Well three games is what Capcom usually does anyway.
Before Garou SNK took three with the RB series as well.
Well three games is what Capcom usually does anyway.
Before Garou SNK took three with the RB series as well.
3s fanboy # 322 = me
they ARE NOT the same… 3S relies less on jumping to attack than Garou (garou also has less poke options)… high level garou is a bunch of hopping… and then you have simple kevin stuff that puts him on top of that game without any real answer to his crap (atleast chun has the rest of the top tier and a strong upper mid tier and playable with effort low tier)… 3S has a solid ground game where you can apply pressure without having to literally jump all over someone to open them up (that’s an option but you have more ways of attacking in 3S).
if it only took snk one game to accomplish what capcom has done with it’s third revision of sf3 then why the fuck does no one play garou? people played 3S still even more than garou before daigo full parry or the sfac… so I do not believe those are the important things that seperate them.
what kills garou to me is it’s lack of characters… if snk wanted to get it right i think they need atleast a part two (with 4-6 more characters)… especially if they had so much time to see what capcom was doing with the sf3 series!
it’s nice seeing the same 4-6 characters in tourny play right? ummm no… With 3S you can do more with low tier than you can with garou (thats why you see more low tier in tourny play for 3S than you see in garou). But that’s only because there is more you can do in 3S.
garou is no where near the level 3S goes because you can see and feel capcom put more time into 3S then what snk has done with garou. so people are right garou is the snk answer to the sf3 series… but a snk game is a snk game. if you don’t like snk games i find it hard to get into garou but on the contrary more people who never played street fighter or got into capcom fighters on a deeper level got into 3s. People who then get into garou from not playing any other fatal fury played it cus it reminds them of sf3… garou is sad to me but still fun in it’s own right if you dig what it has.
where did you hear about garou 2!?!?!?!?!
http://snk-capcom.com/yamazakiscorner/archives/00000003.htm
To answer that that. You mean MOTW II. There is already a Garou II out.
SNK-CaPcOM boards for real. 70% complete by the original SNK before the money tradegy.
How will SNKP handle the rest?
Only E3 will tell.
…that went well.
I would say garou is the addition of all best snk’s ideas from their previous games cumuled with more modern new ideas directly inspired from sf3.
Actually, the top tier is jenet… And any char can handle any other one, though the player must be good enough
At the same time, sf3 has more “similar” characters : ken-ryu-sean and yun-yang
and garou has much more gameplay diversity in char’s gameplay(some have super high jumps, hokutomaru has double jump, dong has wall jump, …) than sf3.
That’s your advice, not a fact… garou really is snk’s masterpiece.
it’s sad that (what you call) their masterpiece is (while a really good game) mediocre compared to capcom’s fighters
This removes all your credibility.
ahh new this thread would turn into snk hate always does on here, I hope MOTW2 comes out and makes people open their eyes.
Oh and before some capcom fanboy tries to steam roll me,I like 3s its decent, I play any game without looking at who made it.
Are you talking about back turn infinites? I don’t know any 1 button infinites. But BT infinites are hard as hell, and hard as hell to set up. They’ve also been around since SS3.
Um dbfury
Kevin is the top tier not Jenet.
Garou tiers have pretty much been established for years, it has been for awhile Kevin then Gato, Terry, and Jae.
Still a really good game, definetly an answer to 3S. I find it better then 3S myself.
MotW was an obvious counter for 3S. The exterior game mechanics were way too similar to be anything else. However, when you dig in deeper, both games are light and day when you get passed the parry and UOH attacks. With Feints, TOP and Guard Canceling (among other things) Motw really distinguishes its self from 3S.
But the reason I would assume MotW got no love was because it was released at around the same time as Kof 99, the follow up for another one of SNKs best games in Kof 98. Its difficult to get any of the limelight when youre in the shadow of a KoF (NGBC anyone?) After 99 was deemed broken I have no idea why so few backpedaled to MotW. The games just spectacular, and most unbiased fighter fans can easily appreciate the games balance, diversity and depth as a tournament quality fighting game.
More people need to get in on it. If that happened, maybe SNK would consider finishing its follow up. I wish some more capcom fans would give it a chance at high level, Im pretty sure they would be pleasantly surprised.
Garou is not broke, Garou is all about Skills period. Kevin is not over powered like everyone thinks he is, yes he has a lot of options. That doesn’t mean that all the other characters in the game don’t have a chance. Same goes for 3S even, it’s all about knowing your matchups and your skill level. There are no infinites in Garou but there are 100% combos. Chances of pulling of those 100% combos in a real match are very unlikely, not to mention there are broken version of Garou that came out. Though most people see the combo videos where the combo makers use the broken rom version of the game. The final release that did come out for the MVS/AES fixed those broken infinites the other versions had like Grants infinite which is no more. This has already been talked about many times but people still never learn I guess.
Kain is just mean
QFE
With my own words (in case you haven’t already understood):
“I’M DAMN TIRED TO REPEAT DAY AFTER DAY THAT GAROU ISN’T BROKEN. GAROU HAS NO INFINITES, AND IN FACT GAROU IS ONE OF THE MOST BALANCED GAMES EVER. WHAT’S BROKEN IS YOUR STUPID PROTOTYPE ROM SHIT. NOW BE GOOD BOYS AND GO PLAY THE REAL GAME BEFORE BREAKING MY BALLS.” Thanks a lot
This being said, even with godlike skills, I do not see any 100% combo in arcade conditions (i.e. with TOP 1.25), even starting with a counter.
It’s really a matter of taste you know, I honestly put Garou way above most Capcom’s fighters (and yes I play them, yes I like them and no I’m no fanboy, at least no stupid company-lover fanboy. I like well-polished engines, that’s all).
Well, it’s mainly because Garou was unknown to begin with in most countries : too few MVS in arcades, an AES and games too expensive for most people, no really good port before ps2, SNK already in the process of dying at the time… you get the picture (but I’m not forcing you to believe me, you believe what you want for all I care).
And I’m not even mentionning that anyone knows more or less how to play Ken or Chun, while not everyone knows how to play Terry… yes it’s also about culture.
That is wrong, totally, but let me explain why:
The balance in Garou is due to the feint cancels : everyone has them (except the big bird but he’s a special case) and everyone has about the same potential with them, not matter low or high tiers. The only problem is that is requires skill, and I mean a LOT of skill. 3s requires much much skill too, but the gap may not be as wide. To conclude, let me say that the only charas I barely see in tourneys are Hokutomaru and The Griffon… that leaves 10 charas, not 4-6 (but I’m afraid we do paly Garou where I am)
Garou is like the only snk game i went OMGWTF!!1!!! the first time i played it. love it.
i saw a video… i HAD it… but yeah… every infinite was 1 attack over and over again… they had one for about 20+ characters…
idk, ask turbovec about it
Infinites or no infinites are no excuse for you blinking your eyes and 80% of your life being gone on a no skill combo. If i want to play bullshit like that i’ll play marvel. It’s fun, but a few things need to be changed before it can actually be played seriously on a competitive level. I still think it’s snks best work though besides a few choice kof games.
Are we talking about Garou or SamSho here? Garou, to my knowledge, has no infinites. It does require madd skill though. As for trying to put Garou on the map, I think SNK should make a collection that has Garou and KOFXI on it, and release it here in the states for console. BTW…I’d love to see people use Butt in tourneys. Butt is the shit. Butt is the origin of the shit. Heh heh…his name leads to so many lame jokes. Butt. LOL.
i like 3S… alot. keep this in mind
oh no! not my credibility~! my life won’t continue if my rep points don’t show on an internet forum. the red neg points look better than green to me!
it’s obvious I used that title on my post to show any “potential” reader where my opinion is coming from =]
Am I the only one who finds it kinda lame that a company mostly gets success (only increased success not actual success) from basing all there greatest works off of another company who puts more time into their games?
someone might say it’s a cultural thing so I’ll buy that when snk has little to no success here in the states. but then again capcom has very multi-cultural enfluences in their games and even if the bottom line is it’s meant for a japanese audience the material is good enough to span many different types of people instead of the much narrower market (not narrower just not as appealing to societies with multi-cultural populations) snk seems to be going for.
if garou wanted to appeal more to a wider audience I think they should have shortened the cultural gap and included more up to date and worldly ideas that 3S brings together. Instead they just took surface level game mechanics from 3S - easier buffers, pre fight gauge selection, a defense system that can be used at any time with no cost to meter (tho used great for them); they took all that and accompanied that with “old school sf2 reminding” hit stun properties and a high damage factor from past old games… whether you like it or not that’s what they did. to me the break and feint system doesn’t effectively bridge the gap between these new ideas and this oldschool foundation (because in the end it’s still limited by fewer attack options). these fewer attacks have more damage put on them because they count more towards the fight cus those are the only options available… that aint cool to me. If you could parry like you can in sf3 in garou and punish off the parry, alot of moves would be considered useless in garou. so they made just defend as a buffer for the high damage the game has and as a limited situational use to counter (just defend cancel).
Another point that bugs me still is there is a small roster for garou(but ppl think everyone gets played equally lol). This bothers me cus the game looks like it’s only a first installment. And to say they got it right on a first try like that makes snk bashing capcom cronies like me smile. =]
they were limited from the game hardware itself as to how much character animation they want in the game (EVERYONE KNOWS THAT). if the game had as much character animation as previous snk titles then there would be a more balanced of choice roster imo (less animation but more characters to choose from). but because they wanted it to look good they limited the roster. they even made the bosses playable because of the shortage of characters! (i use kain he’s awesome)! i think garou is snk’s best looking fighter, but not best. while 3S is capcom’s best looking and most involving fighter (some would argue best!).
i have the game (only since 01 on dc i’m no expert in it) and i wish rock played like he does in cvs2 cus he’s trash in garou.
3s might have clones but if you played any game after sf2 you can see clones are very different characters. it wouldn’t kill snk to have another set of clones if they are low on budget because of there crappier hardware (which they CHOOSE to use right?).
i honestly think last blade 2 is more of a response to 3s than garou. glad kain is in the game or i wouldnt even bother playing it. if i wanted to play a up close shoto wanna be i’ll play the real deal and pick ken in 3s and not terry like 50% of every player who knows anything about garou.
Lol, Matrimelee?
It has nothing in common with 3S.
Garou was SNK’s direct answer to 3S.
Smooth animation, just defense, less combo crazy.