Who is THE greatest grappler in "2D" fighting game history?

Yokai Kusaregedo from Samsho V Special maybe?

AC Eddie is pretty brutal too :wink:

just realize it said that. my bad
I feel compell to mention Muscle bomber/saturday night slam master but that’ll be cheating.

Welp time i throw these joker in here

Cyberbotse Vise

https://www.youtube.com/watch?v=hWGmEuWxvlM
Samutai Deeper Kyo Boten Maru

https://www.youtube.com/watch?v=fkYw-_Cg61E

honorable mentioning

Asuka 120: Cathy wild

I like Shermie a lot even though she’s never top tier.

KOF probably have the best well rounded grapplers since they typically don’t get gimped in major ways in addition to having a command grab.

SF3 Makoto is also a ‘fast’ grappler

The best grappler is probably Luvia from Fate UC as she is a grappler they decided to give the best fireball in FG history, 100% combo’s, and an uppercut that can lead to said 100% combo’s. Yes she is stupid top tier.

Like Clark and Tizoc.

I’m seeing videos now, but where’s the elaborating on HOW they get to actually grab the opponent? Looking at the vids, I see them using grabs to win a match, but HOW is their way better than other character’s options? You pick a character, but can’t explain WHY their move list is effective?

As good as King can tend to be from Tekken, Armor King has from what I’ve seen, typically been a bit better, so yeah…

Still, the clear answer to me is obviously Goro f’n Daimon. Not even a matter of “which Daimon”, just…Daimon in general, lol.

Why?

Tobal 2 Mary.

Best grab in a FG goes to Kisarah from Aggressors of Dark Kombat though.

Zangief. You just can’t beat this:
https://www.youtube.com/watch?v=yK1lVGhVolU

I think that all videos so far have been self-explanatory enough, but I think some points need to be made clear:

  • grabbing isn’t the only way for grappler-type characters to win; look for tools to punish grab escape attempts and also movement speed and movement options and their normals/specials (besides grabbing)
  • having few tools in a game might make a grappler-type character more “high tier material” than more tools in another game, it doesn’t just depend on the amount or quality of said tools; for example, someone mentioned XvsSF’s gief; he has one notable tool, that leads to an infinite.

for my choices (which were more towards what characters I like, because trying to find a “best grappler” would likely end in a broken-tier choice), Tamaki has a melee-invincible grab, a throw-invincible grab, an instant-activation (don’t know or remember if there are pre-super flash frames) throw super, normals which allow her to tick-throw or set up her 360 (the throw-invincible grab or throw super), she can antiair and meaty throw escape attempts, her antiair is good on neutral as well, has great mobility, has a god press-like super for punishes, and other less used tools like dio’s unblockable eye laser (that you have to crouch to dodge) which allows her to either get closer or to use said god press super, and a splash art (her lvl 3 which requires her to be at 50% HP or below) that slows the opponent to 25% of his/her speed. Her combos do nice damage as well and lead to knockdowns. If you’re playing against a Tamaki and is under threat of being thrown by her, you don’t want to be at low emotion (which increases damage received, lowers damage dealt and allows guard crush) and/or you don’t want her to be in high emotion (which increases danage dealt, lowers damage received except for Oboro and Morgan, and improves supers).

Kira has a 360*, a running grab, a jumping grab*, an antiair that either restands, wallslams or groundslams the opponent, a grab that has clash frames on their startup, a 720 (lvl 1)*, a 1080 (lvl 3) (items marked with * have air versions), has normals which she can clash (either on startup or active frames) her opponent with and then grab (said normals allow her to even break through certain multi-hit projectiles such as Light/Halo’s 236E) or set up throws with (1), has good mobility options and movement speed for a grappler at least, thanks to the homing (which puts her on a homing status, where she flies towards her opponent, said trajectory can be slightly altered in the 8 directions and the 9 directions – the default, neutral one, included – can be given a slight, repeatable movement boost), homing action (which drastically propels the character towards a direction while using an attack) and extend force mechanics (which for the majority of arcanas, increase movement speed by around 15%, one increases by 25% and one increases by 100%), so whether she’s on far or close range, even if her speed is below average within the game, she can escape pressure (with high jump guards or arcana blast), initiate counter attacks (with forward guard cancels and clashes or special/super cancellable backward guard cancels, or normals with clash frames), has tools for punishing escape attempts (E attacks are air unblockable for all characters plus she has the antiairs) into combos into knockdowns, has resets into throws, and forward ground homing allows her to buffer 720 or 1080s (since you can’t jump during it).

(1): Kira uses jC (air kick with one leg) and it doesn’t activate before she touches the ground, she then throws
https://www.youtube.com/watch?v=17xqHNvNTw0

Since we’re sharing videos and explaining shit now:

Chadha has:

  • A godlike dropkick for approach.
  • Parries.
  • Super armor.
  • An unblockable that can be buffered into command throw super.
  • A move that reflects projectiles.
  • A meaty that beats everything but wake-up supers.
  • What is possibly the single greatest 720 super in any game this side of Gold Potemkin.
  • What is essentially Hugo’s anti-air super (in addition to the aforementioned god tier command grab).

While she probably isn’t the single greatest and/or most broken grappler, for my money’s worth she’s probably the most complete “pure” grappler in that she more or less has bits and pieces of other grapplers’ strongest points while still feeling like a big slow beefcake.

I agree.

Goro Daimon was the best in this game and he was Top Tier in other years as well.

Very solid grappler.

Another grappler from the same series who deserves mention is Clark Steele.

Honorable mention goes to Soulcalibur’s Astaroth.

Top Tier in SC1, SC3 and Upper Mid in SC2, SC4 and Mid in SC5.

Very, very solid, big ass tank of a character.

I’d say that the best ones in 2D are AC Potemkin, 98 Daimon, 3s Makoto, and A2 Gief

WTF?! o___O

I admit that was kind of a joke but if she command grabs you then laughing time is over.

I don’t really consider 3S Makoto a grappler. She has some similarities with the grappler gameplan, and she’s definitely got the psychological aspect of the grappler in her where you’re shitting your pants on the thought of her getting in (though she’s scarier than almost any pure grappler I can think of). However, I consider part of being a grappler as actually being immobile. And Makoto’s anything but immobile, her slow walkspeed aside.

She’s a nuclear explosion made into a fighting game character. She blows everything up, and you can hardly see it coming before you’re out. Grapplers give you time, at the very least. She doesn’t. Unless Kuroda plays her. =V

SF2 WW Gief, one tick spd and it’s over. If it weren’t for the super zoners of Guile and Sim, he’d be numba 1. He also had like 8 regular throws as well depending on the distance you execute the throw and which button you use.

O.Hawk in Super Turbo