Who would be top tiers if

Hi guys,

I was messing with the dip switch and I clearly do not know enough about the game to figure it out by myself.

I know people loooove talking about tiers so here’s the questions :

Who would be top tiers without the supers ?
Who would be top tiers without the parrys ?
Who would be top tiers with the “all moves target combo into another-thing” ?

Ryu would move up since he’s already a stun monster (2 EX moves = done).
Chun would still have her disgustingly good normals.
Ken would light Shoryu all day for free.
Makoto would be an even bigger bitch.
Twins gonna divekick all day.
Hugo would suck hard (no parry into 360/Gigas).
Elena might be more viable since you don’t have to worry about every move being parried.
Dudley would be scary, but in a different way.

Ken, Akuma, Hugo, Dudley.

Chun, Denjin Ryu, Alex.

Everyone.

What about Oro and Urien? I’d imagine that without Parries, these two would be impossible to get around zoning.

Without supers gouki and probably dudley. Without blocking. Probably around the same as current standings, dont see much change

Dudley, Akuma.

Urien, Ryu.

Ibuki would rank up without the parry system, because her last name is frame advantage on block

i don’t agree with any of these responses. urien top tier without parries? urien cannot do anything against the top 8 and numerous characters below that (ibuki, oro, etc.) without the threat of having parrying as an option. parrying is required to complete his moveset. and i really hope the guy who said people can’t get past urien’s zoning without parrying was kidding, or i misunderstood.

without supers, yang would be the best provided he has a long enough meter to stock a few exes. no character can reverse blocked mantis anymore. and he’s the only character who can still turn high, low, overhead or grab into high stun and knockdown. akuma, makoto, ryu, and ibuki are probably after that. everyone else got butchered too hard to care about.

not sure about parrying, but probably ken and akuma. versatile movesets, already good characters, don’t need parrying to fill in gaps. i feel like ibuki, yun and yang would be good too. no idea about the last thing.

I wasn’t. Without parries, fireball traps become the game. Urien’s fireballs are a QCF motion so no charge necessary, and they cover different angles. You walk, you eat one. You jump, you eat one into a combo. I imagine that Dudley would be much better in that matchup, though.

this thread sucks.

Fireballs in 3rd Strike have been notoriously bad even WITHOUT bringing parries into the equation.

Come on, people. This game is 13 years old and we’re STILL seeing misleading information about parries…

I’m always amused when some random asserts that fireballs are too dominate and there’s no footsies in 3S.

Oh. I thought fireballs were a significant part of the reason that the Urien /Twelve matchup was so bad. Besides Twelve being a bad character, of course. I don’t know. Why are fireballs so bad in this game? I don’t play any characters that have them, so I don’t really focus much on them.

Ryu fireball, you jump and eat standing roundhouse. Is that how it works with no parries? =O

LOLOL it’s funny watching online players still try this with Ryu and actually having some success

cm’on… the best without supers would be Yang. He already is high tier without using his super in 90% of the games. All the other mentioned as good without super… yes they would be good, but still the super gives them a boost that Yang doesn’t have.
Honorable mention to Ibuki too.

If we are talking no meter at all (no super and NO ex moves) then Akuma is the king, Yang 2nd

oh and I don’t know if he would bethe best, but the character who is hampered more by opponent parries in the game is Remy. He can’t capitalize much when he parries, and his game would be like 20x stronger if the opponent can’t parry (like no way half the cast would get past his zoning)

“Why are fireballs so bad in this game”

Something to do with their frames and maybe the damage.

It’s a reason why Twelve needs to be more careful when flying, but he just naturally loses out. Urien can take a lot of risks in this matchup and it won’t matter because eventually he’ll catch Twelve and just murder.

I guess I should’ve pointed out that Remy is sort of an exception to this rule, considering without parries he’d dominate much more against matchups he already wins in. Akuma’s air fireballs are also really good, since he can use it for both keepaway and approach.

The most common example people like to use is Shoto fireball. Ryu and Ken can’t trap like they used to, but people never seem to realize that fireballs are intentionally slow in this game, with frame disadvantage ON HIT(Chun can just eat a Hadou and still do reversal SA2), and their good fireballs require EX bar. Some characters can also Super through fireballs(Hugo, Q, Chun) or have means to just hop over or go under(Chun, Yun, Yang, Dudley, Akuma, Urien, Ibuki, Oro, Elena, Twelve). Twelve can literally walk under Fireballs.

That said, they’re still not as awful as old school heads make them to be, or even as bad as I made them out to be. They’re just not as powerful as they used to be.

You know, the sad part is that I knew all that. Deep in my head, somewhere inaccessible, I knew all that. It’s a large part of the reason I learned some Q and a little Twelve.

God, I’m dumb. I’ve been away from this game too long.