Who Is Your Character And What Can He Do?

I’ll take Marduk. His changes in 2013 just accentuate what he already does, so his gameplan won’t change much. He’ll have different combo ending options, but that’s about it.

CRAIG MARDUK

Strengths: Above average HP (1050), long hitstun overhead (+8) that is safe on block (-1), hard knockdown on finisher, reliable anti air, grat crossup with j.mk, big damage, long range and heavy hitting pokes, fast and low jump arc

Weaknesses: Poor reversal/escape options, limited tag out options, barely any normals with frame advantage, slow walk speed, large hurtbox making him susceptible to being crossed up easily, poor footsies, poor air to air normals, fast and low jump arc

**Best partners: **Law, Dudley, Julia, Jin. Ideally, any partner with good footsies/rushdown and a decent reversal.

Marduk frame data

Raw Tag Punish:
cr.hp, CADC forwards, cr.lk, cr.mp, hp gator slam : 322 damage
st.hk/hp, ex double leg takedown, cr.mp, hp gator slam : 422 damage
st.hk/hp, ex double leg takedown, st.mp~down.hp target combo, cr.mp, hp gator slam: 456 damage
spinning backhand (back mp), northern lights suplex (Can combo, strict timing)

Hit Confirms:
cr.lp, cr.lp, cr.lp/st.lk/cr.lk > hk double leg takedown > hercules hammer (kick follow up) : 229 damage
cr.lp, cr.lp, cr.lp/st.lk/cr.lk > hk double leg takedown > mount mongolian chop (punch follow up) : 199 damage
st.hk/hp, ex double leg takedown, cr.mp, hp gator slam : 422 damage
st.hk/hp, ex double leg takedown, jab body (far mp, down hp), cr.mp, hp gator slam: 456 damage

Overhead Combos:
mongolian chop, st.mp, double leg takedown, (punch or kick finisher)
mongolian chop, st.mp, EX double leg take down, jab body (far mp, down hp), cr.mp, hp gator slam
mongolian chop, mp~hp chain, super/cross art
mongolian chop, st.mp, Launcher
mongolian chop (TAG) ABC Launcher (most characters with a quick light attack can achieve this, unsure of the frame data)

Tag Cancel Combos:
Marduk has an incredibly fast and short jump arc, which with many characters specials allows him to tag in and hit with his j.hk for a ground bounce, typically long lasting specials that hold the opponent for a longer amount of time. Examples of this are Law shaolin spin kicks, multi-hitting/high juggle DPs, Jin’s Median Line Destruction, Yoshimitsu windmill etc. If done with the right timing, the ground bounce can be followed up with a neutral jump hp to cr.mp/st.hp to hp gator slam, leading to some monster damage.

Example:
(Law) st.hp, mp.fury fist rush, cr.hp, shaolin spin kicks (Tag Marduk) j.hk, nj.hp, cr.mp, hp.gator slam: 521 damage

His tag out options are severely lacking, and if you’re starting with Marduk you’re best saving your meter and hitting launcher. If he’s tagged in and you wish to extend the combo back to your other character, use a chain combo into cr.hp to juggle and tag

Example (post launcher):
st.mp, cr.mk>cr.hp, (TAG)

Preferred Team Position:
Anchor. His only real reversal option is EX grab, and his big damage in combos is done with EX double leg takedown so he’s best coming in with a couple bars to keep his options open. As an anchor his job needs to be set up for him. So rush down or footsie heavy characters that can get him in safely will scare the crap out of your opponent, especially on hard knockdown. His ability to yank people out of the sky will make them think twice about trying to pressure with jumps and crossup attempts, as it resets the situation in his favour.

If he’s opening, he can try and frustrate the opponent with his deceptively long reaching st.hp and st.hk. If your st.hp hits at mid range, you can hit hp again to finish a target combo and cancel that into any special. If the st.hp>hp target combo is blocked, you can CADC forward for pressure or back to get out. It is -5 on block if uncancelled, so while it’s not super punishable, you don’t do yourself any favours.

Cross Rush Post Combo:
st.mp, st.mp, cr.mp, hp.gator slam

Remove one of the st.mp if you feel it will scale too heavily.

I’m surprised no one has mentioned this, but this is exactly what the wiki is for. Maybe we should be modifying that too?

Most of the DLC characters don’t even have a page on the sfxt wiki.

To gain an account for the wiki you have to be approved. This is a lot more friendly and quick. Plus, more people visit the sub forums then they do the wiki. Ideally, I’d like this to get stickied and after that, perhaps, we as a community could work on the wiki.

So much work for so little damage, seriously I pick her up in a weekly rhythm (Heeeyy why don’t you try Juri) just to drop her like the crazy [S]no dmg[/S] bitch she is

My character was Zangief. Sentenced to death on 29th January.

RIP Geeef
Friend, Patriot, Philosopher
2012-2012

Juri may not have tons of midscreen damage, but she is an extremely tag-friendly, evasive, meter-building fiend and once in the corner she does do good solo damage. And she has the option to zone if she so desires. She can switch from passive to aggressive and back again, and get her partner where they need to be with no problem.

I mean she isn’t for everybody by a long shot, but I wouldn’t write her off that easily.

I somehow doubt he’s going to die with the patch but I had to laugh at this. :rofl:

Get working on that wiki

Yeah that wiki is pretty damn important. I can attest that I learned KoFXIII and picked my first main characters so much more quickly than SFxT because of the brief but useful knowledge in its wiki here.

Also if you want to help as many people as you can, far more people peruse the home page area of srk than bother to make accounts or go into forums.

ALSO it kinda reflects poorly on the sfxt community that the wikis on srk and character data on eventhubs have been virtually untouched since launch. Kinda makes a game seem, I dunno, dead if the players appear not to find anything worth telling the world since April.

Sent from my DROID2 GLOBAL using Tapatalk 2

Agreed. I just requested an account.

And yeah there’s no problem doing it here first if we have the intention of transferring eventually. Having others check and critique things here makes the end result a better product. But do people really go here more than the bright flashy thing clickable around the home page? If that’s the case I assume it is because there’s nothing there.

Not knocking the idea I love it. In fact I tried doing it myself a while back but I did not have the time for 40 something bios.

Sent from my DROID2 GLOBAL using Tapatalk 2

How the fuck do you even edit that wiki?! It keeps saying I have no permissions and whatnot, so I gave up…fuck it! :zzz:

I could understand friend and patriot. But philosopher? :o

Lili…will be written after patch…

I mentioned updating the wiki before but the idea didnt get much traction… good to see peeps are on board to do it now. What will help most is if we can get one or two specialists per character to dedicate some time to said character’s wiki.

Then maybe a small group of people to actually make the edits/updates. Meeting up in irc while doing the edits would be good, too.

Sent from my iPad using Tapatalk HD

You think Zangief is dead? What does that make Ibuki…?

Burning in the bowels of hell for eternity! She’s so beyond dead her existence was wiped from everyones’ memory.

<span style=“font-size:1.5em”><b>Hwoarang</b></span><br>
<br>
<a href=“https://docs.google.com/spreadsheet/lv?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE&f=true&noheader=true&gid=22”>Hwoarang frame data</a> (incomplete)<p><a href="Hwoarang Combo Thread 2013 combo thread</a><br></p>
<br><p>
<b>Strengths:</b> Footsies, rushdown, pressure, mix-ups, okizeme, defense, team dynamics</p><p><b>Weaknesses:</b> Varying damage output, lack of 3f attacks, most people can’t spell or pronounce his name</p><p><b>Best partners:</b> Julia, Alisa<br></p>
<br><p>
<b>Raw tag punish:</b><br></p>
FLA MK>LK>f, FLA MP>MP>f, FLA HK xx qcb+HK (390)<br><p> FLA MK>LK>f, FLA MP>MP>f, FLA HK xx dp+HP xx hcb+LP, dp+HP xx dp+HK (415) - new in ver.2013</p><p>FLA MP-HK xx qcb+KK, j.HK, cr.MP xx qcb+HK (492; 1 bar)<br></p>
<br>
<b>Hit-confirms:</b><br><p>cr.LP-st.MK>MK>HK xx qcb+HK (252)<br></p>
cr.LP-st.MK>MK>f, FLA MP-HP+HK (234)<br><p>cr.LP-st.MK>MK>HK xx qcb+KK, j.HK, cr.MP xx qcb+HK (377; 1 bar)</p><p>st.LK>MK>f, FLA MK>LK>df, cr.LP-st.MK>MK>HK xx qcb+HK (308)<br></p>
<br><p>
<b>Overhead combos:</b><br></p>f+MK>df, cr.LK-st.MK>MK>HK xx qcb+HK (277)<br><p>f+MK>f, FLA MP>MP>f, FLA HK xx dp+HP xx hcb+LP, dp+HP xx dp+HK (406)

  • new in ver.2013
    </p><p>f+HK, FLA MP>MP>f, dp+HP xx dp+HK (335)<br></p>
    <br><p>
    <b>Anti-air and air-to-air combos:</b></p><p>FLA HK xx dp+HP xx hcb+P, dp+HP xx dp+HK (290)
  • new in ver.2013
    </p><p>FLA HK xx hcb+[P]>f~f, cr.MP xx qcb+HK (270)
  • new in ver.2013
    </p><p>CH st.MP, cr.HK (165)</p><p>CH j.LP>MP, st.HK xx qcb+HK (287)<b><br></b></p><p><b><br></b></p><p><b>Tag-in juggles:</b><br></p><p>cr.MP, cr.MP xx qcb+HK<br></p><p>st.HK xx qcb+HK</p><p>st.HK xx hcb+P, dp+HP xx dp+HK
  • new in ver.2013
    </p><p>st.MK>MK>df, st.HK xx qcb+HK<br></p><p>st.MP>MP xx hcb+[P]>f~f, cr.MP xx qcb+HK</p><p>FLA MP>MP>f, dp+HP xx dp+HK<br></p><p>FLA MK>LK>df, st.HK xx qcb+HK</p><p>j.HK, cr.MP/st.HK xx qcb+HK<br></p><p>j.HK, st.MP>MP xx qcb+HK</p><p>j.HK, FLA MK>LK xx qcb+HK<br></p><p>j.HK, st.HK xx hcb+[P]>f~f, cr.MP xx qcb+HK<br></p>
    <br>
    <b>Preferred team position:</b> Position optimization tends to depend on the partner. Characters with good neutral games and long knockdown times on their launchers and/or switch cancels (e.g. Alisa) work well on point (Hwoarang sub). Characters with strong post-launcher options (e.g. Julia) work well playing sub (Hwoarang point).

Reserved for Dictator

Nina HWilliams<br>
<br>
<a href=“https://docs.google.com/spreadsheet/lv?key=0ApPlWhz-bEuHdDM2blEydzhDY1BJOC1Qdm9mZ09yRlE&f=true&noheader=true&gid=72” rel=“nofollow” class=“bbcode_url”>Nina frame data</a> (no es completo)<br>
<br>
Strengths: Strong ground game, Fast and continuable AA, Frame traps, good hit confirms into huge damage, high low mix ups, hard to see jump ins, doesn’t require much meter<br>
Weaknesses: Bad reversals, Below Average walk speed, Unsafe special moves, not a very good team player<br>
Best partners (IMO): Shotos, Jin, Law, Guile, basically anyone who can zone and has a good reversal<br>
<br>
GC/SS loops: These are Nina’s main go to combos. They do the most damage and are basically her BNB off of any hit confirm.<br>
SS loop: Starter xx GC, cr. fierce xx heavy SS, cr. fierce xx heavy SS, launcher/Ivory Cutter/BB<br>
GC loop: Starter xx GC, heavy SS, cr. fierce xx GC, cr. fierce BB/Ivory Cutter/Launcher<br>
<br>
Raw tag punish (jump in):<br>
Jump Fierce, cr. fierce xx GC, SS/GC loops, Ivory Cutter/Launcher/BB<br>
<br>
Hit confirms (note: all of Nina’s combos are typically going to end in the same manner, either GC loops or SS loops):<br>
One two combo xx med GC, SS/GC loops, Ivory Cutter/Launcher/BB<br>
S. strong, short, strong (target combo), SS/GC loops, Ivory Cutter/Launcher/BB<br>
cr. jab, cr. fierce xx heavy GC, SS/GC loops, Ivory Cutter/Launcher/BB<br>
S. strong, S. strong, cr. strong xx GC, SS/GC loops, Ivory Cutter/Launcher/BB<br>
S. strong, cr. fierce xx GC, SS/GC loops, Ivory Cutter/Launcher/BB<br>
<br>
Overhead combos: (note all overhead combos must be tagged into as Nina cannot follow up her own overhead unless it’s a CH)<br>
Ivory Cutter xx TC<br>
or on CH<br>
Ivory Cutter, cr. fierce xx GC, shortened SS/GC loops, Ivory Cutter/Launcher/BB<br>
<br>
Tag Cancel combos:<br>
(air) Jump Fierce, cr. fierce xx GC, SS/GC loops, Ivory Cutter/Launcher/BB<br>
(standing) cr. fierce xx GC SS/GC loops, Ivory Cutter/Launcher/BB (you can throw in a jab if you need a hit confirm)<br>
<br>
Preferred team position (IMO): Point<br>
Nina is the most damaging female character in the game(no meter). She has really good pokes and all of them can lead into very big damage. She does have to be careful since her special moves are unsafe, but if you can catch your opponents whiffs, she can be extremely deadly. On anchor, I feel the lack of a reliable reversal can cause her to be less effective at this position.

I’ll try to do Abel’s post patch since not allot of peeps use him he may be lost somewhat.