Online a lot more often. That’s why I’ve been big into Skullgirls and now Killer Instinct. We’ve gotta push for games that give near offline quality connections online so strong competitive play is possible across the US without having to spend a bunch of money just to level up. In order to get better regular practice against different players and tactics is a must and not everyone can just throw money to go to locals and majors all of the time. Especially those that may not live in a prime area for tournaments.
When online and offline can be more of a connected thing for competition, the scene will be better as a whole. Online will help bridge the gap for those that don’t live in California or New York where most of the strongest US talent is.
every version that isn’t CPS3 is worse in pretty notable ways. game speed is wrong, extra input lag, online plays nothing like offline. 3S is a relatively simple game but it’s also a game where the gameflow is pretty dependent on timing and the details matter.
most people who aren’t playing on one of the bad ports (most likely OE or GGPO these days) have access to CPS3.
In 5 years, the FGC will nowhere closer to perfect online play than now. Today’s bad online environment comes about because of several things:
1.) The internet infrastructure just isn’t there for most of the world (US, Canada, Australia, China, not to mention most developing countries)
2.) Most fighting games are developed by Japanese companies run by businessmen who have no clue how to handle the FGC. They don’t care about the game enough to implement good netcode and they don’t pay their developers enough to write good netcode. Plus, their market still exists mostly in arcades so good netcode isn’t as important.
3.) Physics. Unfortunately, there is a limit to how fast data can transfer, and no matter how high your bandwidth is it most likely won’t be high enough to break the laws of physics.
The only thing that might change is 1, but even if everyone in the world got gigabit/s internet, it still won’t be enough due to the fact that people will still play over wireless connections and that physics won’t physically allow data to travel fast enough for people living on the East coast to play someone in Russia or Japan without some serious innovation in cable technology (it has to be faster than fiber optic).
I’m sick of entitled FGC cats talking about netcode like it is easy to implement. It isn’t, and there is a reason why we don’t have offline-quality netcode, and that is because offline-quality netcode doesn’t exist and probably won’t exist in our lifetime, much less in five years.
The thing about netcode def makes me worry for the future, because it’s not like the arcades are going to come back as the widely-frequented major social space for fighting games. Maybe the best we can hope for is scenes just hanging around at all.
My bet is that the FGC will continue to grow over the next five years, however it will probably get even more watered down with fighters that people only play for a few months before they go back to whatever game(s) have the biggest following.
Describe the state of the FGC, fighting games and fighting game companies. Leave this thread alone for another five years and come back.
Or make a new thread and do the same thing.
lets just wish for GSV to become said floating arcade, all current saado players get to live there, and there’s an infinite supply of beer, ramen, and cabs on freeplay. im getting a boner just thinking of it
Events will be more like conventions. More people are coming to events and people want things to do after going 0-2. This is why I think it’s great more and more events are partnering with Anime/Comic-book Conventions, give potmonsters like me who can barely crack Top 16 in AE something to do.
From what I read. GGPO version 4 is on development with various new features, like spectators being able to join the match, better stability and obviously the latest emulation improvements of CPS3 hardware.
There’s really nothing to wrap your head around. you have no perspective.
it’s like the difference between watching hockey on tv versus being at the arena. it’s an entirely difference experience. you will notice much more when you’re there, see plays developing which you can’t on tv, feel the whole vibe and attitude of the game, etc.
you know how the game actually plays, looks, sounds, feels, etc. you have experienced the best possible form. when you play a port you know immediately all the things that aren’t right. it makes you less interested in playing because you have tasted the best. it makes you a snob more or less.
also why do you care if you don’t even play the game enough to know?
Even if all the factors you cited were true it only explains why netcode is not perfect. It doesn’t explain why it’s not better. There is really no excuse for the netcode on some games being as bad as they are (UMVC3, KOF13).
In a perfect fantasy world; Capcom releases their new big SF5 and somehow manages to get a shit ton of new players, perhaps by F2P model ala LoL/dota2. The playerbase sees a constant growth, player number is healthy on all skill levels, netcode is solid like offline play or at the least, ggpo quality. The e-sportzzz scene explodes, hosting many tournaments with prize money from sponsers, top players can make a living off SF5, Capcom is raking $ off their F2p model, everyone is happy.
The likely real 5 years from now: Capcom releases Hyper Ultra Street fighter 4 turbo deluxe edition ver 2018 while claiming ‘We do not have the resources for a next gen fighter (because their other next gen titles bombed) but don’t worry Darkstalkers 4 may come out depending on how much support we see! we just need 1000000 more signatures to green light it, don;t give up!’