Whose mistake is this?

Oh Shut the hell up about Beehsu.

That has zero relevancy with your current project.
They are a company that declared bankruptcy in 1995, they are done for, gone.
If Beeshu was such a great accessory manufacture they would be making stuff now for the Xbox One and PS4.

Oh and they had bad reviews too
https://www.atarimagazines.com/v7n8/joysticks.html

BEESHU
The large Hot Stuff ($9.95) is the only joystick which comes in an assortment of day-glo colors. It sports a full handgrip stick with a moderate throw and no audible response. There are fire buttons on top of the stick, under the trigger finger, and at each of the top corners. An auto-fire switch is also provided. There are suction cups mounted under the base.

Diagonal Selection: Poor
Horizontal/Vertical Selection: Poor
Ruggedness: Fair
Base Size: 4.75x4

Beeshu’s Zipper ($7.99) is a dead ringer for the original Atari joystick. Unfortunately, it duplicates everything about the original stick, which was all right when it was the only game in town, but is now easily outclassed by less expensive sticks. The stick has a moderate throw with no feedback, and it is difficult to get precise control.

Diagonal Selection: Poor
Horizontal/Vertical Selection: Fair
Ruggedness: Fair
Base Size 3.5x3.5

I did not say everything that Beeshu touches is gold. The one thing that they did touch that always turn the gold was the ambidextrous arcade-style stick known as the Superstick.

Yes I agree, pretty much all the other models are stuff that were flung against the wall, stuck on the wall long enough for Beeshu to deside to market it, and then fell off the wall the instant they released it.

And I agree, the main reason why they were special company to me was because they were the only off-the-shelf ambidextrous joystick company. If the Superstick didn’t exist, they be laughable even by my standards.

Yes it’s pretty much agreed that most of Beeshu’s stuff was horrible. and if someone else besides Beeshu actually made an off-the-shelf ambidextrous joystick maybe I wouldn’t even be talking about them anymore.

That’s what my website Sinistersticks.com is about. Trying to do the one thing that Beeshu got right and make it more market competitive.

By the way it was the Super stick that’s saved them until 1995 and the reason why they couldn’t go back to the super stick well was because with six mirrored buttons on both sides they would either be an extremely expensive joystick relative to other off-the-shelf ones, or they would have to pick a side and then lose what’s special about Beeshu. If they pick stick left, they have to compete against everyone else on their terms. If they pick stick right then yes still get their sure whatever percentage of the joystick market prefers stick right, especially if they’re the only player in the right stick market, but not expand much beyond that.

I don’t care if I get rich off this idea or not. If it is actually considered income for one year, then the hassle of trying to get back on Social Security would not be worth the one year of income for “selling my design”.

So with this last post, I’m beginning to sort of understand your view on Beeshu, but you’re just conveying your opinion in a way that isn’t how you’re intending it. The general concensus: Beeshu was a mostly sub-par 3rd party accessory manufacturer that that essentially idea on their Superstick that was out-of-the-box thinking at the time. But the way you’re bringing them up all the time makes it come across that you think that this was the greatest feature of all time, and that they’re the smartest company of all time because they thought of it, and they didn’t deserve to under and Street Fighter killed the company.

Mind you, there were other gaming things that had the option of left/right gameplay at the time too:

  • Atari Lynx
  • Gravis PC Gamepad
    among other things. None of which survived as a feature that any significant demographic cared about (otherwise it’d have been an option in subsequent consoles/controllers/etc)

Again, you’ll have to remember that first and foremost these companies are out to make money. Not to make “better players”. If making better players is a side effect of selling product to make money, sure they’re not going to turn that down. But it’s not a prime objective of theirs.

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By the way the weird way this topic spin from “Did I clearly convey 4 DB37s and/or did Stan clearly signal he was thinking it was 2 DB37s?” to my usual various discussions seems to have been lost by everyone, including me until now.

So back to the original subject? Did I convey 4 DB37s to be used, 2 on opposite ends, one male one female each end, one lefty, one righty arrangement each end. Males are ins, females are outs?

What would have honestly given Stan the clue that I only wanted 2 DB37s? It seems like Stan is asking for yes/no a/b answers, and I have to make sure he understands the difference, or else he makes assumptions based on existing designs that don’t factor in ambidexterity and asks even tougher questions to answer Y/N or A/B with.

As for Beeshu, they did make the Genesis Gizmo, but I assume (based only on what I know as a right sticker for enough stuff) that the index to index vs left to left mapping were both never offered together and usually not talked about before the Gizmo. ( I call it the Tutankham/Side Arms issue.) and since Sega dropped the button mapping requirement as a condition of licensing, having 3 buttons exasperated the problem of inflexible arrangements.

And the other problem is that it looked more like a Pico controller than a Genesis one, making it look childish.

The closest thing I saw to an ambidextrous joystick was the Street Fighter 15 for PS2 and Xbox prime. I don’t know how many dollars it would have added to the retail price, but how did Capcom miss ambidexterity as a selling feature? (Or worse, what interest do they have in requiring stick left? In the arcade, the answer is obvious but the home answer not so, especially when Sega forsaw the end of arcades by making Dreamcast online.)

And since multiconsole devices are licensed by none of the console makers, would Sony and Microsoft have licensed an Ambi fight stick if they were 2 separate sticks? And if unlicensed anyway, why not go whole hog and add ambidexterity. It’s just as much a scarlet letter whethet unlicensed for multiconsole alone or unlicensed for multiconsole plus ambi
and did it ever occur to Capcom that the “straight eight” arrrangement’s most unique positive feature is that its contour is not monsterous to play stick right? Just rotate, reassign, and rumble?

By the way, I did hire someone to sinisterize the PS2, and thankfully, there are lots of PS2 to other machine controller adapters that makes it not a one trick pony.

Also it seems like Polo is the model most SRKers want to use for a sports model when the arcades were the definitive version by banning right stick play (technically legal because you’re not banning players, but by banning adjusting the controller, by petrifying the control panel.)

I hope the miniature golf model is used. Using equipment that is designed ambidextrously, the long lines of waiting for the right handed clubs got unclogged and made traffic move faster. Plus some innovators would rather make a grounded goofy handed putt rather than make an acorbactic “on hand” putt.

It was never a selling feature.

And only if you opened it up and rewired it. Keep in mind the manufacturer Nuby Tech went out of business shortly after, despite having a hot selling collectors item.

If Nothing, Microsoft and Sony wouldn’t made a dime ether way.
Accessories actually makes Sony and Microsoft very little money, there no reason for them to do it regardless. They don’t even make that much money licensing others to make 3rd party accessories.
They make their money from game sales.

Right.
Let’s get back on track.

In my opinion, with only your original image you posted above and no other context, I would not be able to decipher your actual requirements of 4 DB37s. There’s no indication at all about any DB37s in that image.

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The thing was we understood the hookup from stick to PCB was a DB37. You may not understand that, but if you knew those boxes drilled on the side were DB37s, can you tell, a) how many, B) which gender, c) which hand orientation hookup to use, and d) if one is an input or output?

Okay, I can see how an outsider might see the DB37s being unclear, but did Stan indicate anywhere in HIS pictures, that he was thinking 2 DB37s? Can an outsider show me how Stan clearly misunderstood my drawing as 2 DB37s vs 4 and how I could have picked up on it?

Seriously, I have problems picking up subtle cues, (Autistic spectrum disabilities. Nothing is assumed too obvious. some details come into focus quicker than most others can focus on them, but others had to be walked step by step. I found unique ways to get higher math solutions, like assuming algebra is reverse arithmatic, and discovered the outside in rule of parentheses way earlier than most, but couldn’t see factoring logic until way later. I found a simpler headwind/tailwind equation that the one they were trying to teach, and it always worked. I understood if-then commands in BASIC computer programming before if-then logic statements in math. This should give you an idea on how my mind works, as backwards as it seems.) especially on a subject I know little how to do myself. If there’s something an average person sees clearly that I have to put on my “alternate perspective glasses” to see, let me know, and I’d gladly not ask Stan to work partially for free. I just want a fair assessment.

And I did hire someone to flip left and right, up and down, and each corresponding punch and kick. $10 in labor in Akron. Did it while dad had a doctor visit and we ate out. Picked it up same day .