The chip normals is hardly part of the actual level up mechanic, its just something you get from it, along with a bit of health back, bigger normals, more specials, another super, more invincibility on one of his supers, more damage, better frame advantage, a hard knockdown on moves that didn’t have one…
I just checked, it’s not on the page description but Mike or Alex said something about successful tricks leading to more dangerous tricks at some point when describing Beatrix.
That’s not really a level-up mechanic though. More like a chain follow-up. If it’s a more lasting state, she actually sounds more like Phoenix Wright with his Turnabout Mode.
If either Eliza or Annie make it this round Beatrix will definitely be one of my characters to be voted for. I actually enjoy her design and concept of a spiral meets psylocke I’m interested
Chain follow up would like a rekka. It sound like GGXXAC Jam’s charges except you hit a special move and another special move gets better. I guess that would be Johnny actually.
It’s not a level up mechanic because you don’t level up. Wasn’t that obvious? It’s more like one of the games where you build up stacks after an attack and use one to power up a special.
Actually, I think I’ll call it that: Powerup Stack.
You are saying that unless your character levels up it isnt a level up mechanic, never considering that attacks themselves can level up, irrespective of the character.
Yu are just twisting the story/jargon to fit your construct. It is what it is though:
A mechanic where something gets better as time/objectives are hit… Ie a level up system.
Tell me, when something levels up, do they go down a level after a certain number of attacks? Or when they do a special move? Seriously, it’s not that hard to comprehend the difference. Level ups are more or less permanent.
The buff after an attack is a lot more common in other games, and none of them call those a level up move. It’s a buff or powerup. Or maybe a charge.
*I backed Beatrix but I don’t think many other people voted for her. Her style is cool but her gameplay is what really got me. I think her attacks would work more like a subsystem or a state modifier. If she tags you with attack A then you’re able to get hit with attack B. If you don’t get hit with attack A you can’t get hit with attack B. *
This is what you’re saying. They are more or less permanent. Now this is what MODOK’s specials and what the assumed Beatrix’s attacks would be more like:
Only with stacks instead of meter. Not quite the same, since they also involve more than one effect, but close enough. The important thing is that it gets depleted after the attack.
Now if the more dangerous attacks are unlocked permanently, then yes, Beatrix would have a level up mechanic.
Being perfectly honest, visual aesthetics and characterization are the bigger reasons I dislike the notion of her being playable. I don’t like moe and Minette has been described as a “clumsy girl”, a very common moe archetype and one I find especially grating. I tend to play characters I like aesthetically more so than from a pure gameplay pov. If I like the character itself I’ll like how they play or grow to like their playstyle even if it’s initially off-putting…usually.
Even then, I’ve never been fond of “accidental combatants” or power-up mechanics. I hate Roll. I’m a total fanboy for the Ace Attorney games and I still can’t stomach playing Phoenix Wright. I don’t like playing Frank either despite liking his character and games. I could let the playstyle slide for the sake of roster variety if it was a character I liked, but with Minette that’s not the case.
I’m not staunchly anti-Minette though nor will I fault anybody for wanting her in. She’s simply on a shortlist of characters I don’t want to see personally.