Whip it, whip it good - The Poison GD Thread

these are solid ideas, hopefully some of these will actually work~ its seems like im the only one who would use her as a battery as everyone is trying to use her as a zoning character~ but its really up to the player to use the character they see fit, if it works you can’t complain about results~

it seems like the General Gem sets seem to be the following:

All Around: selecting a gem in each category.
-Pros: well balanced
-Cons: nothing remarkable, may not cover up characters weakness.

Power: selecting Gems that increase overall damage output.
Pros:With a damage boost Combos will surely be more damaging, punishes be come very scary.
Cons:Over aggressive playstyle may lead to punishment/predictability.

Defensive: selecting Gems that boost up damage reduction/give armor.
Pros: Turtle Characters feel right at home with these Gems, increased durability is always a good thing~
Cons:Good Rushdown will always be a problem, some activation requirements involve taking damage and overall making it less effective in the long run.

Speed: selecting Gems the increase movement speed
Pros: Dashing, backdashing, walking, all become faster then normal, characters with good rushdown can use this to get in.
Cons:Abusing the Gems speed increase may lead to the player to dash or do moves other wise unsafe more often then not.

Cross Gauge: selecting Gems that affect the C.Gauge.
Pros:Increase in meter leads to more opportunities and options, more meter usually means more damage or being able to make things safe, emergence tag outs.
Cons:Opponents will try to run away during Gem duration, may result in predictable patterns, does not give any other boost outside of more meter.

Assist: Selecting Gems that do a verity of things
Pros: these gems are specialty Gems, they have a wide range of unique abilities, give the player support in areas they are unfamiliar with.
Cons:usage of meter, can me baited, some are not good for un-experienced players.

I’m not quite sure how I’ll use her. What I may have is her be a mixup character and have someone hard hitting like King be her tag partner or something. I could use fireball reads on wakeup to force a mixup situation against King.

@Rook Thanks for the Gem info I had no idea how some of them worked.

As why people want to use her as a zoner instead of a battery well it’s because this is the poison thread and some aren’t gonna like the idea of her main use being to just stall time and build meter. People in this thread are gonna want her to be able to stand on her own and no one WANTS their fav character to be a battery even tho it’s a very valueable part to play in a team.

I see Poison as another Trish as they appear to be jill’s of all trades but master of none. Trish isn’t a battery so I don’t see why Poison would only be one either I certainly think she will play that role well especially with her zoning tools and I feel zoning characters make great batteries. With that said I don’t see that as her only function at competitive level.

It’s just my opinion that with her tools she may be able to have a highly competitive team that won’t have to be made around her.

well I though being a Battery was a good thing~ like Zero and Dante in MVC3…you see those 2 get alot of play.

but back to the topic, reason I would like Poison to be a battery is because i would want Poison to afford to EX when needed to, as Poison’s EX WoL seems to be one of her main moves being able to do this all the time seems valuable to me. She isnt as meter dependent as say Lili but having the Option to do a EX or being able to use a Sub system when needed to is important to me. This is a Similar Gameplan for my Athena in KOFXIII so somethings overlap.

but above all else having the meter to do things like Cross Assaults is also a nice luxury as well, because rendering a character “useless” for a round, pretty much give yous some kind of insurance in battle.

but thats one of may ways to look at it.

Rook I totally agree with you I was just playing the devil’s advocate as I like to do sometimes to see others point of views. I said before I think she will be a grand battery but thank the lord she isn’t as meter dependant as Lili.

I like Lili alot and she is one of my fav Tekken characters but I despise playing with meter hog characters so I’ll leave her to my pals in this thread. The 3 main things I wanted Poison to have seem to be coming to pass: I wanted her fireballs to SOME zoning ability while keeping it’s oki assistance, her to have I nice set of pokes as I’m a wiz at footsies, and to be able to not have to depend on other characters for her to be effective.

I like the way you have looked at poison as a Zero type character and I must reconsider how I’ll play her now. There haven’t been much info on how much meter each character builds in their combos. I hope everyone doesn’t build the same because Ill be honest I have not been paying much attention.:oops:

well Kazuya/Raven and Yoshi all have some good combos to build meter, so its kinda hard for poison to build meter as effectively, unless they give her some kind of groundbounce to extend her combos, as she has to burn EX to get a launcher and has no wallbounces either.

so im hoping the Gems will make things easier for her in that department because the previously mentioned dont really need gems devoted to that cause they could focus on dealing damage(though Raven and Yoshi are meter hogs themselves)

its all still early so seeing some characters develop is a chore but also a nice experience. next time i go to a fight club i want to request some(reasonable) changes to some characters…like give them different move properties as this game is very combo heavy~

i’ll use Gems for some characters as a Counter Balance and i’ll use Gems with others to increase their already potent strengths.

Nah the way you describe it she can’t be a battery the way want in this game sorry Rook. I think Poison will be a zoning character with some strong pokes and can deal good damage.

I think only characters like Kaz with moves that can wall bounce and ground bounce without using meter can build meter though combos. If you want to use Poison as a battery your probably gonna have to do some more zoning and annoying your opponent and wait till you build enough meter before getting really aggressive with Poison’s mix-ups.

Of course this is all great for me as I tend to do great with characters who need to control space (Vega) and zone to force opponents into mistakes(Deadpool).

With Poison it looks like we’re just gonna have to be patient and can’t bully everyone around with her.

If that rekka of her’s is safe on block for the first hit (Which most are) we should be able to apply some rush down. A side from that… She needs a riot shield like character. Someone like bob would help out in the damage department and can get rid of any un wanted rival projectiles for her. I’d say someone like Julia would be a good pair with her as well.

I’d equip Poison with C. gauge gems to help her partner and her partner (My Riot shield) Attack,speed, and defensive gems to make them really solid.

Btw does anyone in this thread like Nina? We need some extra discussion to help her too.

Like I said before Poison reminds me of Trish: most of their tools are ( or at least seem to be) based around zoning but they both have a trick to apply pressure and mount some offense up close. For Trish it was her safe divekick for Poison it might be her rekka’s. If Poison truly can be the well rounded character she seems on paper then it’s gonna be great for this thread and Poison players in general.

As for Nina she is a very serious character than I love from Tekken but I’m already looking at playing four characters so I don’t think I could contribute anything intelligent to her SFxT thread. Mainly because I have been paying attention to other characters (Poison,Cody, Hwoarang) and haven’t been following her. If Cody,Elena, or Alex aren’t in I will definitely join in on a Nina discussion. If it were Tekken Nina then I would be a huge help.

I really don’t see her having any meter problems anytime soon, at least no more than any other character. Maybe it was all the MvC3 I’ve been playing lately, but when I got my hands on SFxT I had no problem building meter. I think if you add meter building gems to her, you would probably be building meter like crazy if that’s what you really find yourself needing.

Personally I’m interested in seeing what a loadout of power gems will do for Poison. I can see a lot of insane comeback footage coming from that, once again, provided you don’t get too predictable.

P.S.: Add this one to the “Poison-themed-music-for-combo-videos” pile (It’s better than that Bell Biv DeVoe track anyway): http://www.youtube.com/watch?v=AsEThIoyrcI

considering most of this is speculation~ i don’t think anything is set in stone. so She can be played anyway she wanted to be played…so that debate is a mute point. i was giving out ideas in a general sense…as there isnt much to go on with the lack of info on gem, yadda, yadda~

i will see what Genistar is on about in the Nina thread and i do want to poke around in the Cammy and King threads too.

I’d like to use her for meter building. The problem is im not sure if gems boost her special meter building or normals…

If Poison is able to constantly build meters by just fighting naturally to her strengths she’ll be top tier imo. EX moves are like money in this game so characters that can keep having to meters to burn are gonna dominate.

I’m kind of shocked the Hwoarang thread isn’t more popular. He has always been a very popular character but maybe it’s just SRK doesn’t know of his true awesomeness yet.

I was watching a video of poison vs ken and it looks like her dragon kick has invinicibility on fireballs.

I don’t think that’ll help much TBH, Poison has her sexballs to deal with those. If her DP has enough invul to stuff high priority air normals is more important. She’ll need a solid anti air to be really competitive so if her DK can’t cut I hope she has a Juri like anti-air normal.

Her crouching HP seems to be a good anti air. I’ve never seen it get stuffed out atm.

You beat me to it. Between her c.HP and DP Poison should be just fine, although I would still like to see some deeper testing on her DP down the line as to what it can really do.

this post is for a few new notes for homegirl Poison~

i figured out that her overhead does groundbouce under 2 conditions(Juggled state, Counter Hit)

Whip of love is he best move to end all Ground strings and Love me tender is her best move to finish juggles/crossrushes with.

trying to find a way to fit her overhead in during a juggle, trying to think of a decent Zero stock/1stock Bnb.

going to research if she has “any” target combos or Tekken launchers without using meter.

supports the Idea shes best paired with grappler/cammy archetype characters.

Haha I knew it, I figured that most SF character were missing ground bounces that they will have the opportunity on counter hit or a juggle state. Like sagat’s overhead causes a floor bounce on counter hit. It’s gonna be fun to figure out what different properties normals/specials have on counter hit or in a juggle state

It’s funny how the Poison thread has over eleven times the amount of views compared to Ryu.