I’ve dropped from ultra silver to ultra bronze after the season change and a brief absence in general. I was most successful with Alex last season but playing him now feels wonky. I relied vary heavily on jab anti airs with most of the cast last season and since my reactions are bad in general I struggle with anti air dps. I like Boxer’s st.mp. Is it still good? Which characters have the easiest anti airs for people with bad reaction speed?
I wouldn’t go for jab AA. It’s a really stupid habit to get and even if Capcom never nerfs it it’s something that’s going to impact your AA game in other SF games or fighting games in general. I’d say pick someone with a good medium/heavy AA (Cammy, Balrog) or an easy motion AA (Laura, Karin with meter).
Ok, technically SF is the only 2D fighter I’ve played so far (bit of Killer Instinct, too) so that’s just my limited perspective then.
I’d still say it’s a bad habit in this game. It’s like mashing SPD with Gief in SFIV during blockstrings. It will work, but then SFV comes along and you wonder where your damage output went.
Tell that to the Alex player who complained about his AA options the other day. Apparently his AA jab got nerfed (?) so Alex players now have to AA properly.
The irony of course being that he has pretty good AAs but everyone was just using jab all the time.
It’s fine it rely on jab AA if your character has one.
It’s better to use a more damaging AA if your character has one though. Good rule of thumb if your character has all around AA or choice of AA, is to use jab/fast AA versus smart jumps/ones that you weren’t ready for, and use the harder hitting/slow AA for the jumps that are more telegraphed.
So like for Laura, her st.mp is a good fast AA for slower reactions, but she can use hp elbow instead, but hp elbow requires slightly faster reactions because it requires a motion and because it doesn’t have good priority against deep jumpins.
By this logic people shouldn’t rely on normals, specials, supers or grabs because they can be nerfed on the next patch. Or shouldn’t use v trigers or v reversals because they are not present on other SF games.
People should use what works, and be prepared to adapt once a new patch drops.
So you better not have ever reversal dp’d with a shoto because now dps’s aren’t startup invul? Your argument is nonsensical.
“Capcom nerfed it so you shouldn’t have ever done it in the first place”
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DPs are and have always been AAs. Jabs in SFV probably weren’t meant to be as strong as AA as they turned out or else Capcom wouldn’t have gone ahead to nerf them (or at least try nerfing them). DPs still work as AAs, jabs only occasionaly and not for every character. Hence why relying on DPs since the beginning would have been better than using jab. That’s all I want to say. Maybe I don’t have a point but I also never played a character with an AA jab so who cares in the end.
Alex has a dead zone where he has basically no AA options that work against deep jumps/cross-ups.
He does have strong AA against shallower jump-ins though, so I can see where someone might get the impression his AA situation is a lot better than it really is.