Anyone else ever notice that? What do I mean? Here’s an example. Take Blazblue. That game has some weird ass shit. Granted I don’t like all the chars(I tend to not care for the Japanese fixation on lolis and goofy stereotypes like “rivals who have opposite powers and may be gay for each other” or “goofy buff man who has a heart of gold”, but I will give them credit for having unusual designs. Then you look at 3d fighters, and the casts of these tend to always be the same:
generic karate man
evil karate man
bruce lee
blonde assassin woman
chinese girl who is cute
old chinese man who is serious
tae kwon do guy who can’t stop moving
angry wrestler/grappler/masked wrestler
Then the boss is some weird shit that doesn’t even fit the game. Like Dural in VF, why the fuck do you fight a bitch made of metal? Why are the final bosses in Tekken games all demons? The game tries to go for realism even despite having the bears fight, but then at the end you’re always fighting some giant monster. Azazel looks like a goddamned Final Fantasy boss not a fighting game boss. Then it hit me. Azazel would prolly seem cooler if he were in a game with characters that actually fit.
Why do all these 3d fighters have the same generic characters? I admit Tekken tends to do it better since least they have cool outfits and stuff, but still. I mean Bloody Roar and Final Fantasy Dissidia are prolly the only 3d fighters that had really odd characters, including nonhuman stuff. You’d think we’d be getting all sorts of crazy fighting games from Japan, like I dunno, games with chars like some 6 armed demon god as a normal character. How come we never get shit like the Greater Fiends from NG or Credo Angelo as characters in fighters? They have no problems putting odd stuff in 2d fighters and rpgs, but never 3d fighters, unless it’s some bullshit boss that only has like 3 moves(fire lasers, fire bigger lasers, fly and fire more bigger lasers).
Also how come they never push the gfx or aesthetics of these 3d fighters? Again, Tekken is the best looking 3d fighter, but how come we don’t get any that look like the same quality of gfx as Final Fantasy 13? Or Guild Wars 2? You know, player models that don’t look like shiny plastic dolls, like in Dead or Alive(DOA char models suck, sorry) or Virtua Fighter? Not even just the gfx, but the aesthetics themselves. We never get cool fantasy shit like some fighting game with some Drizz’t looking elf dude stabbing people with swords like that dude form the Hellboy 2 movie, and people fighting in like some floating city or some crazy ass bladerunner esque city with glowing neon signs and shit everywhere. Instead it’s the same shit over and over, like dojo, rundown dojo, brand new dojo, dojo at night, dojo with fire in the bg, dojo at night with rain. I mean come the fuck on. Tekken 6’s best stages were that raining helipad, Azazel’s temple, that forest, the raining graveyard, the destroyed city, and that fountain, the rest were boring shit, like fighting in Mexico with chickens watching. How exciting.
Man fuck 3d fighters, they just do the same shit over and over again.