Who Is Your Character And What Can He Do?

I’ll do Balrog once I feel more comfortable in establishing a consistent pressure game to talk about and finish up looking into his 2-3 changes.

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Are folks still working on this, or is it juts a dying idea? because honestly, once it’s finished it can definitely be placed into the SRK wiki so focus can have a fast source of information for characters(underdeveloped or not).

IMO, worth the bump. I’ll even contribute in more then one way by helping with my own characters, and volunteering to place the info up on the wiki.

Some may need to be tweaked a little due to the update. I’ll scroll through and see who hasn’t been done that I can contribute on.

I already did it! YAY!

thanks

Hey guy’s, thanks for being so enthusiastic about this thread. There will be a part two to this thread, I just want to give everybody time to find potential new combos. Also, the title thread will be as good as, or better than this one. :stuck_out_tongue:

Coming to a cinema near you soon!

I updated my earlier post about Hwoarang. I’d really like to see this project get completed.

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/16448/Dr.%20Grammar">Dr. Grammar</a> said:</div>
<div class=“QuoteText”>I updated my earlier post about Hwoarang. I’d really like to see this project get completed.</div>
</blockquote>

The new thread is coming in 20-30 minutes I just want to make sure that I have all of Ryu’s possible combos. Would you be willing to copy and paste your information into the new thread?<br>

Ogre will be posted here…

Ogre (in progress)

Ogre Frame Data: https://docs.google.com/spreadsheet/lv?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE&f=true&noheader=false&gid=32

Strengths: Rushdown, frame traps, high damage combos, anti-airs, doesn’t need meter to do damage.

Weaknesses: Can be grabbed for free on wakeup, has no safe overheads.

Best partners: Ken, Kazuya, Xiayou, Akuma, etc.

Raw Tag Punish:

Hit Confirms:

Overhead Combos:

Corner Combos:

Tag Cancel Combos:

Preferred Team Position: Ogre can played point or anchor, and this mostly depends on what role you want Ogre to play. As a point character Ogre will be limited at the start of the match due to lack of meter, which will hurt his defensive options a bit. However, Ogre builds meter well and doesn’t rely on meter for damage. As an anchor, Ogre can do clean-up for your point character and will be even scarier due to (hopefully) having plenty of meter to play with, giving him access to a solid reversal/anti-air in his EX Blazing Kick and his highly damaging Super Art.

Cross Rush Post Combo:
(sorry for the double post, SRK hates me)

Nice work, but use this thread. :smiley:

Ah, thanks. Will continue there.