What’s his GFWL ID? I wanna know if I had played him before. His posts reminds me of a certain high BP blanka player who sent me hatemails for losing to me.
I think its jive11 or jlive11, something like that.
Anyway theres this player called rgrillonv also on PC, rofl he picks ryu, runs the entire match, only uses grabs and random ultras, and taunts you when hes winning. When he’s losing he ragequits. Funny thing is that he has like 3000 bp or something last time i saw him. Its fucking hilarious because i did the same thing to him when i had the life lead and just ran away.
Played some random guy in Ranked (Wish I could remember his name)
1 Round, 30 seconds, he plays flowchart Ken with random jumps, ultras, and whiffed grabs. His god awfulness caught me off guard and I almost lost, but I caught him after his random (I was on the other side of the screen) with my own ultra and won from time. Lol.
Yea,I remember you. I beat your brains in like 10-1. Another worthless turtling Balrog player. :lol: I’m pretty sure I said something to that effect with the so called hatemail after beating your ass, just to rub it on you. You should have kept your mouth shut. …bringing up your old online battle wounds.
SF4 is actually currently more fun than SSF4 imo.
Especially when you play as Guile vs Sagat online.It is quite of challenging compared to SSF4.
I only play SFIV on my PC and iSFIV while I’m not at home and I need something to play on the go
Lol? I only played you once, and I never picked Balrog.
I ditched 4 once Super 4 came out. Although I do play the iPhone version of 4.
Don’t know if I posted in this thread already, or if I’d merely thought about posting in this thread; but SSF4 to me was wasted money.
The game is so much more watered-down for almost every character I liked. SSF4 did make some good changes, but waaay too many bad changes on balance. While my SSF4 copy gathers dust, I play SF4 online without a shred of remorse; though it is a shame that the vast majority of the community has moved on to Super for good.
Well, there’s going to be a balance update to Super 4, maybe that will change your characters more to how you like them.
You internet dudes are funny. You thought I wouldn’t remember you but I did. Now the story changes. Be careful on who you’re going to claim you main now, I’m excellent against the entire SFIV cast. Counter-picking against me is suicide.
I think he meant the arcade update (Which still isn’t final, but it’s understandable the mistake he’d make).
Shit.
Wow, way to be a douchebag for absolutely no reason.
Who still plays SF4… Seth players lol
Don’t worry about it, just understand that you don’t need to act like that on a forum.
I wish I could believe in balance updates; but I believe they have their philosophy on it all wrong. They knew vanilla had issues, but they’re makign the game worse trying to solve them with move property changes when the real problem was mostly the engine itself. It’s full of design choices that create disproportionate reward for little effort/risk or that favour the defending player too much. The engine is the reason vanilla Ryu has 101 ways to land his ultra; only rather than make changes to the engine, they’re papering over it with character nerfs to compensate other players for the fact that all that stuff is still there.
(consequently most of the cast now have to have some kind of obligatory SRK type move to ultra setup that can only break 25% if optimal conditions are met, usually offset by unnecessary nerfs or with-holding of buffs)
It makes for a shallow game when some characters who were fundamentally naked in vanilla no longer require any changes or get even the odd nerf in light of the new cast.
By now the community must find the idea of going back to competing against a Ryu with more than 2 frames invincibility on his fierce SRK pretty fucking absurd; hax priority on SRKs wasn’t as difficult to accept in ST days when it wasn’t so stupidly easy to pull out auto-corrected at any time and getting swept on block into meaty/tick city was a bigger deal. For SSF4 they’ve jacked the fundamental purpose of the move to justify their reversal system.
(I’m pretty sure it was resticted invincibility and overly-vulnerable hitboxes that made DP trades so common in the first place)
Also I think when the community wanted something done about about Zangief being a wall of health, this was ultimately something to be changed about the inequalities in the life system, rather than Gief/Sagat needing to have the same life as Honda/Ryu respectively.
It’s sad that after they just spent the whole SSF4 balancing period annihilating the casts stun momentum ([media=youtube]86rZm1_YF6Q[/media]) they’ve realised the game doesn’t reward offense and (after trying to give more characters projectile-countering specials that all suffer the same problem of only really working on paper) they’re trying to engineer player styles with yet more nerfs on defensive and turtley moves… and adding more stun nerfs =(
I can’t see how Capcom hopes to engineer spammy, turtley moves out of this series without messing more shit up:
[media=youtube]O_PXlwvlB4o&fmt=18[/media]
I know this just sounds like a rant from some salty Ryu player over a change to his treasured SRK. Infact I’d like to see a game where a character like Gen retains his vanilla status and recieves only the buffs that Super gave to him to use against a more able cast. I play a handful of characters, most of whom lost 40% of their game in setups and for whom half my combo reportoire is no longer worth the meter; while Timmy ‘Halo’ carries on whiffing Ken’s step kick into jab SRK on a 3 bar connection. (I guess I am actually salty about SSF4)
Basicly, with how far they’ve gone down the direction they’ve chosen, they’re not going to do a U-turn now. All I can do is choose not to follow the community in stuffing faulty DPs in Super Dive Kick Fighter with added Yun+Yang.
I agree, SF4 and SSF4 could have been so much better if they had used a slightly different engine or changed the way they did the updates to the game. Each character should have numerous ways to combo into ultra, and at least a couple of them should be simple like Ryu’s medium jump punch into Hadouken Ultra. I don’t mind the health thing so much, I think Zangief had a lot of in SF2 as well.
It’s not that I feel most characters should have two dozen ultra setups at all, the stuff I really miss about vanilla is more like Gen’s handstab links and this sort of thing:
[media=youtube]DMqC4-W–Hk&fmt=35[/media]
[media=youtube]krmHlGDskx4&fmt=35[/media]
It really frustrates me that SF4 has one of the most creative combo systems of any fighting game I’ve played, yet the developers are determined to punish creativity with brutal scaling and targeted nerfs so there’s no deviation from jump roundhouse, fierce, special (cancel to ultra when meter is available) or light, light, {confirm} medium, special for stingey capped damage out of stubborness and a need to control tactics and player styles.
I liked the stun system a lot because it incentivised risk and manipulated momentum/offensive pacing on a knockdown and added that extra element to the intensity of the competition.