P-Joe sucks? I think that’s the best Joe. Anyway, don’t let Todo get you in the corner. He’s got disgusting corner pressure. The only thing you can really do is alpha counter.
p-joe kills cammy… thats for sure.
Todo’s got disgustign corner pressure? hmn… explain.
Once you get them in the corner, you can do repeated c. short xx jab Wave with little or no opportunity to stop him without using an alpha counter. The pattern I had come up in training mode was like:
c. short xx jab Wave [repeat 3 times], then finish with a c. forward xx jab Wave
I looked up some frame data on him one day on SRK cause I couldn’t really tell if the jab Waves were safe on block. The frame data says they jab Wave is like +6 on block. So yeah, sick corner pressure. At least in training mode haha. Someone would have to test this shit against someone trying to get out of it to be sure it’s a solid strat.
Oh yeah, and if the stuff I posted held up, then you can mix it up with like c. short, command grab, or whatever you could come up with on the spot.
Okay so I tested out The geese’s thing.
Man for a block string that thing is Jawesome.
if Timed perfectly the cr.short xx jabwave, seems to combo while blocking making it an inescable block string (except for the cr. forward part at the end only because timing it after the jab wave can be tight though technically it’s still possible), Plus if they don’t block a jabwave you can link a short off of it no problem. Or if you are feeling really sexy that day you can do the one frame link to cr. forward xx jab wave or super or whatever.
If you don’t time it as well it’s still pretty solid the only thing is I think the gap becomes big enough for p-groove to parry a jab wave. which is bad for you because the P-groove player should be then able to land some sort of super combo of choice. So watch out for desperation parry’s when you almost have them guard crushed.
Oh and I tested the block string part against Bison’s two frame cr. jab and if I did it perfectly Bison never came out of block stun enough too even do the jab. And even if I fucked it up he got hit by a wave counter hit style making the link to cr. forward much easier or just go for the super easy link to cr. short.
So basically if you can corner someone with todo it ain’t to hard to keep them there OH and not to mention the rediculus guard crush that does.
Sweet. Good to know.
EDIT: Took out the shameless plug lol.
Yo, btw I had another guard crush sequence with Kyo that I had come up with a few weeks ago, but I couldn’t really test it’s power.
Starting from your own corner, against a crouching Sagat, do c. short, far strong xx forward Double Kicks (QCF+Kick), far strong xx forward Double Kicks, far strong xx forward Double Kicks (should be at the other corner now), and then keep him in block stun with either the short or forward Double Kicks. He can’t block either hit crouching, but I’m not sure of the frame advantage on the forward version. I know the short version has frame advantage according to Buktooth, but I don’t think it keeps up (eventually, Sagat is too far away for the 1st hit to connect).
Maybe I am doing it wrong but, sagat seems to be able to always block the second hit of the kicks low. Are you sure? Though if someone does block them high you are at some major frame advantage from what I can tell.
Edit: Oh and I forgot to say how to best escape the todo trap. Take the hit from the short. Then if you are P parry the wave it’s hard but not to hard if you see it coming. Also most people if they take the hit can then super through the wave. People with fast RC’s like Bison Psycho Crusher may even be able to do that, but I don’t know many people who can rc like that under pressure. Of course that’s all very risky so you decide if you are gona be crazy or not.
Blocks low or ducks it you mean? I dunno I put that stupid training dummy to crouching block and he blocks both hits. I dunno what’s going on. I guess that’s why you need a human to test.
Wow that was quick.
He ducks it. You can just block the first hit and then hit kyo out of the second hit no problem.
This is how I test whether things are human escapable or not. I record my block string through the dummy and then I try and get out. That’s how you can get the human part you are missing.
Shit. I thought Buk said the short one was unduckable? Anyway, thx for advice, I do the dummy thing in 3S, I didn’t know you can do it in CVS2 tho lol. Shows how little I messed around with the options…
he can’t duck the 2nd hit of the short up kicks if the first kick whiffed. havent tried it with the first kick hitting, but i never see any japanese kyos do it so i’m guessing it doesnt work. they always just do short up kicks at random from pretty far away to get in (and also hit random jumps, then juggle the super).
Oh ok. I’m about to test this shit now anyways, so I’ll post what I get and see if I can make up some crazy guard crush string. Btw, this doesn’t really have to do with the thread, but Kyo has a beast combo on Blanka (and maybe other fat characters). It goes c. strong, c. short, s. strong xx strong Rekkas. Looks pimp.
EDIT:
OK I checked. Yeah, the first hit has to whiff it seems in order for the second to hit. But I did figure out something quite cool. Do c. short, far strong xx fierce Rekka, then HCB+Punch (which is +1), then do c. short, far strong xx fierce Rekka etc. and repeat. Pretty good shit it seems. I’m pretty sure they can roll or something after the far strong, but this is just the bare bones form I came up with in the minute I tested it. Seems good.
UPDATE: I tested on Kyo some more. It seems to work well by just repeating the pattern (far strong xx fierce Rekka, HCB+fierce). If you add a c. short, the far strong will miss. So yeah. As I said, it’s just some bare bones testing ATM but I think this is a solid pattern against characters that can’t duck his far strong. I would test different patterns to accomodate shorter characters, but maybe someone else could test too to help me out.
na don’t do that, maybe once a match, but 90% of the time your gonna trade or get DP’d, most likely trade with something heavier than a c.lk.
jus do rekka, wait RC rekka, this allows you to bait any roll mashed if none than you can hit a poke or get a free blocked rekka, don’t repeat
Trade how? The opportunity is small (3 frames) if u cancel from a strong, and c. jabs/shorts won’t even reach him so the next strong will counter hit. I dunno but most ppl aren’t aware of every single attack pattern of Kyo’s, and if I were playing some Kyo that did this sequence a few times and my guard started flashing, I’d be pretty worried. I think it is pretty good. You don’t like guard crush sequences or what? Maybe you can clarify how this is bad to throw out cause I jus don’t see the bad.
Oh yeah, I dunno about who you play, but I don’t random uppercut randomly against Kyo, especially considering his bnb’s are super damaging and cause heavy stun. AND they lead to supers…which can lead to dizzy, which can lead to death…you get my point.
And finally, I use P-Kyo. And I don’t RC anyways. Randomly RC’ing is a pretty dumb strategy.
broken block srtrings are just waiting to get hit. It’s not random DP you really have to worry about its randam activate/ safe level three. So you risked another block string , since the sequence doesn’t even combo for a guess that will set you back 3/4 health…not worth it
2nd rekka isn’t +1 on block. It might be on hit (don’t have the data on me atm), but on block i’m pretty sure it’s -8. At least enough to be unsafe anyway.
Well fuck me. I read the hit advantage off finestko. :sad:
Man…seriously…if you think that slight holes in block strings will get you owned for 3/4 health, you’re playing Theory Fighter. Think about the shit that has to be met to be punished for small holes like the one (that existed before i was reminded that the thing is -8 not +1). They have to have perfect timing. They have to KNOW about it. If they don’t know, they have to GUESS on it. And nobody likes to guess against Kyo. I’m telling you straight up, good players will block instead of randomly activating or random uppercuts/lvl3’s. There are VERY VERY few instances where I take risks while I’m blocking. This includes characters like Vega who I know can’t punish my whiff cause they do shitty damage without meter (and without charge if theyre not A groove).
if your telling me straight up, your prolly right. You prolly have better comp than I do too.
sarcasm is for pussies.
You had it right, it’s +1 on hit and -8 on block.