Why is no one talking about panzerfaust? He has a freaking TANK ON HIS ARM!
Link? I can see Samson alone, but like you implied, if you just chop off the arms of somebody you can still prevent bleeding. Also, there’s zero reason to make every parasite kill the host when removed unless you wanna create every parasite that way on purpose without making any that attach to the body in only minor ways. So yeah… even if Alex said that I see it holding no power whatsoever and easily changeable on a whim.
Who will get King Crimson first, JJBA ASB or Skullgirls
FENG /thread
If you missed Salty Cupcakes stream last night. Mike Z broke down all of his initial concept ideas for the mystery characters. I’ve recapped it here.
Taliesin - Has a remote parasite named Muse and his arms have been replaced with Muse’s wooden arms. Remote Parasites always require a body part from the host. In Taliesin’s case, his fingers are in Muse’s mouth, which is why her mouth is always closed (this info came from Alex). A creeper who likes to turn women into living instruments using the abilities of his remote parasite. Muse is very loyal to him despite this personality trait of his. Muse is a Violin and not a Cello, contrary to popular belief. Part of the assassination group of the Circus Troupe that Cerebella is apart of.
Mike said that his kick buttons would control Muse when she’s separated from him; however, no details were given on what constitutes as being separated from Taliesin or how that would be done. Mike said that Taliesin would not be a traditional puppet-type character, ala Blazblue’s Carl. Mike was thinking about something similar to Kankuro’s puppet-style from Naruto games (not sure if he meant the gamecube ones or the PS3 ones). From my experiences with the PS3 games, if Kankuro moves around the puppets don’t follow him but if you press the block button the puppet would come back to Kankuro, so there was a lot of positioning involved.
He doesn’t want Muse to function like Carl’s puppet where you could throw it out there to take hits and sacrifice it. There would be some moves where you could sacrifice it but Taliesin would take damage. Overall, Mike wants to design the character in a way where you have to play smart with the puppet and defend it accordingly. Mike wants to play with some ideas that punish Taliesin if Muse gets hit. Mike’s initial concepts are having Taliesin take damage or putting Taliesin in hit stun (more focus on this). Mike is not interested in this character at all and ranks him in the bottom for interesting characters.
Annie - Alex and Mike are thinking that when she attacks she has this bad-ass-don’t-give-a-fuck look. They are inspired by Sol Badguy in this regard so I guess her play style would be similar to Sol. Mike later on referenced Mito from Rumble Fish 2 (http://www.youtube.com/watch?v=RSZnRX2_MK0) in regards to being a little girl with an over sized sword. He also referenced Nayuki (sleepy form) from Eternal Fighter Zero.
Isaac - Mike’s favorite character because he has the most interesting play style, in his opinion. He’s also spent the most time developing his play style so he’s urging people to vote for him. Isaac has a ‘time glove’ so a lot of his attacks would involve time control but not the typical slow down/rewind mechanics.
Initial intro concept is to have him appear with a jacket on; he would then disappear and reappear with the jacket off. At the end of the match, if he won his self from the beginning of the match would reappear to hand him his jacket, which he would then put on. If he lost, his self at the beginning of the match would reappear and drape the coat over his fallen body.
Initial concepts of his attacks would be calling on a future version of Isaac to perform an attack but with an additional twist. Mike gives an example of doing a special move, such as qcb+P, where a future version of Isaac appears and performs a rush punch then disappears. After wards, there’s a count down on Isaac and when it reaches 0, Isaac preps to go back into time to perform that previous rush punch. Further more, if Isaac gets hit out of the prep time the opponent would regain any life lost from the rush punch. If the future version gets hit then Isaac would take the damage when the count down reaches 0. No information was given about how this would work in combos, how long the animation of prep time is, etc… Needless to say there’s a lot of questions to be asked in regards to how this mechanic would work in varying situations.
Another concept is to have a special move, that when performed, would come out as a regular special but would also give the player an opportunity to turn into a super move. It would expend a meter and would be the end of the super at that point. I can’t quite wrap my head around the way Mike worded that but for reference it’s http://www.twitch.tv/eightysixed/b/375060029 at the 4:25:53 mark.
Mike later on mentioned that he would like to try to do something where Isaac is able to mess with the round timer. For example, he would be able to speed up the timer clock to timer scam people.
Venus Lovelace - Her current play style influences are Vanilla Ice (from Jojo), Midler (from Jojo), (MvC1+2 Venom, and Nero Chaos from Melty Blood. She would be able to teleport around and create portals where her parasite Ab-baddon would come out from to attack.
Lovelace is a character that both Mike and Mariel really like. Mariel is pushing fans to vote for this character. lol
Aeon - Mike Z has no clue on how she would work yet.
Crazy Samson - Mike says it reminds him of the Mini-Colossi fights from Shadow of the Colossus. There’s also some inspirations from Tekken’s Marduk but no good reason for this.
Umbrella - Mike discusses Umbrella at the 4:57:05 mark at http://www.twitch.tv/eightysixed/b/375060029 I recommend viewing this, as I’m having a somewhat difficult time understanding parts of her play style.
Her weapon gets hungry over time. Mike said that a lot of her special moves would have the option of using hunger to bite. If the player uses the special move to bite then they would be able to extend their combos. From my understanding, if they choose not to do the special move they can go for knockdowns or create positional advantage. This aspect reminds me of ABA from guilty gear. The longer you don’t ‘feed’ the Umbrella the more stronger these moves become. Not sure if Mike meant that the special moves would get more powerful or if Umbrella’s attacks get stronger. Mike says it’ll be a mix of Holy Order Sol and Wario’s fart mechanic from Smash.
Marie - She would be able to suck up corpses with her vacuum cleaner. I’m not sure if Mike meant defeated characters on a team when he said corpses. Based on his description of Scythana later down I’m leaning towards a yes to using defeated characters corpses. She would primarily have a keep away style and would have the ability to summon minions.
Black Dhalia - She would be primarily a zoning/chip based characters. Mike was thinking along the lines of a lot of grenades and tear gas shots. She would have lots of different zoning capabilities. Apparently, there will be giant Doilies because she loves Doilies. Aesthetically, she would have attacks where she would shoot you executioner style or shanking you with a knive that she keeps in her stockings. Maybe some references to B.B. Hood from Vampires Savior; however, Mike described her play style as a mix between MvC3’s Chris Reidfield and MvC2’s Cable.
Victoria - She studies fighting game characters from other franchises. Her moves will be ripped off from other fighting game characters. They will be ‘improved’ upon because she thinks she’s a better fighter than everyone else.
D.Violet - She would be a mix of Whip from KoF and Linda from Double Dragon. Mike doesn’t have much information on her.
Stanley - Attack names and ideas are Shark Bite, Street Shark Dive, Rising Upper, and Shark Knuckle (from Captain Kid in World Heroes 2). Mike said he would probably be a charge character.
Hive - Mike said she would have a 5-way air dash at least. She would be a rush down oriented character.
Leduc - Mike’s least favorite character (I think we all know this by now lol). His attacks would be electricity based but haven’t been fleshed out. He says he wouldn’t be like Necro from SF3 since he doesn’t have stretchable limbs. Mike commented about how there would be a lot of interesting electricity concepts he could play around with. Some rough concepts are immersing them in water after electrocuting them or having some magnetism utilizing opposite polarities. All of these are very basic ideas that haven’t been fleshed out due to his hatred of the character. lol
Illium - She would be a mix of Toxi Seahorse (Megaman X3), Dhalsim, and Omega Red. There would be a mode where it would damage the opponent if she’s touched due to her acid secretion. She would be more of a zoning type character with area effect poison attacks and ranged limb attacks.
Brain Drain - No information. Later on in the stream there was some thoughts on maybe something similar to MvC2 Doom.
Andy - He would be a mix of Tekken Steve (not SFxT), Dudley’s dodge attacks, T.J Combo from Killer Instinct, and Akihiko from P4. He would be more of an up close rush down character. Might have a counter attack utilizing his anvil head. I believe Alex said he was initially a joke character.
Feng - A mix of Psylocke/Adon/Makoto(3S)/Jam. She would be an agility based rush down character. The two birds (Phoenixes) in her hair can be used as projectiles to cover her approaches; however, they would have slow start up. Mike mentioned that the projectiles would not have a lot of active frames like Peacocks bombs but would just take a while before the action would be performed. They would probably be hittable as they are coming out. Think Rachel’s Frog (George) from Blazblue.
Huebrect - Mike described him as a good natured character who doesn’t want to hurt you as he’s hurting you. There would be a lot of playful attacks like giving the opponent a noogie with a big smile on his face. He was said to be a ‘Happy’ Haggar. There would be no lariat but he would have a clothesline. No Haggar Pipe.
Regina - Mike’s not completely sure how she would work. MvC2 Jill/Ruby Hart/Strider without Ouroboros. She would have a lot of ‘stuff’ to throw at you that would have different properties and would be able to interact with. She would also have decent movement options. Mike is thinking about auto-guard properties utilizing the shield. He would also want to somehow make an attack utilizing a wooden stool (similar to how the shield looks).
Prior to Mike’s break down, Alex was giving some opinions on how she would play. His vision was to have Regina have Batou-style attacks aka quick draw attacks with her taming Crop. Alex said her tamed beasts would be chimeras but she’ll have normal beasts withing context of the Skullgirls universe. I’m not sure if we would see typical ‘Earth’ animals such as Lions.
Beatrix - She is a magician and she stores knives in herself. Most of the team was thinking about how she could do this without hurting herself. Mike thought it would be more interesting that it would hurt her but she would just deal with it. Mike was thinking she would have slightly better healing as a result but noted that it wouldn’t be to Wolverine’s extreme. Since she’s magician based she would have attacks like sawing you in half and utilizing her many knives. Mike noted it wouldn’t be quite like MvC2’s Spiral but he would really like to experiment with the idea, as he loves MvC2’s Spiral.
Robo Butler - Mike referenced a butler character named Gre Nade from “Evolution: The World of Sacred Device”, which is an old Dreamcast RPG.
Eliza - Her parasites sucks out blood to keep her alive. With this in mind, Mike was thinking of when she gets hit, she would bleed profusely but the blood (or whatever fluid they decide to use as it might be rating issue) would remain on the stage. She can then control the blood that was on the stage in some way. So as she takes more damage she would have more options available to her. Some concepts were to form minions from the blood, teleport to the blood pools, or recalling it back in her super for damage. Her play style would be focus on positioning and having to keep track of her blood pools.
Yu-Wan - He would play like older Wolverines (basically not MvC3 Wolverine). Mike wants to play off of butcher aspects rather than chef aspects. However, when Alex was describing the play style he was focusing more on the chef aspects. Alex wanted food porn. lol
Minette - Mike sees her as a character who doesn’t want to fight and literally runs away from you. She’s accidentally hurting you. Cowering when she’s blocking. Sounds like generic clutz fighter character. Mike doesn’t have a clear idea on her.
Beowulf - Basically, not Kanji from P4. He would hae a lot of wrestling references. The chair is more than just a chair but not confirmed if it’s a living weapon or not. The name of the chair is called “Hurting” as a play on Hrunting.
Scythana - Interacting with character corpses (as in defeated characters on a team). Use them for attacks and shields drawing similarities to 2D side scrolling games. She would have something to pick up if you picked her as Ratio 3 character.
In terms of size comparisons, Scythana is taller than Double and Robo Butler would be the same height as Double. Size comparisons to PanzerFaust and Big Band was not apart of the discussion.
Roxy - She would be a ‘buff’ rush down type of character. Mike referenced Sabertooth’s rush down from XvsSF.
Alex had some comments about her play style but I forgot to note them. I think there were along the lines of construction based attacks among other things.
Juju - Mike says it’s probably best not to vote for Juju because she’s a fan designed character and there would be potential for legal/licensing complications. She would be a mix of Sharon from SF EX, Area from SF EX, Saki from TvC. She would be required to load up different type of shots, which can then be used to control space rather than being able to shoot at a consistent rate. This makes more sense since she’s using a sniper rifle.
Note: Even if Juju wins the vote she might not get made due to the licensing issues. It also doesn’t help that the creator has been kind of bugging Lab Zero about it based on some facebook posts that were in a different thread.
Panzerfaust - He would be a mix of Juggernaut, Potemkin, and the Hulk. Anything involving a punch button, if the punch button is pressed again while the move is active he will shoot from the tank. Mike references Victor from Vampire Savior where the electricity changes the hit properties. He would most likely would have super armor if super armor is implemented. There would be a super move called ‘World War Wonderful.’
Adam - Mike doesn’t like this character and he sees him as a joke character along the lines of Dan or Norimaro (MSH vs SF).
Molly - Mike thought he saw concept art of her in a mech. Initially references to Catherine from AH or Tron. However, since that’s not the case he’s not sure at the moment.
I hope we don’t see Isaac because Sirlin is totally going to sue. That or he’ll add skullgirls to his resume: http://www.youtube.com/watch?v=h2t8Zezmk10
i was skimming a neogaf thread about the donation drive and ravid posted this about Robo-Fortune
its no guarantee of anything but that sounds pretty neat.
Several people have commented about the similarities but I don’t really think they’re similar at all. If you looked at the individual mechanics in detail there’s a huge amount of differences between the two.
It’s like, the exact opposite.
Oh Mike can bite me. I know it’s his opinion and all but he has to accept that some of us want Leduc in. I also thought Alex mentioned a possible slaughter theme to him since he’s named after a state slaughtered animals could go through. (Which is another reason I’m interested in seeing Leduc become playable) There’s some inspiration right there.
Jawesome. The name Street Shark Dive already is tempting me but he loses points for being a charge character. I really REALLY do not think charge characters should exist in fighting games any more but that’s just what I think. (I’m sure plenty of you can validate their existence)
Yuck. Creative idea and whatnot though.
I approve of this. I’d also approve of the idea that her eye-patch is holding some extra power back Kenpachi style.
OOOOOOOOOH Someone just overtook Stanley as my 3rd most wanted.
I was expecting another pixie character but okay…
Okay that’s a complete turn off for me. I’ll admit it fits the character since Mrs. Victoria already looks like an arrogant teacher and it kinda explains why she runs the tutorial mode and whatnot but as far as a playable character idea goes, that just sounds really boring and more towards fan-service than anything substantial.
Yeah, it works in the opposite direction: you do the movement first, then “record it” so to say. It’s a time travel mechanic in a fighting game, so of course people are going to draw comparisons. But, Sirlin is still kind of embarrassed by that video so I don’t think he’ll say anything.
The real issue with Isaac is that he is going to be a nightmare to implement correctly and balance. I understand the excitement, but I’m worried he’s not the right character to tackle when this might be the last 10 weeks they ever get to spend on the game.
Still really want Eliza, Dahlia or Feng. Isaac and Hive (I love Q Bee is Vampire Savior) are now on my radar.
God I hope Victoria never ever bloody makes it into this game.
Top ten that I want.
- Umbrella
- Leduc
- Stanley
- Panzerfaust
- Feng
- Black dhalia
- Venus
- Hubrecht
- Andy
- Crazy Samson
i really hope they implement some kind of check box voting system. its so much easier to pick my favorite 3 than just 1.
Notable mentions go to Annie, the violinist, and Regina.
I really wish they had more figured out for Brain Drain since i really like his design. At this rate, i might end up siding with Isaac since his play-style sounds so unique… choices…
He said it’ll be like Wario’s fart.
Remote parasites means the host sacrifice something and put it into the parasite. Annie put her eye in Sagan’s (the rabbit doll) mouth, Taliesin put his fingers in Muse’s mouth.
Only $15,000 away from Big Band woooot!
My top picks for 3rd character:
- Panzerfaust (tank punch is just too damn epic)
- Black Dahlia
- Stanley
- Andy
- D Violet (I just wanna see them animate all her jiggling bits :P)