Shoto abuse - I just get bored of the same old Ken, Ken, Ryu, Akuma, Ken, Ryu, Akuma, Ryu, Ryu, Akuma, Ken, Ken, Ken, Ken lineup every night. Same scrub tactics for the most part too. Grow a neuron, kids. Expand your horizons.
Alex’s stun gun headbutt. Easy to dash out of it for the most part, but if it connects, it allows for way too much follow-up damage.
The spam twins (mash qcf+p all day long, right guys?)
Urien juggles and Aegis - far too easy to build meter and spam super
Akumas who just rely on air fireball all day long
Buki vortexes - oh wait, that’s me winning the round in 9 seconds!
chun by far. she’s a tank that doesn’t really need to dash or jump and all her normals out prioritize your normals so you have to jump a lot against the bitch. yun and yang because.
gotta say I don’t feel bad! beating on Oros is a perk of being a Chun player.
actually I got a question about that. of all the good characters, who do you feel are Oro’s 2-3 worst matchups and who does he do well against? I imagine that Chun and Ken are both pretty awful for Oro and that maybe Dudley is pretty good for him, but I’ve got only a cursory understanding of Oro.
Chad if you wanna weigh in too that would be cool. or anyone really.
Chun and Ken for sure.
Actually I hate fighting Elena with Oro. Many of the max poke distances I would normally use are not so great. Her pokes reach farther it seems. Her wierd air behavior throws me off juggles too. Screw that bitch and her floaty hk when I’m trying to dash throw or air tick into throw, etc.
Clearly Chun is a straight up nightmare. There’s just no legitimate way to attack her for the most part. All of her normals ruin your day on the ground, you can’t throw fireballs when she has super, and she’s short so even if you can bait out a parry you are forced into a suboptimal (or nonexistant) punish. The SAII unblockable is also hardest on her. This is without even having played a great Chun (no offense to the couple of Chuns I do get to play now and again) .
I don’t think Ken is particularly bad for Oro. Obviously he is the better character, but I feel more like I am playing the player rather than the character when fighting Ken. Not the case with Chun. Oro can fight Ken fairly effectively. Runaway and picking at him over time while looking for opportunities and baiting desperation moves are the order of the day.
Yun is difficult, but really only because of Geneijin. He has to deal with it like everyone else. I feel like Oro’s normals interact pretty well with Yun, and Yun’s low health vs Tengu powa really helps the matchup. Late side switching after a crossup dive kick parry in the corner and the inability to do Oro’s standard bnb are obnoxious though.
Makoto seems like a fair fight, although I don’t know much about this match. Her ground normals can make it very difficult to approach this way.
Dudley seems fairly even and tends to be a blowup in one direction or another. Oro has long limbs, so it’s important to be careful with fireballs and avoid st. HK buffers.
I feel like both Hugo and Urien are also somewhat even, but can boil down to very long, technical battles if both players are able to keep their composure. I find fighting Urien a lot of fun, Hugo not so much even though he is one of my favorite characters.
The only character that I really hear the dinner bell before fighting is Q (and Sean, I guess). As long as you can stop yourself from running into things a Q may be sticking out you can just annoy the hell out of him and do whatever you want. Q needs SAII and the ability to parry immediately into it for this match I think, as well as good red parrying ability.
personally, chun is the worst against oro and that’s mostly because oro can’t out poke her. his st.hk and even st.mk go right over her head. sometimes if you trade normals she can combo into super. you have to use sggk on her a lot (at least i find it helps). also, oro’s jump-ins have very little hit/block stun (he’d get murdered in sf4) and good chuns know that you’re going to go for some bullshit shenanigan mixup when you land.
after that it’s the twins because of the way corner crossup divekick works on oro and there’s the fact that you can’t chicken combo them normally. i have to agree with NoMoreFunland about elena. her animations don’t always make sense with her hitboxes. it’s just weird and you have to memorize the timing for juggling her but shotos are still harder to juggle imo. you just can’t do it by sight on her.
i’m traditionally a blanka player and it seems i just gravitate towards playing annoying/shenanigan characters. i agree with people who think oro is hella annoying to deal with.
i had a certain person on here who’s considered good on ggpo who quit mid match with his Hugo vs my Oro because “oro is fucking boring”. oro can be boring but hugo must also have the same problem against Remy, Q, 12 and sometimes yun because who in their right mind is going to rushdown Hugo where one wrong guess costs you 1/3 your life unless the risk is worth it? just sit back and chuck fire balls or build meter and force him to make mistakes. also for some weird reason chicken combo only works in the corner against him and he’s HUGE! Alex is a little more than half his size and is one of the easiest characters to juggle. so weird.
Urien: I can’t react to his Chariot Tackle that well in lag, and my quick stand inputs don’t always seem to register when I’m tying to escape his Aegis setups. His regular headbutt is safer than it should be, imo.
Yun and Yang: Both of them are boring as shit to fight if a good player is using them. Divekick parries are inconsistent for me.
Yes, I do. I also play Alex, Q, and Ken, with the occasional Ryu and Oro thrown in. How observant of you.
Ibuki has yet to annoy me majorly, but I’ll chalk that up to good Ibuki players being few and far between. Even if she is annoying to fight against, I still find her hella fun to play. The characters that I listed as annoyances aren’t that entertaining to play as for me.