Yes, I know Sakura dominates ground game, and my opponent is good enough to prevent me from jumping in completely, so I have to beat her on the ground but I can’t figure out who can do that.
I can tell you about how my opponent beats me. Basically he tries to pressure me using her blockstring/hit confirm, if I get hit I eat big damage, otherwise I eat big guard crush. If I jump in or whiff, he’ll activate and punish correctly. Though he will sometimes activate when he doesn’t have guaranteed damage and try to either guard crush/kill me with chip damage, or cross me up for the combo.
If we’re point blank range, he will usually jump-in and go for a crossup, which usually works. If I space he’ll spam fireballs, but he does like to get in on me and not play the range game all day. He almost never throws, but it seems like every time I try to throw him I eat a light that get’s confirmed into big damage. He will sit far away and just whiff c.lps I dunno whether it’s to build meter or hope that I run into it so he can get a combo. Unless he’s throwing a fireball, or I’m jumping, he’s pretty much ducking the whole time, annoying since some things whiff or hit differently on Sakura’s crouch that don’t on other characters. He’s no expert but he can hit confirm off lights, and punish jump-ins pretty much 100% of the time meaning I only have to screw up 3 or 4 times to lose the match.
In the past he’s demolished my Honda, X-Adon, Mika, and Birdie, though I have taken rounds on him wih X-Adon.
Range-wise the only character that I can think of that would give me advantage would be Rose. She has s.FK and f.FK, plus df+mk (which is unsafe) plus she can reflect projectiles. I’m not good at punishing his jump-ins because he only does them at point blank range meaning that I have very little time to get off a DP or what have you. I don’t know Rose very well though.
Charlie is also an option since I can pressure fairly well with him and he can dash under jump-ins, and I have a projectile, but I can’t reliably do Somersault Justice much less combo into it, and Flash-kick will probably lose to a well enough timed crossup (or I could whiff it entirely and eat a full V-combo.)
I’ve also considered Karin, if I can time Yasha counters well enough that could give me advantage. I tend to stay away from A-Karin though because I seem to always accidentally do her qcf qcf + K super, it’s only Karin that this happens with for some reason. I wouldn’t have any defense against fireballs though really.
I’ve never really put time into learning anyone’s “correct” V combos, the characters that I use in V are the ones where I can pretty much just do ghetto V combos in the corner. Typically I use Karin in V but in this case I’d probably use A for the damage boost, and the ability to have 3 Alpha Counters if I need them.
I also thought about Sagat, but again, I’d have to worry about whiffing uppercuts.
My “best” characters, in my opinion are the ones he’s already beaten, Mika, Honda, Birdie, X-Adon. I’m pretty good/comfortable with Blanka, Charlie, Juli, Sodom and Cammy though. If anyone can offer specific tips for these characters, or the ones I listed above, I’d appreciate it.