Who is the hardest character to master?

I think he’s saying it will lower his execution barrier, because the loop is very easy to execute, therefore making him an easier character to use. This won’t necessarily make him an easier character to win with, 'cause even with this loop he’ll be difficult to win with due to his piss-poor mobility, attack speed and lag on his attacks.

Even with a lower execution barrier, Frank will by no means be an easy character. I think he’s comparable to ST T. Hawk, if you manage to land a hit (or throw in t. hawk’s case) you’re gonna cause some big damage, but getting to that point is a big uphill battle.

Frank’s launcher loop means nothing (as far as matchup effectiveness/“tiers” goes) if he can’t land it consistently.
If somebody finds a really reliable setup for it, then I can see him being one of the most used characters.

What he said. I don’t think Frank is top tier by any means. I have no idea who’s top tier and who’s not seeing as how the game has barely been out. I’m just saying that having something like that in a character’s arsenal will probably make them easier to use. This is a discussion on who’s difficult to master after all, not who’s top tier. Also, I wasn’t saying this makes him automatically easy to use. I realize this has no effect on his more damaging combos in terms of difficulty pulling off. Once again, the loop may make him EASIER to use.

Also worth noting about Frank is that as long as the opponent has 2 bars, he won’t let that combo happen. It’s either follow up with a launcher combo or execute the launcher glitch and watch as the opponent megacrashes outside of hitting you, then falls on you with a j.C into combo or something else.

Isn’t the loop 3C->214C->5A->3C->repeat? How can it get more reliable than getting any normal to hit? Not saying that’ll make him top tier or more used though.

It’s easy to execute, but to my knowledge, Frank isn’t a super mobile character nor does he have fast/long reaching normals.
If Frank had say, Karas’ B and C, then I think he’d be hitting this all day.

Armed with the knowledge that this loop can do lots of damage easily, people fighting him are going to give him hell to get in, and it’s not easy to get in with him to begin with.

(all theory fighter here, feel free to prove me wrong with videos and matchup experience)

I quit playing Karas. It’s too easy to make mistakes with Karas with his difficult timings and executions, and he also has very low health, those two combinations don’t mesh well. You have to play perfectly the whole match to make Karas ridiculously good, and in my opinion I don’t think that is humanly possible. I’m liking Soki’s playstyle much better and he is a better fit for the characters I use.

At least Frank West can make a mistake and not be punished so badly for it.

I have issues with everyone because i suck at this game :slight_smile:

By that logic, Tekkaman or the giants are no contest the hardest characters in the game.

Frank West & Doronjo both require completely different playing styles from the rest of the cast…

Tekkaman maybe with match ups just getting in but other than that he is not too hard to learn.

Tekkaman is one of the few characters that has to time his chains in order for them to work. Most of the cast can mash their chains out. Also, his normals are the slowest in the game. Not much my Tekka can do against hi speed rushdown except go for a throw.

And after all this time, I still can’t play frank effectively. Probably due to the fact that I depend so much on zombie summons that take a long freakin time to come out, and it’s so obvious to the opponent when it occurs. I mean, even my Doronjo is getting better now that I’m able to control the screen more with her henchman assist. If anybodies got a decent strategy for Frank, well, I’m all ears…and a few fingers.

Frank is just one of the characters who is decent, not saying he can’t do anything cool but he has so many bad match ups it it just hard for him as it is. Zombies are slow and even the carts can be predictable. I just don’t see Frank being any good or a threat.

Frank West, easily. However if you get him down he can be a force to be reckoned with.

The thread said, “hardest character to master”, not “hardest character to play”.

The correct answer is Doronjo, period.

Ryoko is the worst character and hardest to win with in FHD by a long shot but you don’t hear people saying she is hard to master. low tier character =/= Difficult to master.

No, still Frank. Mastering Doronjo’s minion loops is a far cry from mastering Frank’s knee drop -> shopping cart loops.

What about Batsu? I have a very hard time timing his (stagger) j.BB loops to get people in the corner, and once they’re there I really can’t do his 214 infinite for more than one loop or so.

Batsu has no trouble with mixups, counters or just getting in your face in general. When I was referring to Frank’s knee drop loops, that was just one example (and a crucial one because that’s the only way for Frank to get big damage quickly outside of a Level 3). Frank has no overhead attacks, no moves with super armor, and he is just slow in general. I guess the developers thought that giving him a command grab would be enough to fend off cheese… he’s not a bad character by any means, but knowing when to use moves and how to use them has never been more important with a character like Frank who has a very specific toolset.

That’s execution based in my opinion and doesn’t really constitute entirely “mastering” a character. Frank has some tough shit against the rest of the cast and takes work but overall he’s just more straightforward than Doronjo.

That’s similar to saying because I mastered unfly combos with Sentinel or can do ROM consistently with Mags I can be considered a master of those characters; of course not, there’s more to them than that.