Why can't more devs make fighting games with good online?

In SFxT, Zangief and Cammy seem to gain a teleport online so no thanks.

All I can discern is that provider coverage in your area may be a little better than the majority of service elsewhere. Which is what people tend to call a minority. It doesn’t mean you’re wrong, it just means you have a vastly different experience than most online FG players.

Fighting games are not the type of games that have “good” online experiences. It just defies the very nature of modern networking. What you are asking for is near impossible, akin to asking when we’re going to see flying cars. Maybe once quantum computing is mainstream.

Nothing. SFxT doesn’t use tight links so much as endless strings of 1 thing cancelled into another. It makes much better use of buffer input b/c of this… which is why it seems so much better to you.

If you really want to compare… watch SSF4 matches from japan where you see 1 and 2 frame links very often in online matches. Then watch yours where you say it’s ‘unplayable’. Ok that’s where your connection stands. So please don’t attempt to judge netcode from home…

You’re not answering the question.

Your cable provider means absolute shit. After a packet has left your domain and taken 3+ hops to get to your opponent and been routed through his machine and processed by the CPU/GPU, forget about it. Fighting games just weren’t meant to be played over long distances. People who think they can just subscribe to Fios and have all their latency problems go away are sadly misinformed.

Different ISPs can have different routing, which does make a difference. If North America didn’t have crap infrastructure it would help, although that should affect stability more than latency (emphasis on should)

It’s absolutely ridiculous to suggest that combo execution is how you notice input lag magnitude (rather than input lag fluctuation) in SFIV when most combos in that game are pure muscle memory timing or bringing up SFxT’s chains against MvC3’s loosest chain combos ever. I think walking into fireballs, having your anti-airs stuffed, eating overheads for no reason, and other reaction based problems are pretty fucking obvious, and they sure as hell aren’t near as bad when playing other games of equal or greater speed with better netcode.

What’s MK9’s excuse for crappy netplay?

Get to the #SNKPlaymore IRC Channel on EFNet, there’s quite a few americans and europeans around that will play you in KOF98/2k2

Lies and nonsense. It’s utterly unplayable, even here in the Netherlands, and the Netherlands has some of the best internet in the world, and we’re a fucking small country too.

KOF13 netplay is not good enough to deal with a wired 30ms connection to someone no more than 70km away without it feeling like utter crap. Be warned.

Re-releases of SNK’s old games like Garou, Samurai Shodown II, Fatal Fury Special on XBLA has much worse netcode than KoF13. 360 port of Hyper Fighting being the bottom of the barrel.

Haha. Stumped.

You also have to consider that SFxT also uses rollback netcode. SFIV and MvC3 do not.

Its like the first guy said, Japan has the connective resources that NA and EU simply do not have at this point.

Japanese devs simply make games and test their internet connections IN JAPAN which leads to the problem of connection issues. Games work amazingly well over there, but when they hit here its always a “oh wow sorry about the netcode…” . Usually in NA/EU unless its a game itself problem (like xbox version of P4 which was fixed)

Its simply hard for Japanese devs to keep in mind, just how bad the connections are else where. And if they do go test outside Japan its where, corporate offices and stuff where they have business level internet which tends to be pretty damn awesome.

Indeed it does and while it certainly helps things “appear” to move at the right pace… it’s an illusion. Everything glosses over nicely until you hit a guy… watch him flash into hitstun and then a second later he is somehow jabbing you into a combo.

You do realize that that’s exactly how rollback netcode like GGPO, which is the kind of netcode we prefer for fighting games works right? Or do you honestly believe that it’s better for the game to slow to a crawl and the input delay to fluctuate all over the place.

I didn’t add my feelings about it either way… …just pointing out it’s obvious and that it isn’t prefect.

There will never be a perfect netcode, but we can still hope to get something as good as possible.

Because I’m in australia and there is no such thing as online fighting games.

I think one other thing that matters along with the lack of allocated resources due to the game being heavy or what not is that at least with the PS3, Sony demands that a game must be playable online with some shit connection rates like 512k up/256k down which creates a very severe bottleneck for the 99,9% players that have way better internet than that. This is sort of like the same thing why you always get a shitty composite A/V cable with your console even in 2012 instead of like an component, RGB SCART or HDMI cable; because that niche 0,1% might still have an old television which only accepts Y Pb/Cb Pr/Cr signals. It’s retarded, but what can you do.

that “niche” is waaaaaaaaaaay larger than you think.

also, its actually NOT POSSIBLE to get decent internet in some parts of the country. some people who own consoles do not also own hd tvs to go with them.

hd tvs were not affordable for like a good chunk of a consoles lifespan, so people still use sd tvs wth their consoles. when the time comes for new consoles, i bet you that since hd tvs arent giant moneysinks, that’ll be the standard. but for right now, since sd works with existing consoles, people wont upgrade, sd was still a large standard when the consoles came out, so it’d be a deathwish to force hd on people.

edit: more on the internet. since broadband companies have monopolies over internet service, they block legislation that would create nationwide broadband efforts, and even local attempts to offer serviceable internet for non outrageous prices. the internet you pay for is incredibly overpriced and would benefit heavily from regulation and government interference. since they could actually establish better quality infrastructure. if you want better netcode, kill internet monopolies or end internet privatization and make it a public commodity. it will help. im serious.

I wish there was an option to turn off special effects in the backgrounds online, I’d play in an ugly training mode stage as long as I can see the characters fine and had less delay, playing on Mitsuru’s stage in P4a online is less laggy than playing on a lot of other stages. That’s also why I think SFxT’s netcode is a step in the right direction.