I laughed so hard when I read this cause I actually thought the same thing about Ken but in a bad way the other night. Playing vs Ken CPU is just like playing most Ken players that have low points in ranked lmao.
SF and fighting games in general are a trial by fire. You will lose, a lot, for a long time, and it’s gonna fucking suck. Could be months to a year or more before you reach that higher level of play. The execution barrier doesnt help matters, either.
I’ve pretty much given up on SF. I simply cannot muster up the desire to boot up the game anymore, not when I’ve got so many other games vying for my attention, offering more fun, sooner, and for less investment. All I can think about are the countless hours spent in training mode and fighting my friends, and how little it seemed to matter because I was still losing. I was just not having fun anymore, and SF4 had become a chore to play.
In short, if you’re not willing to subject yourself to the grind of training mode for the next month or so before the real game can begin, abandon ship now and get a refund on that stick while you’re at it.
What separates the student from the master?
The master failed more times that the student even tried.
You don’t just practice to be good, you practice so you are never bad at it.
Fighting Games has this HUGE learning curve.
There is the muscle memory you have to get working on a stick
memorizing countless moves, combos, throws, reversals, cancels
learning to and gaining lighting quick reflexes
on top of that Fighting games have their own strategy
Fighting game strategy can get as deep as chess, once you learn all the moves, its time to learn how to utilize what you learn
How to string together combos, find what cancels into what, and what attributes that character has
Are they slow power house characters, speedsters with little deference, is your character heavy on aerial attacks or anti-air, do they depend on missile attacks or are they close combat?
Think of those too hard to beat opponents as teachers
"and yet they won’t even give me a chance’
No Master worth their sauce lets a student get a hit in.
Hey thanks bro. I will admit that I did slightly come off a bit arrogant but I didn’t mean it that way. Sorry to anybody if I was out of line. But yeah, I love watching people play SF4. I recently started watching WNF on Twitch, and they stream regularly so I try to watch them as often as I can. They are some great guys. And I lvoe watching players like Momochi & Diago because they are an inspiration to me. I doubt I will ever reach that level, but it’s cool. I just hope to be good enough to be able to maybe enter small tournaments someday! And sure, I will reach out to people on here to play with. Thanks again.
I main with Ryu. I am thinking about perhaps transitioning to Evil Ryu, but not for a while.
Yeah, you are right about that. I thought I would be good with the stick instantly, but nope. It really does require time to learn and use effectively. I can barely FADC with it, or do QCF x2 for my Ultras. I love using it though. It feels way better than a pad.
That’s really good advice, thanks! I agree with the “small victories”. I love that feeling when I pull off a great combo that I been practicing in training mode for a while. Feels good man.
Profound…
I’m not sure if this is a compliment or insult but I will take it…haha. Yeah, I didn’t realize how long it takes to master a game like Street Fighter. I had the misconception that it’s a game that takes a few months to master, but nope I was so fucking wrong. Painfully wrong. But now a newfound perspective on it and it makes me appreciate the game a lot more.
a scrub is someone who will try to beat you with the same move over and over again no matter if it works or not.
I know where the OP is coming from I have encountered really skilled people beating my ass but somethings they feel like AI, ok I get it you beating me but why not try to mix it up a little, try another character, a different set up combo etc. When I play with players lower my level I try to play like that not only keeps me interested but also we have a good time and could possibly learn something from each other.
beasting on noobs gets old really fast, the sweet spot of fighting games is finding some at your level or a little above yours.
I also miss facing different opponents every turn like how it is in arcades. I think fighting games are more refreshing that way than just playing with the same guy for hours
Online players will treat everyone they play in ranked like they possibly have the skills of of a Snake Eyes or a Smug, especially if the person they’re fighting has 0BP/ 0PP because usually that’s the sign of an endless warrior. No chances will be taken. Their points must be protected. If anything if they’re going in ready to body you, you should take it as a sign of respect as they’re giving you their all at the jump.
I’d say its a fine line, I’ve experienced some terrible matchmaking on steam, back when I was a total beginner I’d fight people at like 3-4k points, to my under 500 points, even though I selected same skill, and its very disheartening getting perfected twice. In that situation neither party has learned anything, and chances are even if I go look at the replay at my level I wouldn’t be able to figure out what I did wrong or where to improve.
I’ve seen a few higher level players who after they realised I couldn’t play, they toned it down and turned it into more of a training exercise, they still beat me easily, but they let me learn from it at least, which leaves a far less salty taste in the mouth.
The general agreement is the best person to play is someone at your level, or slightly above it. People below your skill level or way above it aren’t generally going to improve your play. Getting perfected in both rounds won’t improve your play.
At my local scene I try to promote not going all out on the newer players, we’ve had a few total new players, or guys come along because they used to mash buttons in SF2 on the SNES or what not. Our top players could body them for days, but its not going to improve their play nor inspire them to continue playing (unless its one of the very few people who come back next week and say “I want to do that”) I tend to suggest playing a character that isn’t your main, a new character you’re working on, or in some cases literally just hit random select. They’re still going to win and advance in the tournament, but if the new guy maybe gets a round or near gets a round they’ll feel a little happier about themselves and might come back, then might turn into a regular and might then become a better player and grow the FGC…
I once met a player that had an absurd amount of BP/PP. His rank were master (I didn’t even knew that rank existed), so I said to myself: “If I can at least land a clean hit on him, I’ll consider myself victorious”…
… I failed.
But I got a good laugh at how bad I was beaten. I even saved the replay lol. There’s no point in being upset for losing for someone who’s better than yourself, and when you are starting, everyone is better than you.
Honestly go grab a copy of the original SF4 and play that online for a bit. There are less systems, the players are not as hard core. You can focus on fundamentals like anti airs, wiff punishment, and landing combos from light attacks in combat. Plenty of players are still playing that game online