’re not qualified to judge.
Subsidize North American network infrastructure so that we stop getting bodied by bad connections.
again, are you trolling me?
I paid for the damn game so that gives me perfect qualifications to judge and demand a better than half assed netcode.
You on the other hand, have no place to tell me what I can and can’t say about the netcode on a discussion board about the netcode.
If you don’t like my opinnion and the general consensus of many other online players, that MvC3 online is horrible, than you should go to that one site that praises MvC3’s online netcode and lag-free gaming… Oh wait
Qualifications, not rights. You have the **right **to judge and to demand. What you do not have are the **qualifications **to tell people (i.e. Capcom’s engineers) that you know better than them.
How do you know the netcode is half-assed and it’s not your connection, console, IP, distance, etc? Have you done a study?
Do you know how the netcode works? I know I don’t. Could it be better? Probably. Can I ask, nay, can I *demand *that they make it better? Yes. However, unless I happen to do a study of the changes between the two games as to whether they actually improved the netcode (As in, a scientific and statistical study about lag in MvC3 and UMvC3, and the differences between them) I probably wouldn’t be able to tell unless it was a drastic change. Because I am not qualified. *That *is my point.
And no, matchmaking is not a part of the netcode. At least, I’m fairly sure it isn’t, and even I agree that MvC3 matchmaking needs to be fixed.
You sound more ignorant than a box of hair with down syndrome
I’m not applying for a job at Capcom so I don’t need to be qualified to work on their netcode to know that it is crap
I’m hardwired to my moden, my connection is 20mbp dl, 4 up, 13ping… I play BB and SSF4 with next to no lag compared to MvC3 massive input lag and that’s all the evidence I need to make my conclusion.
Stay trolling my friend
wow I can’t believe there are people that think mvc3’s netcode is okay. There is no debate here that MVC3 sucks online, the debate here is would ggpo be better and is SFIV better. I cannot prove with absolute certainty that mvc3 has worse netcode than every single other mainstream online fighter, but the probability that it has significantly worse netcode is overwhelmingly high, there is a tiny chance that by some absolutely ridiculous coincidence every single time mvc3 is put into my console, my and every single one of my friends connections gets worse, this is a chance so stupidly improbable that it isn’t even worth study.
If I boot up super SFIV, HDremix, 3s online, blazblue, or mvc2 with any local friends, the experience is as close to offline as online play can get, when I connect to the exact same friends with the exact same connection under the exact same conditions with MVC3 it is unplayable.
it’s pretty debatable that ggpo may or may not be the best option, or that mvc3 is the same netcode as SFIV… but to say MVC3 is okay online is ridiculous. If your happy with mvc3’s online experience go play it and stop fucking with progress, no good ever comes from leaving things the way they are.
We not gonna get GGPO unfortunately. But RT, I would LOVE GGPO. Especially as a Zero player, I would like to be able to hit my Shippuga Loop, possibly the easiest Zero combo ever that I hit 99.9% of the time in training mode and 90% of my tournament matches (the pressure of tournaments… I choke too hard). Like I have never been able to hit even one rep of that damn loop online and its frustrating. That input delay makes me sad. And what makes me more depressed is that Im trying to pick up MODOK and the execution required is bananas. I wouldn’t be able to hit a damn combo online LMAO.
I use to give credit to MVC3 online, because I never had trouble with it, but now that I experienced bad netcode, its unfathomable.
I mean, i still think that GGPO Wolverine would be WAAAAY too godlike, but if that is the cost for hitting my damn combos, well, Im willing to take that…